Pages that link to "Template:F/std"
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The following pages link to Template:F/std:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Add price of item / 4 to total gil (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Non-Specific AI AutoBattle (Enemies) (transclusion) (← links)
- Compare Target Priority and Hit Rate (00196db0) (transclusion) (← links)
- Checks map max X and Y (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)
- 001993a0 - 00199494 (transclusion) (← links)
- Tranfer AI Ability Data and Set Defend flag (00199498) (transclusion) (← links)
- Check for good units to target (based on distance,status,coordinate) (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Get number of clockticks till able to revive dead unit (transclusion) (← links)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (transclusion) (← links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (transclusion) (← links)
- See if elemental ability can be used (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- 0019c20c - 0019c27c (transclusion) (← links)
- Start searching for Highest Target Priority (0019c280) (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- Some height/Map coordinate calculation for all units (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- See if any units are on target panel (transclusion) (← links)
- Check Set Highest Unit Priority (0019d308) (transclusion) (← links)
- Call AI Ability Processing (transclusion) (← links)
- See if any unit decided to use an ability (transclusion) (← links)
- AI Ability Use Decisions (transclusion) (← links)
- Check if Unit will get his Turn without Status (transclusion) (← links)
- Set unit untargetable based on 19f0d8 routine (transclusion) (← links)
- See if ability should be used based on CT (transclusion) (← links)
- Status/CT based decision (transclusion) (← links)
- Store units coordinates (transclusion) (← links)
- Get unit that matches coordinates (transclusion) (← links)
- Store main target ID and focus on target flag (transclusion) (← links)
- Check if Unit can be Targeted (Cryst/Trea/Mount/Trans) (transclusion) (← links)
- Calculate Distance Between Units (transclusion) (← links)
- Calculate Height Difference Between Units (transclusion) (← links)
- Transfer Unit Data to AI Data (transclusion) (← links)
- Transfer AI Data to Unit Data (transclusion) (← links)
- Transfer Unit Coordinates to AI (transclusion) (← links)
- Get Unit's Spritesheet Value (transclusion) (← links)
- Check if Unit can be Targeted (transclusion) (← links)
- Linear/3-direction AoE Calculation (transclusion) (← links)
- Linear Attack Tile Calculation (transclusion) (← links)
- Calculate Height Data (transclusion) (← links)
- Store Some Acting Unit Data (transclusion) (← links)
- Load Job Level (transclusion) (← links)
- Current Action Data Nulling (transclusion) (← links)
- Null Some Status Data (transclusion) (← links)
- Set type of target for all targets (transclusion) (← links)
- List targeting data of all valid units (transclusion) (← links)
- Set and Validate Arc Trajectory (transclusion) (← links)