Difference between revisions of "Hacked RAM"

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== Kanji Table Space ==
  
 +
Xifanie
  
 +
000E92AC: Weapon Strike Fix
  
== SCUS.942.21 RAM ==
+
000E92E0: Raised Palette Limit Hack
  
000000a0: [[Jump to 0x5c4]]
+
000E930C: Brave to Fury Hack
  
0002230c - 00022314: [[Random Number Generator]]
+
000E9378: Generic Skillset Fix
  
00042a10 - 00042aac: [[Starting Inventory]]
+
000E948C: Global C-Ev Hack
  
00059854 - 00059abc: [[Initialize Status Check Data]]
+
000EA0E4: ALMA
  
00059ac8 - 00059aec: [[Initialize Party ID to FF]]
+
  Razele
 
 
00059af0 - 00059b14: [[Get Party Data Pointer]]
 
 
 
00059b18 - 00059bac: [[Unit Initialization ]]
 
 
 
00059bb0 - 00059d58: [[Add Unit to Party/Store Unit's Party Data]]
 
 
 
00059d5c - 00059e14: [[Find Free Party Slot]]
 
 
 
00059e18 - 00059ed0: [[Create Monster Egg]]
 
 
 
00059ed4 - 00059f90: [[Find Empty Party Slot and Generate Unit]]
 
 
 
00059f94 - 00059fdc: [[Find Unit's Party Data Location]]
 
 
 
00059fe0 - 00059ff8: [[Remove Unit from Party]]
 
 
 
00059ffc - 0005a3dc: [[Out of Battle Unit Generation]]
 
 
 
0005a3e0 - 0005a3fc: [[Generate Unit's Base Raw Stats Prep]]
 
 
 
0005a400 - 0005a444: [[Prep for Generating Base Raw Stats]]
 
 
 
0005a448 - 0005a51c: [[Generate Unit's Base Raw Stats]]
 
 
 
0005a520 - 0005a564: [[Transfer Job's Growths/Mults to Unit]]
 
 
 
0005a568 - 0005a634: [[Load Ability From Skillset]]
 
 
 
0005a638 - 0005a728: [[Store Skillset's Abilities]]
 
 
 
0005a72c - 0005a880: [[Calculate Ability Pointers and Type]]
 
 
 
0005a884 - 0005a8a0: [[Get Item Data Pointer]]
 
 
 
0005a8a4 - 0005a8d0: [[Get Job Data Pointer]]
 
 
 
0005a8d4 - 0005a9b0: [[Initialize Unit's Job Data]]
 
 
 
0005a9b4 - 0005aafc: [[Unit Battle Initialization]]
 
 
 
0005ab00 - 0005ab44: [[Equipment/Move/Jump +X/Name Storing/Generation]]
 
 
 
0005ab48 - 0005ac18: [[Store Ramza's Name/Birthday/Zodiac]]
 
 
 
0005ac1c - 0005b034: [[ENTD Data Calculation]]
 
 
 
0005b038 - 0005b0cc: [[Prep for Initializing Unit's Job Data]]
 
 
 
0005b0d0 - 0005b2b0: [[Initialize Unit's Battle Data]]
 
 
 
0005b2b4 - 0005b4fc: [[Calculate ENTD Unit Jobs]]
 
 
 
0005b500 - 0005b5d8: [[Sprite Set and Random Secondary Job Calculation]]
 
 
 
0005b5dc - 0005b79c: [[Transfer Job's Data to Unit's Data]]
 
 
 
0005b7a0 - 0005b828: [[Enable Unit's R/S/M Flags]]
 
 
 
0005b82c - 0005b87c: [[R/S/M Flag Setting]]
 
 
 
0005b880 - 0005ba6c: [[Calculate Actual Stats (Used for Stat Capping as well)]]
 
 
 
0005ba70 - 0005bdac: [[Calculate Unit's Abilities]]
 
 
 
0005bdb0 - 0005bdec: [[Monster Equipment Storing]]
 
 
 
0005bdf0 - 0005c278: [[Calculate/Store ENTD Unit Equipment]]
 
 
 
0005c27c - 0005c394: [[Equippable Item Setting (Support/Female-only)]]
 
 
 
0005c398 - 0005c5c4: [[Equipment Stat Setting]]
 
 
 
0005c5c8 - 0005c8e8: [[Equipment Attribute Setting]]
 
 
 
0005c8ec - 0005c980: [[Move/Jump +X Calculation]] (can be used to load data at start of battle)
 
 
 
0005c984 - 0005cbcc: [[Store/Generate Character Names]]
 
 
 
0005cbd0 - 0005cc60: [[Calculate Highest Party Level]]
 
 
 
0005cc64 - 0005cc94: [[Store X into Y ]] (r4 = Loading Pointer, r5 = Storing Pointer)
 
 
 
0005cc98 - 0005ce70: [[Calculate Random Equipment]]
 
 
 
0005ce74 - 0005d0b8: [[Calculate Learned Abilities]]
 
 
 
0005d0bc - 0005d3c0: [[Calculate Unit's R/S/M]]
 
 
 
0005d3c4 - 0005d410: [[Find Skillset's Job ID (Not used?)]]
 
 
 
0005d414 - 0005d46c: [[Status Initialization]]
 
 
 
0005d470 - 0005d4cc: [[Nullify CT/Initialize Death Counter]]
 
 
 
0005d4d0 - 0005d5b8: [[Float/Current Statuses/Status Immunities/Status CT]]
 
 
 
0005d5bc - 0005d5dc: [[Status Setting/Checking + Equip/R/S/M Stats Prep]]
 
 
 
0005d5e0 - 0005d600: [[Status Setting/Checking + Equip/R/S/M Stats Prep 2]]
 
 
 
0005d604 - 0005d624: [[Status Setting/Checking + Equip/R/S/M Stats Prep 3]]
 
 
 
0005d628 - 0005d87c: [[Status Setting/Checking + Equip/R/S/M Stats]]
 
 
 
0005d880 - 0005d8f8: [[Check if Unit Leveled UP]]
 
 
 
0005d8fc - 0005da0c: [[Level Unit to Specific Level]]
 
 
 
0005da10 - 0005db6c: [[Level Up Section]]
 
 
 
0005db70 - 0005dc10: [[Status CT Setting]]
 
 
 
0005dc14 - 0005dd44: [[Calculate Unlocked Jobs]]
 
 
 
0005dd48 - 0005ded4: [[Proposition JP Gain]]
 
 
 
0005ded8 - 0005def0: [[Store 3-Byte Data]]
 
 
 
0005def4 - 0005df34: [[Calculate Job Level]]
 
 
 
0005df38 - 0005dfa8: [[Initialize Unit's Job Levels]]
 
 
 
0005dfac - 0005dfd0: [[Initialize Some Unit Data]]
 
 
 
0005dfd4 - 0005e014: [[Minimum SP Capping/War Trophy Nulling/Status Initialization]]
 
 
 
0005e018 - 0005e04c: [[Get Ability's Range]]
 
 
 
0005e050 - 0005e084: [[Get Ability's AoE]]
 
 
 
0005e088 - 0005e0c8: [[Calculate Unit's Palette/Portrait (return Portrait)]]
 
 
 
0005e0cc - 0005e11c: [[Check if Random is greater/equal to Chance]]
 
 
 
0005e120 - 0005e1ac: [[Get Unit's Portrait/Palette]]
 
 
 
0005e1b0 - 0005e1fc: [[Status Checks (r5 = set to check)]]
 
 
 
0005e200 - 0005e228: [[Get Known Abilities]]
 
 
 
0005e22c - 0005e250: [[Transfer Target ID? Through Mount Data]]
 
 
 
0005e254 - 0005e284: [[Store X Byte into Y]]
 
 
 
0005e288 - 0005e474: [[Get Total Equipment Quantity (Equip Change/Formation Screen?)]]
 
 
 
0005e478 - 0005e4e4: [[Initialize Unit's X/Y+Facing/Battle Rewards]]
 
 
 
0005e4e8 - 0005e5d4: [[Get Lowest Order Status' 0x08 Check Data? (Status Checks 2)]]
 
 
 
0005e5d8 - 0005e640: [[Calculate Zodiac Symbol]]
 
 
 
0005e644 - 0005e66c: [[Data Nullifying]] (requires r5 = Limit, and r4 = Starting location)
 
 
 
0005e670 - 0005e6c8: [[Increase Casualties/Injured Counters]]
 
 
 
0005e6cc - 0005e740: [[Inflicted Status Changes]]
 
 
 
0005e744 - 0005e774: [[Store Current Statuses]]
 
 
 
0005e778 - 0005e7a4: [[Transfer Last Ability Used CT]]
 
 
 
== BATTLE.BIN RAM ==
 
 
 
0007f5f8 - 0007ff40: [[Big routine before display data]]
 
 
 
0007ff44 - 0007ff78: [["Speed" display]]
 
 
 
0007ff7c - 0007ffac: [["CT" display]]
 
 
 
0007ffb0 - 0007ffe4: [["Br" display]]
 
 
 
0007ffe8 - 0008001c: [["Fa" display]]
 
 
 
00080020 - 00080050: [["Attack" Sword display]]
 
 
 
00080054 - 00080088: [["Magic" Rod display]]
 
 
 
0008008c - 000800b8: [["Missed" display]]
 
 
 
000800bc - 000800e8: [["Guarded" display]]
 
 
 
000800ec - 00080114: [["Caught?" display]]
 
 
 
00080bc4 - 00080c3c: [[*One-Digit Experience*]]
 
 
 
00080c40 - 00080cf4: [[*Two-Digit Experience*]]
 
 
 
00080cf8 - 00080d80: [[*One-Digit JP*]]
 
 
 
00080d84 - 00080e38: [[*Two-Digit JP*]]
 
 
 
00080e3c - 00080e78: [[*"No Target" Display*]]
 
 
 
00080e7c - 00080eb8: [[*"Silenced" Display*]]
 
 
 
