Difference between revisions of "WaitSpriteMove"
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= {6F} {{IE_6F}} = | = {6F} {{IE_6F}} = | ||
− | + | {{IE_6F_ex}} | |
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+ | {{IE_6F_desc}} | ||
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+ | Use with [[Event_Instruction_3B|{3B} {{IE_3B}}]]. | ||
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− | + | {{x00}} | |
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Revision as of 20:40, 7 January 2014
{6F} WaitSpriteMove
WaitSpriteMove(xID,x00)
Wait for a unit to complete its custom movement before resuming.
Use with {3B} SpriteMove.
See Also: {29} WaitWalk ― {3B} SpriteMove ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.