Difference between revisions of "Template:Animation"
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'''IMPORTANT:''' This should apply to most, but not all EVTCHR slots. | '''IMPORTANT:''' This should apply to most, but not all EVTCHR slots. | ||
− | EVTCHR animations are few, and | + | EVTCHR animations are few, and slot specific. You can edit them yourself using [http://xifanie.ffhacktics.com/EVTCHR%20Frame%20Editor%20v1.00.xlsx Xifanie's EVTCHR Frame Editor], but there is no easy way to tell which slot has which animation. |
[[File:EVTCHR_LOCATIONS.png]] | [[File:EVTCHR_LOCATIONS.png]] |
Revision as of 03:06, 3 August 2014
Contents
Animation ID : Byte (hex)
Load an animation sequence from the corresponding SEQ file for a unit, or an EVTCHR Animation. See lower for EVTCHR Animations.
Video of SEQ animations by Elric42 here: http://www.youtube.com/watch?v=nuy1yEL_Nhk
SEQ Animation
- x0000: Vanish
- x0001: Standing
- x0002: Standing
- x0003: Walk
- x0004: Walk Fast
- x0005: Walk Slow
- x0006: Walking Frame (Standing)
- x0007: Walking Frame (Standing)
- x0008: Walking Frame (Standing)
- x0009: Float
- x000A: Float Fast
- x000B: Float Slow
- x000C: Walk Fast
- x000D: Run
- x000E: Walk
- x000F: Walking Frame (Standing)
- x0010: Walking Frame (Standing)
- x0011: Walking Frame (Standing)
- x0012: Walk Fast
- x0013: Run
- x0014: Walk
- x0015: Counter-Clockwise Spinning
- x0016: Critical/Bow
- x0017: Defend
- x0018: Dodge
- x0019: In Pain (Loop)
- x001A: Dead
- x001B: Raise Hands/Jump (Frame Only)
- x001C: Level Up (Loop)
- x001D: Job Level Up (Loop)
- x001E: Jump Animation (For use with SpriteMove)
- x001F: Flying?
- x0020: Pickup (Stone, Not Treasure)
- x0021: Charge
- x0022: Charge
- x0023: Walking Frame (Right Foot Out)
- x0024: Bow/Critical
- x0025: Confusion
- x0026: Walking Frame (Standing)
- x0027: Walking Frame (Standing)
- x0028: Sing
- x0029: Dance
- x002A: Charge Spell
- x002B: Chant Spell
- x002C: Found Item
- x002D: Walking Frame (Standing)
- x002E: Walking Frame (Standing)
- x002F: Walking Frame (Standing)
- x0030: Walking Frame (Left Foot Out)
- x0031: Walking Frame (Right Foot Out)
- x0032: Vanish
- x0033: Found Item (Hands Stay up)
- x0034: Character Death (EasyVent says Horizontal Jump?, not sure why this is)
- x0035: Bow then Stand
- x0036: Bow
- x0037: Struck + Dodge
- x0038: Struck + Dodge
- x0039: Raise Hands (Sticks)
- x003A: Walking Frame (Standing)
- x003B: Vanish
- x003C: Teleport From & Teleport To
- x003D: Attack High
- x003E: Attack Middle
- x003F: Attack Low
- x0040: Attack High (With Temp Weapon)
- x0041: Attack Middle (With Temp Weapon)
- x0042: Attack Low (With Temp Weapon)
- x0043: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0044: Throwing Frame 1?
- x0045: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0046: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0047: Throwing Frame 2?
- x0048: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0049: Throw (with Temp Weapon/Doesn't actually throw item)?
- x004A: Throwing Frame 3
- x004B: Throw (with Temp Weapon/Doesn't actually throw item)?
- x004C: Throw (No Temp Weapon) (Throw Stone?)
- x004D: Throw (with Temp Weapon/Doesn't actually throw item)?
- x004E: Throw (with Temp Weapon/Doesn't actually throw item)?
- x004F: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0050: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0051: Throw (with Temp Weapon/Doesn't actually throw item)?
- x0052: Spear?
- x0053: Bow
- x0054: Crossbow?