00080ebc - 00080f00: [[*"No MP" Display*]]
 
 
 
00143bd8 - 001449f8: [[Event Instruction Main Routine 1]]
 
 
 
001449fc - 00145750: [[Event Instruction Main Routine 2]]
 
 
 
00145754 - 00145f70: [[Event Instruction Main Routine 3]]
 
 
 
001743c8 - 0017442c: [[Chocobo Check]]
 
 
 
0017b4d0 - 0017b7b0: [[Calculator Routine]]
 
 
 
0017b874 - 0017bc74: [[Targeting routine]]
 
 
 
0017c45c - 0017c908: [[Writes action taken ]]
 
 
 
0017dca8 - 0017decc: [[Find Unit at Coordinates]]
 
 
 
0017d4a0 - 0017d704: [[Determining Multi Hit Formulas]]
 
 
 
0017da20 - 0017dbc4: [[MP Cost (Half of MP) Section]]
 
 
 
0017e780 - 0017e7e0: [[Auto Potion]]
 
 
 
0017e7e4 - 0017ea24: [[Gained JP Up Section]]
 
 
 
0017f020 - 0017f0e8: [[Float/Float/Fly movements ]]
 
 
 
00180134 - 00180170: [[Move HP / MP Up]]
 
 
 
00180530 - 00180900: [[Generate Crystal or Treasure]]
 
 
 
00180904 - 00180a04: [[Learn from Crystal]]
 
 
 
00180a08 - 00180af8: [[Generate Treasure]]
 
 
 
00180b2c - 00180c8c: [[Ramza Causes Game Over]]
 
 
 
001810a0 - 001810d0: [[Map Location Calculation]]
 
 
 
0018130c - 001813bc: [[Weapon Guard Usability ]]
 
 
 
001813c0 - 00181580: [[Player Skill Set]]
 
 
 
00181f38 - 00182060: [[Routine that checks math skill IDS?]] (undeciphered)
 
 
 
001835a8 - 001835f0: [[Unit doesn't exist/deadcrystaltreasurepetrify/being ridden check]]
 
 
 
00183bf0 - 00183c68: [[Various Flags r4= data pointer]]
 
 
 
00183c6c - 00183d0c: [[End of Turn]]
 
 
 
00183d10 - 00183d6c: [[Able to move/act checks (Menu?)]]
 
 
 
00183d70 - 00183ddc: [[Change of Turn check]]
 
 
 
00183e8c - 00183e9c: [[activates move/act]]
 
 
 
0018430c - 00184338: [[Force Attack Miss]]
 
 
 
0018433c - 0018435c: [[Force Attack Miss?]]
 
 
 
001843ec - 0018460c: [[Knockback Calculation]]
 
 
 
00184610 - 001848d4: [[Knockback 2]]
 
 
 
001848d8 - 00184960: [[Attack Evaded Calculations]]
 
 
 
00184964 - 00184b20: [[Compatibility]]
 
 
 
00184b24 - 00184e3c: [[Validate Status Changes]]
 
 
 
00184e40 - 00184e94: [[Elemental Nullification]] Nullify Action - Glain
 
 
 
00184e98 - 00184f98: [[Elemental Damage Modification]]
 
 
 
00184f9c - 001851c0: [[Equipment Evasion Setting (Physical)]]
 
 
 
001851c4 - 001852e0: [[Equipment Evasion Setting (Magical)]]
 
 
 
001852e4 - 00185324: [[Concentrate Calculation]]
 
 
 
00185328 - 00185378: [[Dark/Confuse Caclulation]]
 
 
 
0018537c - 001853f0: [[Abandon Calculation]]
 
 
 
001853f4 - 001854b4: [[Evasion Changes due to Statuses]]
 
 
 
001854b8 - 001854f8: [[Transparent Calculation]]
 
 
 
001854fc - 00185734: [[Facing Evade Calculation]]
 
 
 
00185738 - 00185810: [[Weather effects on Bows]]
 
 
 
00185814 - 00185a98: [[Calculate Final Hit %]]
 
 
 
00185a9c - 00185c90: [[Base XA Calculation]]
 
 
 
00185c94 - 00185cbc: [[Store MA and Y]]
 
 
 
00185cc0 - 00185d3c: [[Base XA and YA for MA + Y / 2 ]]
 
 
 
00185d00 - 00185d7c: [[Store PA and PA + Y / 2]]
 
 
 
00185d40 - 00185d7c: [[Store MA and PA + Y / 2]]
 
 
 
00185d80 - 00185da8: [[Store MA and X]]
 
 
 
00185dac - 00185dd4: [[Store PA and X]]
 
 
 
00185dd8 - 00185e00: [[Store PA and WP]]
 
 
 
00185e04 - 00185e2c: [[Store PA and Y]]
 
 
 
00185e30 - 00185e58: [[Store Speed and X]]
 
 
 
00185e5c - 00185e90: [[Store PA and WP + Y]]
 
 
 
00185e94 - 00185f7c: [[Formula 64 or Jump Base XA / YA]]
 
 
 
00185f80 - 00185fa0: [[Charge Calculation]]
 
