Difference between revisions of "Main AI action setup"

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Line 2: Line 2:
 
  00193e50: 27bdffe0 addiu r29,r29,0xffe0
 
  00193e50: 27bdffe0 addiu r29,r29,0xffe0
 
  00193e54: afb20018 sw r18,0x0018(r29)
 
  00193e54: afb20018 sw r18,0x0018(r29)
  00193e58: 00809021 addu r18,r4,r0 acting unit ID?
+
  00193e58: 00809021 addu r18,r4,r0 r18 = Unit ID
 
  00193e5c: afb10014 sw r17,0x0014(r29)
 
  00193e5c: afb10014 sw r17,0x0014(r29)
  00193e60: 00a08821 addu r17,r5,r0 acting unit misc data?
+
  00193e60: 00a08821 addu r17,r5,r0 r17 = ? Pointer (0x158 in Misc Unit Data)
  00193e64: 34040001 ori r4,r0,0x0001
+
  00193e64: 34040001 ori r4,r0,0x0001 r4 = 1
 
  00193e68: afbf001c sw r31,0x001c(r29)
 
  00193e68: afbf001c sw r31,0x001c(r29)
  00193e6c: 0c0076ea jal 0x0001dba8 [[0001dba8 - 0001dcec]]
+
  00193e6c: 0c0076ea jal 0x0001dba8 [[0001dba8 - 0001dcec]] (Calculate Cycles Passed?)
 
  00193e70: afb00010 sw r16,0x0010(r29)
 
  00193e70: afb00010 sw r16,0x0010(r29)
 
  00193e74: 3c10801a lui r16,0x801a
 
  00193e74: 3c10801a lui r16,0x801a
  00193e78: 2610f3c4 addiu r16,r16,0xf3c4
+
  00193e78: 2610f3c4 addiu r16,r16,0xf3c4 r16 = Ai Data Pointer
 
  00193e7c: 284201b9 slti r2,r2,0x01b9
 
  00193e7c: 284201b9 slti r2,r2,0x01b9
  00193e80: 104000d6 beq r2,r0,0x 001941dc
+
  00193e80: 104000d6 beq r2,r0,0x001941dc Branch if Cycles Passed? >= 0x1b9
  00193e84: 2402ffff addiu r2,r0,0xffff
+
  00193e84: 2402ffff addiu r2,r0,0xffff r2 = -1 (Fail)
 
  00193e88: 3c02801a lui r2,0x801a
 
  00193e88: 3c02801a lui r2,0x801a
  00193e8c: 90420d7b lbu r2,0x0d7b(r2) load chosen ability stuff?
+
  00193e8c: 90420d7b lbu r2,0x0d7b(r2) Load ?
 
  00193e90: 00000000 nop
 
  00193e90: 00000000 nop
  00193e94: 1040000f beq r2,r0,0x 00193ed4
+
  00193e94: 1040000f beq r2,r0,0x00193ed4 Branch if ? = 0
  00193e98: 34020001 ori r2,r0,0x0001
+
  00193e98: 34020001 ori r2,r0,0x0001 r2 = 1
 
  00193e9c: 3c03801a lui r3,0x801a
 
  00193e9c: 3c03801a lui r3,0x801a
  00193ea0: 90630298 lbu r3,0x0298(r3)
+
  00193ea0: 90630298 lbu r3,0x0298(r3) Load ?
 
  00193ea4: 00000000 nop
 
  00193ea4: 00000000 nop
  00193ea8: 1062005f beq r3,r2,0x 00194028
+
  00193ea8: 1062005f beq r3,r2,0x00194028 Branch if ? = 1
 
  00193eac: 28620002 slti r2,r3,0x0002
 
  00193eac: 28620002 slti r2,r3,0x0002
  00193eb0: 10400005 beq r2,r0,0x 00193ec8
+
  00193eb0: 10400005 beq r2,r0,0x00193ec8 Branch if ? >= 2
 
  00193eb4: 00000000 nop
 
  00193eb4: 00000000 nop
  00193eb8: 1060004d beq r3,r0,0x 00193ff0
+
  00193eb8: 1060004d beq r3,r0,0x00193ff0 Branch if ? = 0
 
