Difference between revisions of "Arrow"

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(Created page with "= {87} {{IE_87}} = Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055. See Also: Event_...")
 
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= {87} {{IE_87}} =
 
= {87} {{IE_87}} =
Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055.
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{{IE_87_ex}}
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{{IE_87_desc}}
  
  

Revision as of 00:23, 8 January 2014

{87} Arrow

Arrow(xTG,x00,xSH,x00)

Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) shoots with a SEQ animation of x53, x54 or x55.


See Also: {11} UnitAnim{86} TempWeapon


Target's Unit ID : Byte (hex)

ID of the target specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Shooter's Unit ID : Byte (hex)

ID of the shooter specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.