Pages that link to "Template:F/loc"
Jump to navigation
Jump to search
The following pages link to Template:F/loc:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Compare Target Priority and Hit Rate (00196db0) (transclusion) (← links)
- Checks map max X and Y (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)
- Tranfer AI Ability Data and Set Defend flag (00199498) (transclusion) (← links)
- Check for good units to target (based on distance,status,coordinate) (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Get number of clockticks till able to revive dead unit (transclusion) (← links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- Start searching for Highest Target Priority (0019c280) (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- Some height/Map coordinate calculation for all units (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- See if any units are on target panel (transclusion) (← links)
- Check Set Highest Unit Priority (0019d308) (transclusion) (← links)
- Call AI Ability Processing (transclusion) (← links)
- See if any unit decided to use an ability (transclusion) (← links)
- AI Ability Use Decisions (transclusion) (← links)
- Check if Unit will get his Turn without Status (transclusion) (← links)
- Set unit untargetable based on 19f0d8 routine (transclusion) (← links)
- See if ability should be used based on CT (transclusion) (← links)
- Status/CT based decision (transclusion) (← links)
- Get unit that matches coordinates (transclusion) (← links)
- Check if Unit can be Targeted (Cryst/Trea/Mount/Trans) (transclusion) (← links)
- Transfer AI Data to Unit Data (transclusion) (← links)
- Check if Unit can be Targeted (transclusion) (← links)
- Linear Attack Tile Calculation (transclusion) (← links)
- Set type of target for all targets (transclusion) (← links)
- Set and Validate Arc Trajectory (transclusion) (← links)
- Set Target Tiles (transclusion) (← links)
- AI movement/panel data setting (transclusion) (← links)
- Set or Remove Charging (00195f8c) (transclusion) (← links)
- Some targetability setting (transclusion) (← links)
- Set AI flags for target consideration (transclusion) (← links)
- Some type of checking algorithm (transclusion) (← links)
- Damage and Knockback Routine (alternative) (transclusion) (← links)
- Find which units are active (transclusion) (← links)
- Evaluate Linear Ability Behaviors (transclusion) (← links)
- AI Ability Outcome Evaluation (transclusion) (← links)