  00193ebc: 00000000 nop
 
  00193ebc: 00000000 nop
 
  00193ec0: 08064fb5 j 0x00193ed4
 
  00193ec0: 08064fb5 j 0x00193ed4
 
  00193ec4: 00000000 nop
 
  00193ec4: 00000000 nop
 
 
  00193ec8: 34020002 ori r2,r0,0x0002
 
  00193ec8: 34020002 ori r2,r0,0x0002
  00193ecc: 10620066 beq r3,r2,0x 00194068
+
  00193ecc: 10620066 beq r3,r2,0x00194068 Branch if ? = 2
 
  00193ed0: 00000000 nop
 
  00193ed0: 00000000 nop
  00193ed4: 92031818 lbu r3,0x1818(r16)
+
  00193ed4: 92031818 lbu r3,0x1818(r16) Load ?
 
  00193ed8: 340200ff ori r2,r0,0x00ff
 
  00193ed8: 340200ff ori r2,r0,0x00ff
  00193edc: 1462000f bne r3,r2,0x 00193f1c
+
  00193edc: 1462000f bne r3,r2,0x00193f1c Branch if ? != FF
  00193ee0: 02121021 addu r2,r16,r18
+
  00193ee0: 02121021 addu r2,r16,r18 r2 = AI Data Pointer + Unit ID
  00193ee4: 8e0417f8 lw r4,0x17f8(r16)
+
  00193ee4: 8e0417f8 lw r4,0x17f8(r16) Load Acting Unit's Data Pointer
  00193ee8: 920219be lbu r2,0x19be(r16)
+
  00193ee8: 920219be lbu r2,0x19be(r16) Load Desired Movement Flag?
  00193eec: 90830187 lbu r3,0x0187(r4) load move flag
+
  00193eec: 90830187 lbu r3,0x0187(r4) Load Unit's Movement Taken? Flag
 
  00193ef0: 00000000 nop
 
  00193ef0: 00000000 nop
  00193ef4: 14620009 bne r3,r2,0x 00193f1c
+
  00193ef4: 14620009 bne r3,r2,0x00193f1c Branch if Unit's Flag != Desired Flag?
  00193ef8: 02121021 addu r2,r16,r18
+
  00193ef8: 02121021 addu r2,r16,r18 r2 = AI Data Pointer + Unit ID
  00193efc: 90830188 lbu r3,0x0188(r4) load act flag
+
  00193efc: 90830188 lbu r3,0x0188(r4) Load Unit's Action Taken? Flag
  00193f00: 920219bd lbu r2,0x19bd(r16)
+
  00193f00: 920219bd lbu r2,0x19bd(r16) Load Desired Action Flag?
 
  00193f04: 00000000 nop
 
  00193f04: 00000000 nop
  00193f08: 14620004 bne r3,r2,0x 00193f1c
+
  00193f08: 14620004 bne r3,r2,0x00193f1c Branch if Unit's Flag != Desired Flag?
  00193f0c: 02121021 addu r2,r16,r18
+
  00193f0c: 02121021 addu r2,r16,r18 r2 = AI Data Pointer + Unit ID
  00193f10: 34020002 ori r2,r0,0x0002
+
  00193f10: 34020002 ori r2,r0,0x0002 r2 = 2
 
  00193f14: 08065076 j 0x001941d8
 
  00193f14: 08065076 j 0x001941d8
  00193f18: ae220000 sw r2,0x0000(r17)
+
  00193f18: ae220000 sw r2,0x0000(r17) Store ? = 2
+
  00193f1c: a2120e2e sb r18,0x0e2e(r16) Store Acting Unit's ID
  00193f1c: a2120e2e sb r18,0x0e2e(r16) store unit ID
+
  00193f20: 9042198c lbu r2,0x198c(r2) Load Unit's Battle ID
  00193f20: 9042198c lbu r2,0x198c(r2) load battle ID
 
