Difference between revisions of "System function setup routine"

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Line 6: Line 6:
  
  
  r4 = 0x0c - Post movement display
+
  r4 = 0x0c - Post movement display - treasure/crystal
 
  *r5 = 0 | r2 = 0 | r7 = 0 - prep?  
 
  *r5 = 0 | r2 = 0 | r7 = 0 - prep?  
 
  *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
 
  *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
 
  *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
 
  *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
  
  *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - learn from crystal
+
r4 = 0x0e - Trap
 +
  *r5 = type of trap | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29)
 +
 
 +
r4 = 0x0f - move find item
 +
*r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit
 +
*

Revision as of 16:36, 21 March 2013

r4 = 0x0a - job level up/level up event
*r5 = 0x183f
r4 = 0x0a - job level up/level up event
*r5 = 0x183e


r4 = 0x0c - Post movement display - treasure/crystal
*r5 = 0 | r2 = 0 | r7 = 0 - prep? 
*r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
r4 = 0x0e - Trap
*r5 = type of trap | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29)
r4 = 0x0f - move find item
*r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit
*