Difference between revisions of "Ramza Causes Game Over"
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00180be4: 90650001 lbu r5,0x0001(r3) Load Unit ID | 00180be4: 90650001 lbu r5,0x0001(r3) Load Unit ID | ||
00180be8: 00000000 nop | 00180be8: 00000000 nop | ||
− | 00180bec: 14a8000d bne r5,r8,0x00180c24 branch if unit does exist | + | 00180bec: 14a8000d bne r5,r8,0x00180c24 branch if unit does exist |
00180bf0: 26100001 addiu r16,r16,0x0001 | 00180bf0: 26100001 addiu r16,r16,0x0001 | ||
00180bf4: 90620000 lbu r2,0x0000(r3) Load Sprite Set | 00180bf4: 90620000 lbu r2,0x0000(r3) Load Sprite Set | ||
00180bf8: 00000000 nop | 00180bf8: 00000000 nop | ||
− | 00180bfc: 1446000a bne r2,r6,0x00180c28 branch if sprite set != Ramza | + | 00180bfc: 1446000a bne r2,r6,0x00180c28 branch if sprite set != Ramza |
00180c00: 2a020015 slti r2,r16,0x0015 | 00180c00: 2a020015 slti r2,r16,0x0015 | ||
00180c04: 90620183 lbu r2,0x0183(r3) | 00180c04: 90620183 lbu r2,0x0183(r3) | ||
00180c08: 00000000 nop | 00180c08: 00000000 nop | ||
− | 00180c0c: 10450005 beq r2,r5,0x00180c24 branch if unit ID = 0x183 flags | + | 00180c0c: 10450005 beq r2,r5,0x00180c24 branch if unit ID = 0x183 flags |
00180c10: 00000000 nop | 00180c10: 00000000 nop | ||
− | 00180c14: 1040ffce beq r2,r0,0x00180b50 branch if 0x183 flags = 0 (unit doesn't exist?) | + | 00180c14: 1040ffce beq r2,r0,0x00180b50 branch if 0x183 flags = 0 (unit doesn't exist?) |
00180c18: 00000000 nop | 00180c18: 00000000 nop | ||
− | 00180c1c: 10470015 beq r2,r7,0x00180c74 branch if 0x183 flags = 80 (was active, now disabled?) | + | 00180c1c: 10470015 beq r2,r7,0x00180c74 branch if 0x183 flags = 80 (was active, now disabled?) |
00180c20: 2402fffd addiu r2,r0,0xfffd return 0xfffd | 00180c20: 2402fffd addiu r2,r0,0xfffd return 0xfffd | ||
00180c24: 2a020015 slti r2,r16,0x0015 | 00180c24: 2a020015 slti r2,r16,0x0015 |
Revision as of 15:19, 30 July 2012
Ramza Causes Game Over? 00180b2c: 27bdffe0 addiu r29,r29,0xffe0 00180b30: 2c820080 sltiu r2,r4,0x0080 00180b34: afbf001c sw r31,0x001c(r29) 00180b38: afb20018 sw r18,0x0018(r29) 00180b3c: afb10014 sw r17,0x0014(r29) 00180b40: 14400005 bne r2,r0,0x00180b58 00180b44: afb00010 sw r16,0x0010(r29) 00180b48: 0806031d j 0x00180c74 00180b4c: 2402ffff addiu r2,r0,0xffff return 0xffff if Sprite set => 0x80 00180b50: 0806031d j 0x00180c74 00180b54: 2402fffe addiu r2,r0,0xfffe return 0xfffe if 0x183 flags = 0 (unit doesn't exist?) 00180b58: 00008021 addu r16,r0,r0 00180b5c: 340600ff ori r6,r0,0x00ff R6 = FF 00180b60: 308500ff andi r5,r4,0x00ff 00180b64: 3c038019 lui r3,0x8019 00180b68: 246308cc addiu r3,r3,0x08cc Load Unit Data
