Difference between revisions of "WaitRotateAll"
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− | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]] | + | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]] |
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Revision as of 20:31, 7 January 2014
{65} WaitRotateAll
WaitRotateAll()
Waits for every unit to finish rotating/facing another unit before resuming.
Use with {53} FaceUnit.
See Also: {29} WaitWalk ― {53} FaceUnit ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {6F} WaitSpriteMove ― {E5} WaitForInstruction