 
 
00185fa4 - 00185ff8: [[Weapon Element Strengthen]]
 
 
 
00185ffc - 00186050: [[Elemental Strengthen]]
 
 
 
00186054 - 00186148: [[Attack UP/Two Hands/Martial Arts]]
 
 
 
0018614c - 00186200: [[Formula 32, 33, 34, 35 Attack Up and Martial Arts]]
 
 
 
00186204 - 00186250: [[Magic Attack Up routine]]
 
 
 
00186254 - 001862c8: [[Attacker Berserk/Frog Check]]
 
 
 
001862cc - 00186318: [[Defense UP routine]]
 
 
 
0018631c - 00186368: [[Magic Defense Up routine]]
 
  
0018636c - 0018645c: [[Target XA affecting Statuses (Physical)]]
+
000EC470: Move Find Item innate all v1.1
  
00186460 - 001864f4: [[Target's Status Affecting XA (Magical)]]
+
000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%
  
001864f8 - 00186564: [[Critical Hit Calculation]]
+
000EC4DC: Item innate all v1.1
 
 
00186568 - 00186598: [[XA * YA Calculation]]
 
 
 
0018659c - 00186620: [[Set XA + YA for Status Formulas (Stupid section)]]
 
 
 
00186624 - 00186688: [[Calculate % of damage]]
 
 
 
00186fd0 - 00186ff4: [[Elemental Damage Modification (Prep)]]
 
 
 
00186ff8 - 001870f8: [[Ability Elemental?]] Apply Elemental - Glain
 
 
 
001870fc - 0018714c: [[Elemental Absorption]]
 
 
 
00187150 - 00187244: [[Faith Calculation]]
 
 
 
00187248 - 0018734c: [[HP Absorbtion]] (Seems needlessly complex)
 
 
 
00187350 - 001873d4: [[Undead Reversal]]
 
 
 
001873d8 - 00187468: [[Undead Absorb Attack]]
 
 
 
0018746c - 001874e8: [[MP Recovery Routine]]
 
 
 
001874ec - 0018750c: [[Convert HP Damage into MP Recovery]]
 
 
 
001875bc - 001875f8: [[Dragon Check]]
 
 
 
001875fc - 00187634: [[Sleep Check]]
 
 
 
00187638 - 0018768c: [[Maintence]]
 
 
00187730 - 00187838: [[Magic Gun Ability Decision]]
 
 
 
0018783c - 0018785c: [[Quick Effect]]
 
 
00187860 - 0018790c: [[Determine which stat will be reduced ]]
 
 
 
00187910 - 001879c4: [[Katana Break Chance]]
 
 
001879c8 - 00187c9c: [[Steal/Break/Might Sword Hard Coding]]
 
 
 
00187ca0 - 00187eb0: [[Formula 01 - 06 Aftermath]]
 
 
00188288 - 001882c4: [[MP Healing Item Formula]]
 
 
 
001882c8 - 001882f4: [[100% HP/MP Healing (actual)]]
 
 
 
001882f8 - 001883a8: [[Finger Guard]]
 
 
001883ac - 00188484: [[Catch]]
 
 
00188488 - 001884bc: [[Calculate Hit %]]
 
 
00188510 - 00188564: [[Physical Evade Calculation]]
 
 
00188568 - 001885b4: [[Physical Evade Calculation(Charge)]]
 
 
 
001885b8 - 001885f4: [[Magical Evade Calculation]]
 
 
 
001885f8 - 00188634: [[Physical XA Modifying Statuses/Support ]]
 
 
00188638 - 001886a0: [[Weapon Damage Calculation]]
 
 
 
001886a4 - 001886d0: [[Damage Calculation]]
 
 
 
001886d4 - 00188718: [[Routine used in formula 2B]]
 
 
 
00188744 - 00188778: [[Magical Support/Status/Compat]]
 
 
 
0018877c - 001887c0: [[Elemental XA * YA]]
 
 
 
001887c4 - 001887fc: [[Elemental Absorb/Status]]
 
 
00188800 - 00188854: [[MA + X]]
 
 
 
00188858 - 00188884: [[Magical XA * YA]]
 
 
 
00188964 - 001889a0: [[Truth/Formula 5E-5F Magical damage]]
 
 
 
001889a4 - 001889c8: [[2Truth/Formula 5E-5F Calculate damage]]
 
 
 
001889cc - 00188a20: [[Calculate Accuracy for Magical Spells ]]
 
 
 
00188a24 - 00188a80: [[Calculate Accuracy for Magical]]
 
 
 
00188adc - 00188b10: [[Cluster of Physical Routines]]
 
 
 
00188b14 - 00188b60: [[Physical Routine for Hit % abilities]]
 
 
0018b34c - 0018bd30: [[Pre Formula Setup (FDC)]]
 
 
 
0018b9f8 - 0018ba40: [[Remove Status]]
 
 
 
0018c9e4 - 0018cafc: [['Reflect', Blade Grasp, and Arrow Guard]]
 
 
 
