Get Formation Graphic Entry

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Revision as of 05:25, 14 November 2024 by Nyzer (talk | contribs)
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#   ROUTINE: GET FORMATION GRAPHIC ENTRY
#       Parameters:
#           r4 = (formationUnitIndex) Formation unit index
#           r5 = (buffer) Buffer in which to write formation entry

801256c8: 27bdffe0 addiu r29,r29,-0x0020
801256cc: afb00010 sw r16,0x0010(r29)
801256d0: 00a08021 addu r16,r5,r0                   #   p2
801256d4: 00041400 sll r2,r4,0x10
801256d8: 00021383 sra r2,r2,0x0e                   #   formationUnitIndex * 4
801256dc: afbf0018 sw r31,0x0018(r29)
801256e0: afb10014 sw r17,0x0014(r29)
801256e4: 3c01801d lui r1,0x801d
801256e8: 00220821 addu r1,r1,r2
801256ec: 8c25d5ec lw r5,-0x2a14(r1)                #   formationUnit = formationUnits[formationUnitIndex]
801256f0: 00000000 nop
801256f4: 84a30024 lh r3,0x0024(r5)                 #   formationUnit.JobID
801256f8: 34020090 ori r2,r0,0x0090
801256fc: 10620007 beq r3,r2,0x8012571c
80125700: 00808821 addu r17,r4,r0                   #   formationUnitIndex
                                                    #   if (formationUnit.JobID == 0x90)                //  Byblos
                                                    #       index = 0x4e
80125704: 34020091 ori r2,r0,0x0091                
80125708: 10620027 beq r3,r2,0x801257a8             #   else if (formationUnit.JobID == 0x91)           //  Steel Giant
8012570c: 34020052 ori r2,r0,0x0052                 #       index = 0x52
80125710: 34020096 ori r2,r0,0x0096
80125714: 14620003 bne r3,r2,0x80125724             #   else if (formationUnit.JobID == 0x96)           //  Apanda
80125718: 00000000 nop                              
8012571c: 080495ea j 0x801257a8                     
80125720: 3402004e ori r2,r0,0x004e                 #       index = 0x4e                        
80125724: 34020097 ori r2,r0,0x0097
80125728: 1062001f beq r3,r2,0x801257a8             #   else if (formationUnit.JobID == 0x97)           //  Serpentarius
8012572c: 3402004f ori r2,r0,0x004f                 #       index = 0x4f
80125730: 34020099 ori r2,r0,0x0099
80125734: 1062001c beq r3,r2,0x801257a8             #   else if (formationUnit.JobID == 0x99)           //  Archaic Demon
80125738: 34020051 ori r2,r0,0x0051                 #       index = 0x51
8012573c: 3402009a ori r2,r0,0x009a
80125740: 10620019 beq r3,r2,0x801257a8             #   else if (formationUnit.JobID == 0x9a)           //  Ultima Demon
80125744: 34020051 ori r2,r0,0x0051                 #       index = 0x51
80125748: 34020048 ori r2,r0,0x0048
8012574c: 10620016 beq r3,r2,0x801257a8             #   else if (formationUnit.JobID == 0x48)           //  Holy Dragon
80125750: 3402004c ori r2,r0,0x004c                 #       index = 0x4c
80125754: 90a40072 lbu r4,0x0072(r5)                #       formationUnit.BaseClass
80125758: 34020082 ori r2,r0,0x0082
8012575c: 14820004 bne r4,r2,0x80125770             #   else if (formationUnit.BaseClass == 0x82) {     //  Other Monster
80125760: 00000000 nop
80125764: 90a2011e lbu r2,0x011e(r5)                #       formationUnit.Graphic
80125768: 080495ea j 0x801257a8
8012576c: 2442003d addiu r2,r2,0x003d               #       index = formationUnit.Graphic + 0x3d
                                                    #   }
