Difference between revisions of "4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%"
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0018a480: 14400003 bne r2,r0,0x 0018a490 Branch if attack misses | 0018a480: 14400003 bne r2,r0,0x 0018a490 Branch if attack misses | ||
0018a484: 00000000 nop | 0018a484: 00000000 nop | ||
− | 0018a488: 0c061b8a jal 0x 00186e28 Damage = Enemy maxHP - Enemy curHP | + | 0018a488: 0c061b8a jal 0x 00186e28 [[43 Dmg (CasMaxHP-CasCurHP)|Damage = Enemy maxHP - Enemy curHP]] |
0018a48c: 00000000 nop | 0018a48c: 00000000 nop | ||
0018a490: 8fbf0010 lw r31,0x0010(r29) | 0018a490: 8fbf0010 lw r31,0x0010(r29) |
Revision as of 03:36, 19 February 2016
[4f] 0018a458: 27bdffe8 addiu r29,r29,0xffe8 0018a45c: afbf0010 sw r31,0x0010(r29) 0018a460: 0c062144 jal 0x 00188510 Physical Evade Calculation 0018a464: 00000000 nop 0018a468: 14400009 bne r2,r0,0x 0018a490 Branch if attack is evaded 0018a46c: 00000000 nop 0018a470: 0c061760 jal 0x 00185d80 Store MA and X 0018a474: 00000000 nop 0018a478: 0c0622c5 jal 0x 00188b14 Physical Routine for Hit % abilities (Has superfluous checks for frog/berserk.) 0018a47c: 00000000 nop 0018a480: 14400003 bne r2,r0,0x 0018a490 Branch if attack misses 0018a484: 00000000 nop 0018a488: 0c061b8a jal 0x 00186e28 Damage = Enemy maxHP - Enemy curHP 0018a48c: 00000000 nop 0018a490: 8fbf0010 lw r31,0x0010(r29) 0018a494: 27bd 0018 addiu r29,r29,0x 0018 0018a498: 03e00008 jr r31 0018a49c: 00000000 nop