0018cb00 - 0018cc30: [[Sunken State, Caution, Dragon Spirit, etc. usability]]
 
 
0018cc34 - 0018ccd4: [[MP Switch, Distribute, and Damage Split usability]]
 
 
 
0018ccd8 - 0018ce00: [[PA Save, MA Save, Speed Save Regenerator, HP Restore, MP Restore, Critical Quick, Meatbone Slash, Auto Potion, Gilgame Heart check]]
 
 
0018ce04 - 0018ce84:  [[Counter, Counter Tackle, Counter Flood, Brave Up, Dragon Spirit, Sunken State, and Caution Usability usability]]
 
 
 
0018ce88 - 0018cef0: [[PA Save, MA Save, Speed Save, Regenerator, Auto Potion, Gilgame Heart usability]]
 
 
 
0018cef4 - 0018cf70: [[Critical Quick, HP Restore, MP Restore, Meatbone Slash usability]]
 
 
 
0018cf74 - 0018cfe4: [[Face Up and Absorb Used MP usability]]
 
 
 
0018cfe8 - 0018d04c: [[Reflect Reaction?]]
 
 
 
0018d050 - 0018d0e4: [[Blade Grasp Usability]]
 
 
 
0018d0e8 - 0018d1b4: [[Arrow Guard Usability]]
 
 
 
0018d1b8 - 0018d2a4: [[MP Switch Usability]]
 
 
 
0018d2a8 - 0018d314: [[Distribute Usability]]
 
 
 
0018d318 - 0018d380: [[Damage Split Usability]]
 
 
 
0018d384 - 0018d3bc: [[Chance to React]]
 
 
 
0018d3c0 - 0018d56c: [[Steal Routine]]
 
 
 
0018d620 - 0018d708: [[Attacker's Earned Experience]]
 
 
 
0018d7c8 - 0018d864: [[Poison and Regen]]
 
 
 
0018d868 - 0018d90c: [[Transparent removal routine]]
 
 
 
0018da04 - 0018da40: [[target pointers]]
 
 
 
0018da44 - 0018da84: [[Crystal, Dead, Jump, Petrify, Treasure check ]]
 
 
 
0018da88 - 0018dbac: [[Poison Marsh Routine]]
 
 
 
0018dbb0 - 0018dd40: [[Traps Routine]]
 
 
 
0018dd44 - 0018df08: [[Move-HP Up, Move-MP Up, Gained Exp Up]]
 
 
 
0018eea0 - 0018eed4: [[Random Process, gives a number between 0-7fff]]
 
 
 
0018eed8 - 0018ef28: [[Random Process, (gives a random based on r4 (MOD) and checks against r5 (chance to work))]]
 
 
 
00195878 - 00195940:  [[AI Ability Data Setting]]
 
 
 
00195944 - 001959d0: [[Attack]]
 
 
 
001959d4 - 00195a20: [[AI Item Inventory]]
 
 
 
00195a24 - 00195a2c: [[Katana Inventory]]
 
 
 
00195a30 - 00195a8c: [[Weapon Inventory]]
 
 
 
00195a90 - 00195b9c: [[Jump]]
 
 
 
00195ba0 - 00195bb8: [[Charge]]
 
 
 
00195bbc - 00195bfc: [[Arithmeticks]]
 
 
 
00195c00 - 00195d90: [[Default]]
 
 
 
0018e9bc - 0018e9e4: [[Determine if Status Flags can be Enabled?]]
 
 
 
00199ec8 - 0019a2c8: [[Usable Ability Setting/ENTD AI Calculations]]
 
 
 
0019a2cc - 0019a2ec: [[Dividend * 4 / Divisor]]
 
 
 
0019a2f0 - 0019a528: [[Set AI Flags/Usable Abilities]]
 
 
 
0019a52c - 0019a5f4: [[Store Weapon? Attack Data]]
 
 
 
0019a5f8 - 0019a638: [[Usable Ability Setting]]
 
 
 
0019a63c - 0019a66c:  [[Part of the Weapon Inventory]]
 
 
 
0019a670 - 0019a6a0: [[Ability Loading]]
 
 
 
0019a6a4 - 0019a7a0: [[Weapon Inventory 2]]
 
 
 
0019a7a4 - 0019a7e0: [[Arithmeticks 2]]
 
 
 
0019a7e4 - 0019a814: [[Charge 2]]
 
 
 
0019a818 - 0019a994: [[Others]]
 
 
 
0019a998 -0019a9c4: [[Jump 2]]
 
 
 
0019a9f8 - 0019aa4c: [[Jump 3]]
 
 
 
0019aa50 - 0019ab04: [[Load Known Ability Flag]]
 
 
 
0019ab08 - 0019ab44: [[Transfer Halfword Values]]
 
 
 
0019ab48 - 0019ab74: [[Transfer Byte Values]]
 
 
 
0019ab78 - 0019abb0: [[Word Nulling]]
 
 
 
== Undeciphered Routines ==
 
Post what notes you have on routines that aren't completed yet.
 
 
 
 
 
0005e0cc - 0005e11c: [[Checking if Attack Hits?]]
 
