Difference between revisions of "WORLD.BIN Routines"

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Line 62: Line 62:
 
0012ba14 - 0012ba74: [[Jump to cursor movement routine]]
 
0012ba14 - 0012ba74: [[Jump to cursor movement routine]]
  
Previews
+
0012cfd4 - 0012d254: [[Previews?]]
0012cfd4 -  
 
0012d254: 03e00008 jr r31
 

Revision as of 16:05, 30 November 2014

WORLD.BIN RAM

000ef1a8 - 000ef254: Load Main Variable

000ef25c - 000ef2f4: Store Main Variable


000fd7c4 - 000fd86c: Get Address of Main Data to load/store

  • modifies the address offset to be a word or a byte


001086a0 - 00108918: World Map Cursor Idle

00118d04 - 00118e8c: Get Job Level

0011e630 - 0011ed10: Set Ability Menu


001208f8 - 0012092c: Dismiss-able check

00120afc - 00120b88: two hands check for equipping weapons

00120b90 - 00120ba8: Special Monster Check

00120bb0 - 001210e0: Load party data into Formation screen data

001223b8 - 001223dc: Default to base job if not generic job

0012243c - 00122480: Get Base Job

00122488 - 0012252c: Set Jobs unlocked by others

0012257c - 0012276B: Job Wheel Disable innates for current job

  • The main routine for the Job Wheel?

0012276c - 00122788: get job's skillset

00122790 - 0012287c: get known skillsets

001228f0 - 00122c18: Skillset Display

00122f9c - 001231c8: Item Previews


00122c20 - 00122e3c: "Set Ability" menu display

0010cab0 - 0010cbd8: Portrait loading routine

00125540 - 001255dc: settable job check

0012b1b4 - 0012b1c8: Store Data Pointer

0012b1d0 - 0012b1e4: Store Data Pointer 2

0012b1ec - 0012b290: Check for Present Flags

0012b354 - 0012b3f8: Get unlocked jobs 1-10

0012b970 - 0012ba0c: Set Ability Cursor movement

0012ba14 - 0012ba74: Jump to cursor movement routine

0012cfd4 - 0012d254: Previews?