- x0055: Gun
- x0056: Book Strike
- x0057: Harp
- x0058: Upper Weapon Guard
- x0059: Middle Weapon Guard
- x005A: Lower Weapon Guard
- x005B: Cast With Sword?
- x005C: Cast With Sword?
- x005D: Cast With Sword?
- x005E: In Shock, Step Back?
- x005F: In Shock, Step Back?
- x0060: In Shock, Step Back?
- x0061: Draw Weapon Back
- x0062: Draw Weapon Back
- x0063: Draw Weapon Back
- x0064: Flip Switch On Ground
- x0065: Raise Hands (Sticks until next Animation)
- x0066: Raise 1 Hand, Cast
- x0067: Spin Fist
- x0068: Quad Strike
- x0069: Cast Revive?
- x006A: Push out both hands
- x006B: Book Strike or Talk Skill?
- x006C: Talk Fast (less than 1 second)
- x006D: Slowly Bow
- x006E: Normal attack w/ Temp Weapon
- x006F: Pause during Dance
- x0070: Spin, Dance Fast then Pause (Casting Dance)
- x0071: Steal
- x0072: Steal Heart
- x0073: Draw Out (uses Temp weapon in Event)
- x0074: Level Up freeze, slightly in air
- x0075: Jump (Lancer Jump)
- x0076: Land Jump (may need to have used Unitanim 75 first)
- x0077: High Throw? (Buggy uses Temp Weapon)
- x0078: Mid Throw? (Buggy uses Temp Weapon)
- x0079: Low Throw? (Buggy uses Temp Weapon)
- x007A: Walking Frame (Standing)
- x007B: Walking Frame (Standing)
- x007C: Walking Frame (Standing)
- x007D: Goblin Punch (Spin then Punch)
EVTCHR Animations
Animation | EVTCHR Block 1 ID | EVTCHR Block 2 ID |
---|---|---|
0 | x01F4 | x0258 |
1 | x01F5 | x0259 |
2 | x01F6 | x025A |
3 | x01F7 | x025B |
4 | x01F8 | x025C |
5 | x01F9 | x025D |
6 | x01FA | x025E |
7 | x01FB | x025F |
8 | x01FC | x0260 |
9 | x01FD | x0261 |
10 | x01FE | x0262 |
11 | x01FF | x0263 |
12 | x0200 | x0264 |
13 | x0201 | x0265 |
14 | x0202 | x0266 |
15 | x0203 | x0267 |
16 | x0204 | x0268 |
17 | x0205 | x0269 |
18 | x0206 | x026A |
19 | x0207 | x026B |
20 | x0208 | x026C |
21 | x0209 | x026D |
22 | x020A | x026E |
23 | x020B | x026F |
24 | x020C | x0270 |
25 | x020D | x0271 |
26 | x020E | x0272 |
27 | x020F | x0273 |
28 | x0210 | x0274 |
29 | x0211 | x0275 |
30 | x0212 | x0276 |
31 | x0213 | x0277 |
32 | x0214 | x0278 |
33 | x0215 | x0279 |
34 | x0216 | x027A |
35 | x0217 | x027B |
36 | x0218 | x027C |
37 | x0219 | x027D |
38 | x021A | x027E |
39 | x021B | x027F |
40 | x021C | x0280 |
41 | x021D | x0281 |
42 | x021E | x0282 |
43 | x021F | x0283 |
44 | x0220 | x0284 |
45 | x0221 | x0285 |
46 | x0222 | x0286 |
47 | x0223 | x0287 |
48 | x0224 | x0288 |
49 | x0225 | x0289 |
50 | x0226 | x028A |
51 | x0227 | x028B |
52 | x0228 | x028C |
53 | x0229 | x028D |
54 | x022A | x028E |
55 | x022B | x028F |
56 | x022C | x0290 |
57 | x022D | x0291 |
58 | x022E | x0292 |
59 | x022F | x0293 |
60 | x0230 | x0294 |
61 | x0231 | x0295 |
62 | x0232 | x0296 |
63 | x0233 | x0297 |
About EVTCHR Animations
IMPORTANT: This should apply to most, but not all EVTCHR slots.
EVTCHR animations are few, and slot specific. You can edit them yourself using Xifanie's EVTCHR Frame Editor, but there is no easy way to tell which slot has which animation.