 
 
0005e200 - 0005e228: [[Checking known abilities?]]
 
 
 
0005e7a8 - 0005e8e4: [[status infliction/removal?]]
 
 
 
0005e8e8 - 0005e908: [[? (removed code?)]]
 
 
 
000732c8 - 000734c8: [[Battle Message Display]]
 
 
 
000736d4 - 000739c8: [[??? effect research]]
 
 
 
00073eec - 00073fdc: [[?? effect research]]
 
 
 
001810d4 - 0018110c: [[Get unit data pointer?]]
 
 
 
00181114 - 00181148: [[check whose turn it is?]]
 
 
 
00186ed0 - 00186fcc: [[Elemental Section?]]
 
 
 
0018bcf0 - 0018bd30: [[Called by Nullify Action]] - Glain
 
 
001811f8 - 00181308: [[Player Control Routine?]]
 
 
 
0018bd34 - 0018bd70: [[?Nullify steal item?]] - Glain (Update Notes)
 
 
 
00187510 - 001875b8: [[??? Routine ]] (Often appears after elemental absorb routine)
 
 
 
00184b24 - 00184e94: [[jumped to from poach routine]] - status infliction checks?
 
 
 
0018370c - 00183ac4: [[CT increment routine?]]
 
 
 
00183ea0 - 00183f5c: [[something involving map coordinates]]
 
 
 
00183fb4 - 00184018: [[deals with map coordinates 1]]
 
 
 
0018401c - 00184148: [[deals with map coordinates 2]]
 
 
 
0018414c - 001842f4: [[deals with map coordinates 3]]
 
 
 
001817c0 - 00181b68: [[Jumped to from 181fb4...?]]
 
 
 
00183de0 - 00183dfc: [[Intermediate routine - preserves return address]]
 
 
 
00183e00 - 00183e38: [[another intermediate routine]]
 
 
 
0013b590 - 0013b640: jumped to from steal item decrement/stat changes/price change?? And weather effects on crossbows/bows
 
 
 
[[Unknown 1]]
 
 
 
0013b644 - 0013b6e0: jumped to from routine immediately above this one
 
 
 
[[Uknown 2]]
 
 
 
0014a018 - 0014a2e8: Jumped to from subroutines of steal routine - [[Calculate party inventory?]]
 
 
 
0017a290 - 0017a514: [[Check ability data?]]
 
 
 
0017defc - 0017e174: [[Big... Contains Hamedo check]]
 
 
 
0018bcf0 - 0018bd30: [[Nullification Process?]] (disables a bunch of stuff)
 
 
 
0018c758 - 0018c858:  [[some kind of ENTD/Unit manipulation]]
 
 
 
0018c85c - 0018c91c: [[Level up/down ability]]
 
 
 
0018be08 - 0018c67c: [[Main Reaction Routine - performs ability effects]]
 
 
 
0018dff8 - 0018e078: [[Main Reaction subroutine - ENTD/ID stuff]]
 
 
 
0018eb50 - 0018ec0c: [[Apply Exp gain / Level up]]
 
 
 
0018e9e8 - 0018ea94: [[Item quantity increment for steal/break?]]
 
 
 
0018ea94 - 0018eb4c: [[Steal Gil/Exp routine?]]
 
 
 
0019abb4 - 0019e15c: Unknown AI routines
 
 
 
001a1810 - 001a1850: [[Load Ability Effect]]
 
 
 
== Kanji Table Space ==
 
 
 
(Xifanie)
 
 
 
000E92AC: Weapon Strike Fix
 
 
 
000E92E0: Raised Palette Limit Hack
 
 
 
000E930C: Brave to Fury Hack
 
 
 
000E9378: Generic Skillset Fix
 
 
 
000E948C: Global C-Ev Hack
 
 
 
Razele
 
  
000EC470: Move Find Item innate all v1.1
+
000EC50C: 46 Undead Oracle is mountable
  
000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%
+
000EC52C: Defending reduces physical damage by 25%
  
000EC4DC: Item innate all v1.1
+
000EC570: Blade Grasp trigger : sword attack only
  
000EC50C: 46 Undead Oracle is mountable
+
000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)
  
000EC52C: Defending reduces physical damage by 25%
+
000EC5BC: Max of X items per battle
 +
000EC63C: Max of X items per battle
  
000EC570: Blade Grasp trigger : sword attack only
+
000EC5BC: Razele's Item Limitation Hack (v2). (FDC)
  
000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)
+
000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)
  
000EC5BC: Max of X items per battle
+
000EC6DC: Oil takes 2x damage from fire attacks. (FDC)
000EC63C: Max of X items per battle
 
  
000EC5BC: Razele's Item Limitation Hack (v2). (FDC)
+
000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)
  
000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)
+
000EC748: Wall reduces physical damage by 99%, duration : 1 turn
  
000EC6DC: Oil takes 2x damage from fire attacks. (FDC)
+
000EC774: Potion formula Hack
  
000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)
+
000EC7FC: % formulas use current HP
  
