Difference between revisions of "Template:MultiTarget"

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== Multi Targeting : Byte (hex) ==
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== <span id="Units">Affected Units : Byte (hex)</span> ==
If [[#Unit_ID|Unit ID]] is set to x00:
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If [[#Multi_Targeting|Multi Targeting]] is set to x00:
*x00 = Affect every team's units
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*Unit ID: ID of the unit specified in the ENTD.
*x01 = Affect only the player team's units
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If [[#Multi_Targeting|Multi Targeting]] is set to x01:
 +
*x00: Player's Team (blue)
 +
*x01: Player's Team (blue)
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*x02: All Enemy Teams (red/green/lightblue)
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*x03: All Enemy Teams (red/green/lightblue)
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*x04: All Teams
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== <span id="Multi_Targeting">Multi Targeting : Byte (hex)</span> ==
 +
*x00: One Target → Unit ID
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*x01: Various outcomes; see [[#Units|Affected Unit(s)]]
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*x02: Target All Teams

Latest revision as of 01:18, 5 January 2014

Affected Units : Byte (hex)

If Multi Targeting is set to x00:

  • Unit ID: ID of the unit specified in the ENTD.

If Multi Targeting is set to x01:

  • x00: Player's Team (blue)
  • x01: Player's Team (blue)
  • x02: All Enemy Teams (red/green/lightblue)
  • x03: All Enemy Teams (red/green/lightblue)
  • x04: All Teams


Multi Targeting : Byte (hex)

  • x00: One Target → Unit ID
  • x01: Various outcomes; see Affected Unit(s)
  • x02: Target All Teams