80125770: 2c82004a sltiu r2,r4,0x004a
80125774: 10400006 beq r2,r0,0x80125790             
80125778: 02003021 addu r6,r16,r0
                                                    #   else if (formationUnit.BaseClass < 0x4a) {   // Special Character
8012577c: 3c018019 lui r1,0x8019
80125780: 00240821 addu r1,r1,r4
80125784: 9022de34 lbu r2,-0x21cc(r1)               #       index = *0x8018de34 + formationUnit.BaseClass
80125788: 080495eb j 0x801257ac
8012578c: 00022040 sll r4,r2,0x01
                                                    #   } else {
80125790: 00602021 addu r4,r3,r0
80125794: 90a50070 lbu r5,0x0070(r5)
80125798: 0c049629 jal 0x801258a4                   #       Get Formation Sprite Entry (formationUnit.JobID, formationUnit.Flags & FLAG_FEMALE, buffer);
8012579c: 30a50040 andi r5,r5,0x0040
801257a0: 0804960b j 0x8012582c                     #       return;
801257a4: 00000000 nop                              #   }
801257a8: 00022040 sll r4,r2,0x01                   #   index * 2
801257ac: 00822021 addu r4,r4,r2                    #   index * 3
801257b0: 00042080 sll r4,r4,0x02                   #   index * 12
801257b4: 3c028019 lui r2,0x8019
801257b8: 2442da44 addiu r2,r2,-0x25bc              #   0x8018da44
801257bc: 00822021 addu r4,r4,r2                    #   0x8018da44 + (index * 12)
801257c0: 02002821 addu r5,r16,r0                   #   buffer
801257c4: 0c0088b7 jal 0x800222dc                   #   bcopy (0x8018da44 + (index * 12), buffer, 12);
801257c8: 3406000c ori r6,r0,0x000c                 #   12
801257cc: 00111400 sll r2,r17,0x10
801257d0: 00021383 sra r2,r2,0x0e                   #   formationUnitIndex * 4
801257d4: 3c01801d lui r1,0x801d
801257d8: 00220821 addu r1,r1,r2
801257dc: 8c22d5ec lw r2,-0x2a14(r1)                #   formationUnits[formationUnitIndex]
801257e0: 00000000 nop
801257e4: 8444002c lh r4,0x002c(r2)                 #   formationUnits[formationUnitIndex].PartyUnitIndex
801257e8: 0c042432 jal 0x801090c8                   #   paletteIndex = Find Formation Palette Index (formationUnits[formationUnitIndex].PartyUnitIndex);
801257ec: 00000000 nop
801257f0: 00021400 sll r2,r2,0x10
801257f4: 00021c03 sra r3,r2,0x10                   #   paletteIndex
801257f8: 04610002 bgez r3,0x80125804
801257fc: 00601021 addu r2,r3,r0                                                   
80125800: 24620003 addiu r2,r3,0x0003                                           
80125804: 00022883 sra r5,r2,0x02                  
80125808: 00051080 sll r2,r5,0x02                   
8012580c: 00621023 subu r2,r3,r2                    #   paletteIndex % 4 (modulus)
80125810: 00021100 sll r2,r2,0x04                   #   (paletteIndex % 4) << 4
80125814: 24420140 addiu r2,r2,0x0140               #   ((paletteIndex % 4) << 4) + 320
80125818: 00022400 sll r4,r2,0x10
8012581c: 00042403 sra r4,r4,0x10                   
80125820: 0c008e95 jal 0x80023a54                   #   result = P01 GetClut (((paletteIndex % 4) << 4) + 320, 240);       // ((paletteIndex % 4) + 20) + 15360 (0x3C00)
80125824: 24a500e0 addiu r5,r5,0x00e0
80125828: a6020008 sh r2,0x0008(r16)                #   buffer[8] = VRAM palette
8012582c: 8fbf0018 lw r31,0x0018(r29)
80125830: 8fb10014 lw r17,0x0014(r29)
80125834: 8fb00010 lw r16,0x0010(r29)
80125838: 27bd0020 addiu r29,r29,0x0020
8012583c: 03e00008 jr r31
80125840: 00000000 nop