 
  00193f24: 00000000 nop
 
  00193f24: 00000000 nop
 
  00193f28: 2c420010 sltiu r2,r2,0x0010
 
  00193f28: 2c420010 sltiu r2,r2,0x0010
  00193f2c: 14400004 bne r2,r0,0x 00193f40 branch if enemy unit?
+
  00193f2c: 14400004 bne r2,r0,0x00193f40 Branch if ID is legal
  00193f30: 00001821 addu r3,r0,r0
+
  00193f30: 00001821 addu r3,r0,r0 Counter = 0
  00193f34: 34020002 ori r2,r0,0x0002
+
  00193f34: 34020002 ori r2,r0,0x0002 r2 = 2
  00193f38: 08065076 j 0x 001941d8
+
  00193f38: 08065076 j 0x001941d8
  00193f3c: ae220000 sw r2,0x0000(r17)
+
  00193f3c: ae220000 sw r2,0x0000(r17) Store ? = 2
+
  00193f40: 340500ff ori r5,r0,0x00ff r5 = FF
  00193f40: 340500ff ori r5,r0,0x00ff
+
  00193f44: 00002021 addu r4,r0,r0 Pointer Mod = 0
  00193f44: 00002021 addu r4,r0,r0
 
 
  00193f48: 3c018019 lui r1,0x8019
 
  00193f48: 3c018019 lui r1,0x8019
 
  00193f4c: 00240821 addu r1,r1,r4
 
  00193f4c: 00240821 addu r1,r1,r4
  00193f50: 902208cd lbu r2,0x08cd(r1) load unit ID
+
  00193f50: 902208cd lbu r2,0x08cd(r1) Load Unit's ID
 
  00193f54: 00000000 nop
 
  00193f54: 00000000 nop
  00193f58: 10450007 beq r2,r5,0x 00193f78 branch if = 0xff
+
  00193f58: 10450007 beq r2,r5,0x00193f78 Branch if unit doesn't exist
  00193f5c: 248401c0 addiu r4,r4,0x01c0
+
  00193f5c: 248401c0 addiu r4,r4,0x01c0 Pointer Mod += 0x1c0
 
  00193f60: 02031021 addu r2,r16,r3
 
  00193f60: 02031021 addu r2,r16,r3
  00193f64: 9042198c lbu r2,0x198c(r2) load battle ID
+
  00193f64: 9042198c lbu r2,0x198c(r2) Load Unit's Battle ID
 
  00193f68: 00000000 nop
 
  00193f68: 00000000 nop
 
  00193f6c: 2c420010 sltiu r2,r2,0x0010
 
  00193f6c: 2c420010 sltiu r2,r2,0x0010
  00193f70: 1040007f beq r2,r0,0x 00194170 branch if player unit
+
  00193f70: 1040007f beq r2,r0,0x00194170 Branch if ID is illegal
  00193f74: 34020002 ori r2,r0,0x0002
+
  00193f74: 34020002 ori r2,r0,0x0002 r2 = 2
  00193f78: 24630001 addiu r3,r3,0x0001
+
  00193f78: 24630001 addiu r3,r3,0x0001 Counter ++
 
  00193f7c: 28620015 slti r2,r3,0x0015
 
  00193f7c: 28620015 slti r2,r3,0x0015
  00193f80: 1440fff1 bne r2,r0,0x 00193f48 do for all units?
+
  00193f80: 1440fff1 bne r2,r0,0x00193f48 Branch if Counter < 0x15
 
  00193f84: 00000000 nop
 
  00193f84: 00000000 nop
 
+
  00193f88: 0c06507e jal 0x001941f8 [[Acting Unit's Data Setup]]
  00193f88: 0c06507e jal 0x001941f8 [[Acting Unit's Data Setup]]
 
 
  00193f8c: 00000000 nop
 
  00193f8c: 00000000 nop
  00193f90: 8e0217f8 lw r2,0x17f8(r16) load unit data
+
  00193f90: 8e0217f8 lw r2,0x17f8(r16) Load Acting Unit's Data Pointer
 
  00193f94: 00000000 nop
 
  00193f94: 00000000 nop
  00193f98: 9043015d lbu r3,0x015d(r2) load current ability CT
+
  00193f98: 9043015d lbu r3,0x015d(r2) Load Unit's Current Ability CT
 
