Difference between revisions of "Focus"

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= [[Event_Instruction_1F|{1F} {{IE_1F}}]] =
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= {1F} {{IE_1F}} =
Reach unit with the camera automatically using UnitID. Centers between Unit 1 ID and Unit 2 ID. Thus, if the two are identical, focuses on that unit.
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{{IE_1F_ex}}
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{{IE_1F_desc}}
  
 
Might rely on [[Event_Instruction_19|{19} {{IE_19}}]] to work
 
Might rely on [[Event_Instruction_19|{19} {{IE_19}}]] to work
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always x00.
 
  
  
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== Unknown 2 : Byte (hex) ==
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{{x00}}
Always x00.
 
  
  
== Unknown 3 : Byte (hex) ==
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== Unknown : Byte (hex) ==
 
Almost always x00; sometimes x01.
 
Almost always x00; sometimes x01.

Revision as of 00:37, 3 January 2014

{1F} Focus

Focus(xID,x00,xID,x00,x00)

The next Camera instruction will automatically center between Unit 1 and Unit 2. If the two are the same unit, it focuses on that single unit.

Might rely on {19} Camera to work


See Also: {19} Camera


Unit 1 ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Unit 2 ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Unknown : Byte (hex)

Almost always x00; sometimes x01.