Difference between revisions of "WaitForInstruction"
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(Created page with "= WaitForInstruction = Wait for any given instruction type instance to complete before resuming. == Instruction Type : Byte (hex) == *0x01: ShowDialog *0x04: Camera *0x06: {...") |
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− | = | + | = [[Event_Instruction_E5|{E5} {{IE_E5}}]] = |
Wait for any given instruction type instance to complete before resuming. | Wait for any given instruction type instance to complete before resuming. | ||
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+ | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_F1|{F1} {{IE_F1}}]] | ||
Revision as of 00:30, 31 December 2013
{E5} WaitForInstruction
Wait for any given instruction type instance to complete before resuming.
See Also: {29} WaitWalk ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {F1} Wait
Instruction Type : Byte (hex)
- 0x01: ShowDialog
- 0x04: Camera
- 0x06: {1A}
- 0x07: {1B}
- 0x08: {2A}/{2B} block
- 0x0B: UnitSprAnim / UnitAnim
- 0x0C: {3E}
- 0x34: {58}
- 0x36: DarkScreen / RemoveDarkScreen
- 0x38: DisplayConditions
- 0x3D: ShowChapter
- 0x41: Wait
- 0x43: Stop
Unknown 1 : Byte (hex)
Always x00.