  00193f9c: 340200ff ori r2,r0,0x00ff
 
  00193f9c: 340200ff ori r2,r0,0x00ff
  00193fa0: 14620007 bne r3,r2,0x 00193fc0 branch if charging ability
+
  00193fa0: 14620007 bne r3,r2,0x00193fc0 Branch if Unit is charging something
 
  00193fa4: 00000000 nop
 
  00193fa4: 00000000 nop
  00193fa8: 8e030e34 lw r3,0x0e34(r16) load AI decision data
+
  00193fa8: 8e030e34 lw r3,0x0e34(r16) Load Acting Unit's AI Decision Pointer
 
  00193fac: 00000000 nop
 
  00193fac: 00000000 nop
  00193fb0: 90620006 lbu r2,0x0006(r3)
+
  00193fb0: 90620006 lbu r2,0x0006(r3) Load ?
 
  00193fb4: 00000000 nop
 
  00193fb4: 00000000 nop
  00193fb8: 304200f7 andi r2,r2,0x00f7 remove 0x08 flag (charging flag)
+
  00193fb8: 304200f7 andi r2,r2,0x00f7 Disable 0x8 (Charging?)
  00193fbc: a0620006 sb r2,0x0006(r3)
+
  00193fbc: a0620006 sb r2,0x0006(r3) Store new ?
  00193fc0: 92021818 lbu r2,0x1818(r16) load ??
+
  00193fc0: 92021818 lbu r2,0x1818(r16) Load ?
 
  00193fc4: 00000000 nop
 
  00193fc4: 00000000 nop
  00193fc8: 10400007 beq r2,r0,0x 00193fe8
+
  00193fc8: 10400007 beq r2,r0,0x00193fe8 Branch if ? = 0
 
  00193fcc: 00000000 nop
 
  00193fcc: 00000000 nop
  00193fd0: 8e0217f8 lw r2,0x17f8(r16) load acting units data
+
  00193fd0: 8e0217f8 lw r2,0x17f8(r16) Load Acting Unit's Data Pointer
 
  00193fd4: 00000000 nop
 
  00193fd4: 00000000 nop
  00193fd8: 90420188 lbu r2,0x0188(r2) load act flag
+
  00193fd8: 90420188 lbu r2,0x0188(r2) Load Unit's Action Taken Flag
 
  00193fdc: 00000000 nop
 
  00193fdc: 00000000 nop
  00193fe0: 10400038 beq r2,r0,0x 001940c4 branch if disabled
+
  00193fe0: 10400038 beq r2,r0,0x001940c4 Branch if Unit hasn't acted
 
  00193fe4: 00000000 nop
 
  00193fe4: 00000000 nop
 
  00193fe8: 0c063979 jal 0x0018e5e4 [[Transfer Considered Action Data to AI]]
 
  00193fe8: 0c063979 jal 0x0018e5e4 [[Transfer Considered Action Data to AI]]
Line 178: Line 174:
 
  001940f4: 14400011 bne r2,r0,0x 0019413c
 
  001940f4: 14400011 bne r2,r0,0x 0019413c
 
  001940f8: 00000000 nop
 
  001940f8: 00000000 nop
if able to act but not move
+
 
 +
if able to act but not move
 
  001940fc: a2001803 sb r0,0x1803(r16)
 
  001940fc: a2001803 sb r0,0x1803(r16)
 
  00194100: 8e031800 lw r3,0x1800(r16)
 
  00194100: 8e031800 lw r3,0x1800(r16)
Line 195: Line 192:
 
  00194134: 08065063 j 0x0019418c
 
  00194134: 08065063 j 0x0019418c
 
  00194138: a6220006 sh r2,0x0006(r17)
 
  00194138: a6220006 sh r2,0x0006(r17)
if able to move
+
 
 +
if able to move
 
  0019413c: 8e0217f8 lw r2,0x17f8(r16)
 
  0019413c: 8e0217f8 lw r2,0x17f8(r16)
 
  00194140: 00000000 nop
 
  00194140: 00000000 nop
Line 202: Line 200:
 
  0019414c: 14400006 bne r2,r0,0x 00194168 branch if able to act
 
  0019414c: 14400006 bne r2,r0,0x 00194168 branch if able to act
 
  00194150: 34020002 ori r2,r0,0x0002
 
  00194150: 34020002 ori r2,r0,0x0002
if able to move but not act
+
 
 +
if able to move but not act
 
  00194154: 92021805 lbu r2,0x1805(r16)
 
  00194154: 92021805 lbu r2,0x1805(r16)
 
  00194158: 00000000 nop
 
  00194158: 00000000 nop
Line 208: Line 207:
 
  00194160: 34020001 ori r2,r0,0x0001
 
  00194160: 34020001 ori r2,r0,0x0001
 
  00194164: 34020002 ori r2,r0,0x0002
 
  00194164: 34020002 ori r2,r0,0x0002
if able to move and act
+
 
 +
if able to move and act
 
  00194168: 08065063 j 0x 0019418c
 
  00194168: 08065063 j 0x 0019418c
 
  0019416c: ae220000 sw r2,0x0000(r17)
 
  0019416c: ae220000 sw r2,0x0000(r17)

Revision as of 20:15, 11 June 2016

jumped to from 7537c

00193e50: 27bdffe0 addiu r29,r29,0xffe0
00193e54: afb20018 sw r18,0x0018(r29)
00193e58: 00809021 addu r18,r4,r0		r18 = Unit ID
00193e5c: afb10014 sw r17,0x0014(r29)
00193e60: 00a08821 addu r17,r5,r0		r17 = ? Pointer (0x158 in Misc Unit Data)
00193e64: 34040001 ori r4,r0,0x0001		r4 = 1
00193e68: afbf001c sw r31,0x001c(r29)
00193e6c: 0c0076ea jal 0x0001dba8		0001dba8 - 0001dcec (Calculate Cycles Passed?)
00193e70: afb00010 sw r16,0x0010(r29)
00193e74: 3c10801a lui r16,0x801a
00193e78: 2610f3c4 addiu r16,r16,0xf3c4		r16 = Ai Data Pointer
00193e7c: 284201b9 slti r2,r2,0x01b9
00193e80: 104000d6 beq r2,r0,0x001941dc		Branch if Cycles Passed? >= 0x1b9
00193e84: 2402ffff addiu r2,r0,0xffff		r2 = -1 (Fail)
00193e88: 3c02801a lui r2,0x801a
00193e8c: 90420d7b lbu r2,0x0d7b(r2)		Load ?
00193e90: 00000000 nop
00193e94: 1040000f beq r2,r0,0x00193ed4		Branch if ? = 0
00193e98: 34020001 ori r2,r0,0x0001		r2 = 1
00193e9c: 3c03801a lui r3,0x801a
00193ea0: 90630298 lbu r3,0x0298(r3)		Load ?
00193ea4: 00000000 nop
00193ea8: 1062005f beq r3,r2,0x00194028		Branch if ? = 1
00193eac: 28620002 slti r2,r3,0x0002
00193eb0: 10400005 beq r2,r0,0x00193ec8		Branch if ? >= 2
00193eb4: 00000000 nop
00193eb8: 1060004d beq r3,r0,0x00193ff0		Branch if ? = 0
00193ebc: 00000000 nop
00193ec0: 08064fb5 j 0x00193ed4
00193ec4: 00000000 nop
00193ec8: 34020002 ori r2,r0,0x0002
00193ecc: 10620066 beq r3,r2,0x00194068		Branch if ? = 2
00193ed0: 00000000 nop
00193ed4: 92031818 lbu r3,0x1818(r16)		Load ?
00193ed8: 340200ff ori r2,r0,0x00ff
00193edc: 1462000f bne r3,r2,0x00193f1c		Branch if ? != FF
00193ee0: 02121021 addu r2,r16,r18		r2 = AI Data Pointer + Unit ID
00193ee4: 8e0417f8 lw r4,0x17f8(r16)		Load Acting Unit's Data Pointer
00193ee8: 920219be lbu r2,0x19be(r16)		Load Desired Movement Flag?
00193eec: 90830187 lbu r3,0x0187(r4)		Load Unit's Movement Taken? Flag
00193ef0: 00000000 nop
00193ef4: 14620009 bne r3,r2,0x00193f1c		Branch if Unit's Flag != Desired Flag?
00193ef8: 02121021 addu r2,r16,r18		r2 = AI Data Pointer + Unit ID
00193efc: 90830188 lbu r3,0x0188(r4)		Load Unit's Action Taken? Flag
00193f00: 920219bd lbu r2,0x19bd(r16)		Load Desired Action Flag?
00193f04: 00000000 nop
00193f08: 14620004 bne r3,r2,0x00193f1c		Branch if Unit's Flag != Desired Flag?
00193f0c: 02121021 addu r2,r16,r18		r2 = AI Data Pointer + Unit ID
00193f10: 34020002 ori r2,r0,0x0002		r2 = 2
00193f14: 08065076 j 0x001941d8
00193f18: ae220000 sw r2,0x0000(r17)		Store ? = 2
00193f1c: a2120e2e sb r18,0x0e2e(r16)		Store Acting Unit's ID
00193f20: 9042198c lbu r2,0x198c(r2)		Load Unit's Battle ID
00193f24: 00000000 nop
00193f28: 2c420010 sltiu r2,r2,0x0010
00193f2c: 14400004 bne r2,r0,0x00193f40		Branch if ID is legal
00193f30: 00001821 addu r3,r0,r0		Counter = 0
00193f34: 34020002 ori r2,r0,0x0002		r2 = 2
00193f38: 08065076 j 0x001941d8
00193f3c: ae220000 sw r2,0x0000(r17)		Store ? = 2
00193f40: 340500ff ori r5,r0,0x00ff		r5 = FF
00193f44: 00002021 addu r4,r0,r0		Pointer Mod = 0
00193f48: 3c018019 lui r1,0x8019
00193f4c: 00240821 addu r1,r1,r4
00193f50: 902208cd lbu r2,0x08cd(r1)		Load Unit's ID
00193f54: 00000000 nop
00193f58: 10450007 beq r2,r5,0x00193f78		Branch if unit doesn't exist
00193f5c: 248401c0 addiu r4,r4,0x01c0		Pointer Mod += 0x1c0
00193f60: 02031021 addu r2,r16,r3
00193f64: 9042198c lbu r2,0x198c(r2)		Load Unit's Battle ID
00193f68: 00000000 nop
00193f6c: 2c420010 sltiu r2,r2,0x0010
00193f70: 1040007f beq r2,r0,0x00194170		Branch if ID is illegal
00193f74: 34020002 ori r2,r0,0x0002		r2 = 2
00193f78: 24630001 addiu r3,r3,0x0001		Counter ++
00193f7c: 28620015 slti r2,r3,0x0015
00193f80: 1440fff1 bne r2,r0,0x00193f48		Branch if Counter < 0x15
00193f84: 00000000 nop
00193f88: 0c06507e jal 0x001941f8		Acting Unit's Data Setup
00193f8c: 00000000 nop
00193f90: 8e0217f8 lw r2,0x17f8(r16)		Load Acting Unit's Data Pointer
00193f94: 00000000 nop
00193f98: 9043015d lbu r3,0x015d(r2)		Load Unit's Current Ability CT
00193f9c: 340200ff ori r2,r0,0x00ff
00193fa0: 14620007 bne r3,r2,0x00193fc0		Branch if Unit is charging something
00193fa4: 00000000 nop
00193fa8: 8e030e34 lw r3,0x0e34(r16)		Load Acting Unit's AI Decision Pointer
00193fac: 00000000 nop
00193fb0: 90620006 lbu r2,0x0006(r3)		Load ?
00193fb4: 00000000 nop
00193fb8: 304200f7 andi r2,r2,0x00f7		Disable 0x8 (Charging?)
00193fbc: a0620006 sb r2,0x0006(r3)		Store new ?
00193fc0: 92021818 lbu r2,0x1818(r16)		Load ?
00193fc4: 00000000 nop
00193fc8: 10400007 beq r2,r0,0x00193fe8		Branch if ? = 0
00193fcc: 00000000 nop
00193fd0: 8e0217f8 lw r2,0x17f8(r16)		Load Acting Unit's Data Pointer
00193fd4: 00000000 nop
00193fd8: 90420188 lbu r2,0x0188(r2)		Load Unit's Action Taken Flag
00193fdc: 00000000 nop
00193fe0: 10400038 beq r2,r0,0x001940c4		Branch if Unit hasn't acted
00193fe4: 00000000 nop
00193fe8: 0c063979 jal 0x0018e5e4			Transfer Considered Action Data to AI
00193fec: 00000000 nop
00193ff0: 0c0650c5 jal 0x00194314			Set type of target for all targets
00193ff4: 00000000 nop
00193ff8: 2403ffff addiu r3,r0,0xffff
00193ffc: 14430005 bne r2,r3,0x 00194014		branch if return value isn't 0xffff
00194000: 2402ffff addiu r2,r0,0xffff
00194004: 34030001 ori r3,r0,0x0001
00194008: a2000ed4 sb r0,0x0ed4(r16)
0019400c: 08065077 j 0x001941dc
00194010: a20319b7 sb r3,0x19b7(r16)

00194014: 8e0217f8 lw r2,0x17f8(r16)			load unit data
00194018: 00000000 nop
0019401c: 90440188 lbu r4,0x0188(r2)			load able to act flag
00194020: 0c065396 jal 0x00194e58			Set AI ability considerations for all units and self
00194024: 00000000 nop
00194028: 8e0217f8 lw r2,0x17f8(r16)
0019402c: 00000000 nop
00194030: 90440187 lbu r4,0x0187(r2)			load move flag
00194034: 0c065251 jal 0x00194944			AI movement/panel data setting
00194038: 00000000 nop
0019403c: 2403ffff addiu r3,r0,0xffff
00194040: 14430005 bne r2,r3,0x 00194058
00194044: 2402ffff addiu r2,r0,0xffff
00194048: 34030001 ori r3,r0,0x0001
0019404c: a2030ed4 sb r3,0x0ed4(r16)
00194050: 08065077 j 0x 001941dc
00194054: a20319b7 sb r3,0x19b7(r16)

00194058: 0c06515c jal 0x00194570			Some targetability setting
0019405c: a2 0019b7 sb r0,0x19b7(r16)
00194060: 0c0651c7 jal 0x0019471c			Set AI flags for target consideration
00194064: 00000000 nop
00194068: 0c065765 jal 0x00195d94			00195d94 - 00195f68
0019406c: 00000000 nop
00194070: 2403ffff addiu r3,r0,0xffff
00194074: 14430007 bne r2,r3,0x 00194094
00194078: 340200ff ori r2,r0,0x00ff
0019407c: 2402ffff addiu r2,r0,0xffff
00194080: 34030002 ori r3,r0,0x0002
00194084: a2030ed4 sb r3,0x0ed4(r16)
00194088: 34030001 ori r3,r0,0x0001
0019408c: 08065077 j 0x 001941dc
00194090: a20319b7 sb r3,0x19b7(r16)

00194094: 920317fd lbu r3,0x17fd(r16)
00194098: a2 0019b7 sb r0,0x19b7(r16)
0019409c: 10600007 beq r3,r0,0x 001940bc
001940a0: a2021818 sb r2,0x1818(r16)
001940a4: 8e030e34 lw r3,0x0e34(r16)			load decision data
001940a8: 00000000 nop
001940ac: 90620006 lbu r2,0x0006(r3)
001940b0: 00000000 nop
001940b4: 34420008 ori r2,r2,0x0008
001940b8: a0620006 sb r2,0x0006(r3)			store charging byte
001940bc: 0c06398a jal 0x0018e628			Store current attack data into AI?
001940c0: 00000000 nop
001940c4: 8e0317f8 lw r3,0x17f8(r16)
001940c8: 00000000 nop
001940cc: 90620187 lbu r2,0x0187(r3)		load move flag
001940d0: 00000000 nop
001940d4: 1440 0019 bne r2,r0,0x 0019413c		branch if able to move
001940d8: 00000000 nop
001940dc: 90620188 lbu r2,0x0188(r3)		load act flag
001940e0: 00000000 nop
001940e4: 14400005 bne r2,r0,0x 001940fc		branch if able to act
001940e8: 00000000 nop
001940ec: 920217fc lbu r2,0x17fc(r16)
001940f0: 00000000 nop
001940f4: 14400011 bne r2,r0,0x 0019413c
001940f8: 00000000 nop

if able to act but not move

001940fc: a2001803 sb r0,0x1803(r16)
00194100: 8e031800 lw r3,0x1800(r16)
00194104: 8e020e30 lw r2,0x0e30(r16)
00194108: 00000000 nop
0019410c: 1062000b beq r3,r2,0x 0019413c
00194110: 00000000 nop
00194114: ae200000 sw r0,0x0000(r17)
00194118: 92021800 lbu r2,0x1800(r16)
0019411c: 00000000 nop
00194120: a6220004 sh r2,0x0004(r17)
00194124: 92021802 lbu r2,0x1802(r16)
00194128: 00000000 nop
0019412c: a6220008 sh r2,0x0008(r17)
00194130: 92021801 lbu r2,0x1801(r16)
00194134: 08065063 j 0x0019418c
00194138: a6220006 sh r2,0x0006(r17)

if able to move

0019413c: 8e0217f8 lw r2,0x17f8(r16)
00194140: 00000000 nop
00194144: 90420188 lbu r2,0x0188(r2)		load act flag
00194148: 00000000 nop
0019414c: 14400006 bne r2,r0,0x 00194168		branch if able to act
00194150: 34020002 ori r2,r0,0x0002

if able to move but not act

00194154: 92021805 lbu r2,0x1805(r16)
00194158: 00000000 nop
0019415c: 14400006 bne r2,r0,0x 00194178
00194160: 34020001 ori r2,r0,0x0001
00194164: 34020002 ori r2,r0,0x0002

if able to move and act

00194168: 08065063 j 0x 0019418c
0019416c: ae220000 sw r2,0x0000(r17)

00194170: 08065076 j 0x 001941d8
00194174: ae220000 sw r2,0x0000(r17)

00194178: ae220000 sw r2,0x0000(r17)
0019417c: 26240004 addiu r4,r17,0x0004
00194180: 26051804 addiu r5,r16,0x1804
00194184: 0c066ac2 jal 0x0019ab08			Transfer Halfword Values
00194188: 34060014 ori r6,r0,0x0014
0019418c: 8e0217f8 lw r2,0x17f8(r16)
00194190: 8e0317f8 lw r3,0x17f8(r16)
00194194: 90420187 lbu r2,0x0187(r2)			load move flag?
00194198: 00000000 nop
0019419c: a20219be sb r2,0x19be(r16)			store move flag?
001941a0: 90620188 lbu r2,0x0188(r3)			load act flag
001941a4: 26040e30 addiu r4,r16,0x0e30
001941a8: 0c067c96 jal 0x0019f258			Store units coordinates
001941ac: a20219bd sb r2,0x19bd(r16)			store act flag
001941b0: 3c04801a lui r4,0x801a
001941b4: 24840d94 addiu r4,r4,0x0d94
001941b8: 24900018 addiu r16,r4,0x0018
001941bc: 02002821 addu r5,r16,r0
001941c0: 0c066ac2 jal 0x0019ab08			Transfer Halfword Values
001941c4: 34060018 ori r6,r0,0x0018
001941c8: 02002021 addu r4,r16,r0
001941cc: 02202821 addu r5,r17,r0
001941d0: 0c066ac2 jal 0x0019ab08			Transfer Halfword Values
001941d4: 34060018 ori r6,r0,0x0018
001941d8: 00001021 addu r2,r0,r0
001941dc: 8fbf001c lw r31,0x001c(r29)
001941e0: 8fb20018 lw r18,0x0018(r29)
001941e4: 8fb10014 lw r17,0x0014(r29)
001941e8: 8fb00010 lw r16,0x0010(r29)
001941ec: 27bd0020 addiu r29,r29,0x0020
001941f0: 03e00008 jr r31
001941f4: 00000000 nop