Difference between revisions of "System function setup routine"

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  r4 = 0x0c - Post movement display
 
  r4 = 0x0c - Post movement display
  *r5 = 0 | r2 = 0 - prep?
+
  *r5 = 0 | r2 = 0 | r7 = 0 - prep?  
  *r5=r6=ENTD ID | r2 = 1 (stored at 0x10(r29) before jumping) - Enemy units display
+
  *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
 +
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
 +
 
 +
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal

Revision as of 16:28, 21 March 2013

r4 = 0x0a - job level up/level up event
*r5 = 0x183f
r4 = 0x0a - job level up/level up event
*r5 = 0x183e


r4 = 0x0c - Post movement display
*r5 = 0 | r2 = 0 | r7 = 0 - prep? 
*r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal