Difference between revisions of "Attack UP/Two Hands/Martial Arts"

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(Created page with " Attack UP/Two Hands/Martial Arts 00186054: 3c038019 lui r3,0x8019 00186058: 906338ff lbu r3,0x38ff(r3) Load Weapon Characteristics 0018605c: 00000000 nop 00186060: 30620...")
 
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  00186144: 03e00008 jr r31
 
  00186144: 03e00008 jr r31
 
  00186148: 00000000 nop
 
  00186148: 00000000 nop
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== Return Locations ==
 +
 +
*Battle.bin
 +
00188600: [[Physical XA Modifying Statuses/Support ]]

Revision as of 04:59, 6 March 2012

Attack UP/Two Hands/Martial Arts
00186054: 3c038019 lui r3,0x8019
00186058: 906338ff lbu r3,0x38ff(r3)		Load Weapon Characteristics
0018605c: 00000000 nop
00186060: 30620001 andi r2,r3,0x0001
00186064: 1440000e bne r2,r0,0x001860a0		Branch if weapon has Forced Two  hands
00186068: 30620004 andi r2,r3,0x0004
0018606c: 1040000c beq r2,r0,0x001860a0		Branch if weapon cannot use Two  hands
00186070: 00000000 nop
00186074: 3c028019 lui r2,0x8019
00186078: 904238d9 lbu r2,0x38d9(r2)		Load Two-Hands flag?
0018607c: 00000000 nop
00186080: 10400007 beq r2,r0,0x001860a0		Branch if Weapon is not using Two  Hands?
00186084: 00000000 nop
00186088: 3c028019 lui r2,0x8019
0018608c: 844238ce lh r2,0x38ce(r2)		Load XA
00186090: 00000000 nop
00186094: 00021040 sll r2,r2,0x01		XA * 2
00186098: 3c018019 lui r1,0x8019
0018609c: a42238ce sh r2,0x38ce(r1)		Store new XA
001860a0: 3c028019 lui r2,0x8019
001860a4: 8c422d94 lw r2,0x2d94(r2)		Load Attacker's Data Pointer
001860a8: 00000000 nop
001860ac: 90420090 lbu r2,0x0090(r2)		Load Attacker's 2nd set of Support
001860b0: 00000000 nop
001860b4: 30420010 andi r2,r2,0x001 0
001860b8: 1040000b beq r2,r0,0x001860e8		Branch if Attacker doesn't have  Attack UP
001860bc: 3c025555 lui r2,0x5555
001860c0: 3c048019 lui r4,0x8019
001860c4: 248438ce addiu r4,r4,0x38ce
001860c8: 84830000 lh r3,0x0000(r4)		Load XA
001860cc: 34425556 ori r2,r2,0x5556
001860d0: 00031880 sll r3,r3,0x02		XA * 4
001860d4: 00620018 mult r3,r2 			XA * 4 * 0.33333333
001860d8: 00031fc3 sra r3,r3,0x1f
001860dc: 00001010 mfhi r2			r2 = XA * 4 * 0.33333333 (XA + XA  / 3)
001860e0: 00431023 subu r2,r2,r3
001860e4: a4820000 sh r2,0x0000(r4)		Store new XA
001860e8: 3c028019 lui r2,0x8019
001860ec: 904238d8 lbu r2,0x38d8(r2)		Load used Weapon ID
001860f0: 00000000 nop
001860f4: 14400013 bne r2,r0,0x00186144		Branch if not Unarmed
001860f8: 00000000 nop
001860fc: 3c028019 lui r2,0x8019
00186100: 8c422d94 lw r2,0x2d94(r2)		Load Attacker's Data Pointer
00186104: 00000000 nop
00186108: 90420091 lbu r2,0x0091(r2)		Load Attacker's 3rd set of Support
0018610c: 00000000 nop
00186110: 30420020 andi r2,r2,0x0020
00186114: 1040000b beq r2,r0,0x00186144		Branch if Attacker doesn't have Martial Arts
00186118: 00000000 nop
0018611c: 3c028019 lui r2,0x8019
00186120: 844238ce lh r2,0x38ce(r2)		Load XA
00186124: 00000000 nop
00186128: 00021840 sll r3,r2,0x01		XA * 2
0018612c: 00621821 addu r3,r3,r2		XA * 3
00186130: 000317c2 srl r2,r3,0x1f
00186134: 00621821 addu r3,r3,r2
00186138: 00031843 sra r3,r3,0x01		XA * 3 / 2
0018613c: 3c018019 lui r1,0x8019
00186140: a42338ce sh r3,0x38ce(r1)		Store new XA
00186144: 03e00008 jr r31
00186148: 00000000 nop


Return Locations

  • Battle.bin
00188600: Physical XA Modifying Statuses/Support