000EC748: Wall reduces physical damage by 99%, duration : 1 turn
+
000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8
  
000EC774: Potion formula Hack
+
000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8
  
000EC7FC: % formulas use current HP
+
000EC888: Steal checks for charm (fixes duplication exploit) (Choto)
  
000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8
+
000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)
  
000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8
+
000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)
  
000EC888: Steal checks for charm (fixes duplication exploit) (Choto)
+
000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)
  
000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)
+
000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)
  
000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)
+
000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)
  
  000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)
+
  Nates1984
  
000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)
+
000ED9C4: Crossbow formula becomes WP*WP
  
000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)
+
000ED9EO: Rod formula becomes MA*WP Updated
  
(Nates1984)
+
000EDA00: Bag formula becomes PA*WP
  
000ED9C4: Crossbow formula becomes WP*WP
+
000EDA1C: Cloth formula becomes... "axe formula"
  
  000ED9EO: Rod formula becomes MA*WP Updated
+
  FFMaster
  
000EDA00: Bag formula becomes PA*WP
+
000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)
  
000EDA1C: Cloth formula becomes... "axe formula"
+
000F12B8: Darkness lowers accuracy by XX%
  
  (FFMaster)
+
000F12E8: Support 1/2 spaces below non-charge increase damage/healing done to/by unit by XX/YY% (Needs fixing?)
  
000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)
+
000F1364: Reaction between counter and distribute gives front evasion for all sides
  
000F12B8: Darkness lowers accuracy by XX%
+
000F1388: Reactions don't need critical status (needs fixing?)
  
000F12E8: Support 1/2 spaces below non-charge increase  damage/healing done to/by unit by XX/YY% (Needs fixing?)
+
000F13A0: AI teleports XX farther than max move
  
000F1364: Reaction between counter and distribute gives front evasion for all sides
+
000F13B4: Silent walk becomes flee (+XX move when critical)
  
000F1388: Reactions don't need critical status (needs fixing?)
+
000F13E0: Jump formula becomes Jump*WP*X/Y (editable)
  
000F13A0: AI teleports XX farther than max move
+
<incompatible>
 +
000f1414: Minimum/maximum brave for all units
  
000F13B4: Silent walk becomes flee (+XX move when critical)
+
000f1450: Minimum/maximum faith for all units
  
000F13E0: Jump formula becomes Jump*WP*X/Y (editable)
+
000F1414: Ability CT reduced by stat XX (needs fixing?)
 +
000F1450: ^^
 +
</incompatible>
  
<incompatible>
+
000F14DC: Short Charge affects Charge skillset
000f1414: Minimum/maximum brave for all units
 
  
  000f1450: Minimum/maximum faith for all units
+
  Pokeytax
  
000F1414: Ability CT reduced by stat XX (needs fixing?)
+
000F2F14: Designated R/S/M enables learn on hit for specific job instead of active
000F1450: ^^
+
000F2F54: ^^
</incompatible>
 
  
000F14DC: Short Charge affects Charge skillset
+
000F2F90: Half of MP multiplies MP cost by XX/YY
  
(Pokeytax)
+
000F2FB8: ALMA
  
000F2F14: Designated R/S/M enables learn on hit for specific job instead of active
+
000F4C64: ALMA
000F2F54: ^^
 
  
000F2F90: Half of MP multiplies MP cost by XX/YY
+
000F4B84: ALMA
  
000F5390: Level up/down fix
+
000F5390: Level up/down fix
  
  (Glain)
+
  Glain
  
000F59BC: Random unit gear based on story progression
+
000F59BC: Random unit gear based on story progression
  
000F59BC: Random unit equipment based on unit flag 0x0169
+
000F59BC: Random unit equipment based on unit flag 0x0169
  
000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]
+
000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]
  
000F5B00: Formula 11: Damage = MA * (WP+Y)
+
000F5B00: Formula 11: Damage = MA * (WP+Y)
000F5A50: ^^^
+
000F5A50: ^^^
  
000F5B50: Crystals: learn from any base job
+
000F5B50: Crystals: learn from any base job
  
000F5C00: Swordskill strengthen - Strengthen should work with ability  element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)
+
000F5C00: Swordskill strengthen - Strengthen should work with ability  element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)
  
  (Pride)
+
  Pride
  
000F67F4: Endurance Hack
+
000F67F4: Endurance Hack
  
000f6858: Formula 11 becomes (Jump * 2) * WP
+
000f6858: Formula 11 becomes (Jump * 2) * WP
  
000f6858: Formula 11 becomes Damage = Y
+
000f6858: Formula 11 becomes Damage = Y
  
000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y
+
000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y
  
000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%
+
000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%
  
000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP
+
000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP
  
000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical  Evasion
+
000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical  Evasion
  
000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)
+
000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)
  
000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)
+
000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)
  
<incompatible
+
<incompatible
000f6ebc: Elemental Weakness reduced to 3/2
+
000f6ebc: Elemental Weakness reduced to 3/2
  
000F6EBC: Wall becomes "Mist" or MP Regen
+
000F6EBC: Wall becomes "Mist" or MP Regen
</incompatible
+
</incompatible
  
000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)
+
000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)

Latest revision as of 22:38, 13 December 2012

Here we will make a duplicate of the Routine Locations section, although we will insert ASM hack routines so that we know what sections have code, what code doesn't account for load delay, and what hacks conflict with other hacks.