Check if sprite set = Ramza 00180b6c: 90620001 lbu r2,0x0001(r3) Unit ID 00180b70: 00000000 nop 00180b74: 10460011 beq r2,r6,0x00180bbc Branch if unit ID is FF (doesn't exist)? 00180b78: 00000000 nop 00180b7c: 90620000 lbu r2,0x0000(r3) Load Sprite Set 00180b80: 00000000 nop 00180b84: 1445000d bne r2,r5,0x00180bbc Branch if Sprite set isn't Ramza (01 - 03)? 00180b88: 00000000 nop 00180b8c: 90620058 lbu r2,0x0058(r3) Load 1st Set of Current Status 00180b90: 00000000 nop 00180b94: 30420040 andi r2,r2,0x0040 00180b98: 14400006 bne r2,r0,0x00180bb4 Branch if in Crystal Status 00180b9c: 00000000 nop 00180ba0: 90630059 lbu r3,0x0059(r3) Load 2nd Set of Current Status 00180ba4: 00000000 nop 00180ba8: 30630001 andi r3,r3,0x0001 00180bac: 10600031 beq r3,r0,0x00180c74 Branch to end if not in Treasure Status 00180bb0: 02001021 addu r2,r16,r0 return 0 00180bb4: 0806031d j 0x00180c74 00180bb8: 2402fffd addiu r2,r0,0xfffd return 0xfffd if ramza is crystal or treasure 00180bbc: 26100001 addiu r16,r16,0x0001 00180bc0: 2a020015 slti r2,r16,0x0015 00180bc4: 1440ffe9 bne r2,r0,0x00180b6c 00180bc8: 246301c0 addiu r3,r3,0x01c0
00180bcc: 00008021 addu r16,r0,r0 00180bd0: 340800ff ori r8,r0,0x00ff R8 = FF 00180bd4: 308600ff andi r6,r4,0x00ff 00180bd8: 34070080 ori r7,r0,0x0080 00180bdc: 3c038019 lui r3,0x8019 00180be0: 246308cc addiu r3,r3,0x08cc Load Unit Data 00180be4: 90650001 lbu r5,0x0001(r3) Load Unit ID 00180be8: 00000000 nop 00180bec: 14a8000d bne r5,r8,0x00180c24 branch if unit does exist 00180bf0: 26100001 addiu r16,r16,0x0001 00180bf4: 90620000 lbu r2,0x0000(r3) Load Sprite Set 00180bf8: 00000000 nop 00180bfc: 1446000a bne r2,r6,0x00180c28 branch if sprite set != Ramza 00180c00: 2a020015 slti r2,r16,0x0015 00180c04: 90620183 lbu r2,0x0183(r3) 00180c08: 00000000 nop 00180c0c: 10450005 beq r2,r5,0x00180c24 branch if unit ID = 0x183 flags 00180c10: 00000000 nop 00180c14: 1040ffce beq r2,r0,0x00180b50 branch if 0x183 flags = 0 (unit doesn't exist?) 00180c18: 00000000 nop 00180c1c: 10470015 beq r2,r7,0x00180c74 branch if 0x183 flags = 80 (was active, now disabled?) 00180c20: 2402fffd addiu r2,r0,0xfffd return 0xfffd 00180c24: 2a020015 slti r2,r16,0x0015 00180c28: 1440ffee bne r2,r0,0x00180be4 00180c2c: 246301c0 addiu r3,r3,0x01c0
Check if ramza is in party 00180c30: 00008021 addu r16,r0,r0 00180c34: 341200ff ori r18,r0,0x00ff 00180c38: 309100ff andi r17,r4,0x00ff 00180c3c: 0c0166bc jal 0x00059af0 Get Party data pointer 00180c40: 02002021 addu r4,r16,r0 00180c44: 00401821 addu r3,r2,r0 00180c48: 90620001 lbu r2,0x0001(r3) Load Unit ID 00180c4c: 00000000 nop 00180c50: 10520005 beq r2,r18,0x00180c68 branch if party unit ID = 0xff 00180c54: 26100001 addiu r16,r16,0x0001 00180c58: 90620000 lbu r2,0x0000(r3) Load Sprite Set 00180c5c: 00000000 nop 00180c60: 10510004 beq r2,r17,0x00180c74 branch if sprite set = Ramza 00180c64: 2402fffc addiu r2,r0,0xfffc return 0xfffc if ramza found in party 00180c68: 2a020014 slti r2,r16,0x0014 00180c6c: 1440fff3 bne r2,r0,0x00180c3c 00180c70: 2402fffb addiu r2,r0,0xfffb return 0xfffb if ramza not found in party
00180c74: 8fbf001c lw r31,0x001c(r29) 00180c78: 8fb20018 lw r18,0x0018(r29) 00180c7c: 8fb10014 lw r17,0x0014(r29) 00180c80: 8fb00010 lw r16,0x0010(r29) 00180c84: 27bd0020 addiu r29,r29,0x0020 00180c88: 03e00008 jr r31 00180c8c: 00000000 nop
Return Locations
00133180: - Routine at 133158 00141c28: - Routine at 141b0c 0014253c: - Routine at 142508