Difference between revisions of "March"

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== Multi Targeting : Byte (hex) ==
+
{{MultiTarget}}
If Unit ID is set to x00:
 
*x00 Affect every team's units
 
*x01 Affect only the player team's units
 
  
  
== Time : Byte (unsigned) ==
+
{{FrameTimeByte}}
Time between each unit to start marching in frames (1/60th second).
+
→ ''Time between each unit to start marching''
*012 = 0,2 second
 
*030 = 0,5 second
 
*060 = 1 second
 
*120 = 2 seconds
 
*180 = 3 seconds
 
*240 = 4 seconds
 

Revision as of 21:04, 31 December 2013

{80} March

Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.


See Also: {28} WalkTo{29} WaitWalk


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

  • x00 Affect all units on the field.


Affected Units : Byte (hex)

If Multi Targeting is set to x00:

  • Unit ID: ID of the unit specified in the ENTD.

If Multi Targeting is set to x01:

  • x00: Player's Team (blue)
  • x01: Player's Team (blue)
  • x02: All Enemy Teams (red/green/lightblue)
  • x03: All Enemy Teams (red/green/lightblue)
  • x04: All Teams


Multi Targeting : Byte (hex)

  • x00: One Target → Unit ID
  • x01: Various outcomes; see Affected Unit(s)
  • x02: Target All Teams


Time : Byte (unsigned)

Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.

  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 255 = 4,25 seconds

Time between each unit to start marching