Kanji Table Space

Xifanie

000E92AC: Weapon Strike Fix

000E92E0: Raised Palette Limit Hack

000E930C: Brave to Fury Hack

000E9378: Generic Skillset Fix

000E948C: Global C-Ev Hack

000EA0E4: ALMA

Razele

000EC470: Move Find Item innate all v1.1

000EC4C4: Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%

000EC4DC: Item innate all v1.1

000EC50C: 46 Undead Oracle is mountable

000EC52C: Defending reduces physical damage by 25%

000EC570: Blade Grasp trigger : sword attack only

000EC570: Blade Grasp now blocks all melee 1 range weapons except bags (v2). (FDC)

000EC5BC: Max of X items per battle 000EC63C: Max of X items per battle

000EC5BC: Razele's Item Limitation Hack (v2). (FDC)

000EC6DC: Float weak against Wind, Oil weak against Fire (Razele's version)

000EC6DC: Oil takes 2x damage from fire attacks. (FDC)

000EC6DC: Oil takes 2x damage from fire; float takes 2x damage from wind (v2).(FDC)

000EC748: Wall reduces physical damage by 99%, duration : 1 turn

000EC774: Potion formula Hack

000EC7FC: % formulas use current HP

000EC814: Poison damage from MaxHP/8 to Min(999,MaxHP)/8

000EC834: Regen heal from MaxHP/8 to Min(999,MaxHP)/8

000EC888: Steal checks for charm (fixes duplication exploit) (Choto)

000EC8E8: Oil takes 2x damage from fire; blind takes 2x damage from darkness (v2). (FDC)

000EC958: Blade Grasp now blocks all melee and lunging weapons (v2). (FDC)

000EC958: Blade Grasp now blocks all sharp weapons + fists (v2) except axes and flails (FDC)

000EC9A4: Invite will now be appropriately used by the AI (v1). (FDC)

000EC9EC: Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2 (v3). (FDC)

Nates1984

000ED9C4: Crossbow formula becomes WP*WP

000ED9EO: Rod formula becomes MA*WP Updated

000EDA00: Bag formula becomes PA*WP

000EDA1C: Cloth formula becomes... "axe formula"

FFMaster

000F12A4: Formula 3E becomes Dmg_(CasterMaxHP - CasterCurrentHP)

000F12B8: Darkness lowers accuracy by XX%

000F12E8: Support 1/2 spaces below non-charge increase damage/healing done to/by unit by XX/YY% (Needs fixing?)

000F1364: Reaction between counter and distribute gives front evasion for all sides

000F1388: Reactions don't need critical status (needs fixing?)

000F13A0: AI teleports XX farther than max move

000F13B4: Silent walk becomes flee (+XX move when critical)

000F13E0: Jump formula becomes Jump*WP*X/Y (editable)

<incompatible> 000f1414: Minimum/maximum brave for all units

000f1450: Minimum/maximum faith for all units

000F1414: Ability CT reduced by stat XX (needs fixing?) 000F1450: ^^ </incompatible>

000F14DC: Short Charge affects Charge skillset

Pokeytax

000F2F14: Designated R/S/M enables learn on hit for specific job instead of active 000F2F54: ^^

000F2F90: Half of MP multiplies MP cost by XX/YY

000F2FB8: ALMA

000F4C64: ALMA

000F4B84: ALMA

000F5390: Level up/down fix

Glain

000F59BC: Random unit gear based on story progression

000F59BC: Random unit equipment based on unit flag 0x0169

000F59BC: Random unit gear priority: [Flag 0x0169, Default, Level]

000F5B00: Formula 11: Damage = MA * (WP+Y) 000F5A50: ^^^

000F5B50: Crystals: learn from any base job

000F5C00: Swordskill strengthen - Strengthen should work with ability element for Holy/Dark sword; Dark Sword gains strengthen, status proc, (WP+Y)

Pride

000F67F4: Endurance Hack

000f6858: Formula 11 becomes (Jump * 2) * WP

000f6858: Formula 11 becomes Damage = Y

000f690c: Formula 20, 21, and 23 become MA+PA/2 * Y

000f6948: Formula 13 becomes Heal HP (Attacker's Current HP) Hit F_(MA+X)%

000F699C: Formula 2D becomes (PA + Y)*XX/ZZ*WP

000F69EC: Formula 42 or the "Work" formula gains Status, Elemental, Physical Evasion

000F6D64: Formula 28 (Steal Exp) becomes (100 - Target Faith) * (MA * Y)

000f6e20: Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X)

<incompatible 000f6ebc: Elemental Weakness reduced to 3/2

000F6EBC: Wall becomes "Mist" or MP Regen </incompatible

000f6ecc: Formula 4e becomes Hit_(MA + X) Dmg_(MA * Y)