Difference between revisions of "Add Unit to Party/Store Unit's Party Data"
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Line 113: | Line 113: | ||
00059b84: [[Unit Initialization]] | 00059b84: [[Unit Initialization]] | ||
001341f8: [[00134180]] | 001341f8: [[00134180]] | ||
− | 001c48d0: [[ | + | 001c48d0: [[Post battle equipment/??? storing]] |
− | 001c49f8: [[ | + | 001c49f8: [[Post battle equipment/??? storing]] |
001c7014: [[001c6988]] | 001c7014: [[001c6988]] |
Revision as of 06:56, 21 December 2016
Add Unit to Party/Store Unit's Party Data 00059bb0: 27bdffd8 addiu r29,r29,0xffd8 00059bb4: afb20020 sw r18,0x0020(r29) 00059bb8: 00809021 addu r18,r4,r0 r18 = Unit's Data Pointer 00059bbc: afbf0024 sw r31,0x0024(r29) 00059bc0: afb1001c sw r17,0x001c(r29) 00059bc4: afb00018 sw r16,0x0018(r29) 00059bc8: 92430006 lbu r3,0x0006(r18) Load Unit's Gender Byte 00059bcc: 92420000 lbu r2,0x0000(r18) Load Unit's Sprite Set 00059bd0: 00000000 nop 00059bd4: 2c420080 sltiu r2,r2,0x0080 00059bd8: 10400003 beq r2,r0,0x00059be8 Branch if Unit is Generic 00059bdc: 30630001 andi r3,r3,0x0001 r3 = Save Formation Flag 00059be0: 14a00002 bne r5,r0,0x00059bec Branch if Preset Value != 0 00059be4: 00000000 nop 00059be8: 00001821 addu r3,r0,r0 r3 = 0 (No Save Formation Flag) 00059bec: 92440002 lbu r4,0x0002(r18) Load Unit's Party ID 00059bf0: 306200ff andi r2,r3,0x00f f 00059bf4: 14400010 bne r2,r0,0x00059c38 Branch if Unit has Save Formation Flag (and PV != 0) 00059bf8: 309000ff andi r16,r4,0x00ff r16 = Unit's Party ID 00059bfc: 2482fff0 addiu r2,r4,0xfff0 r2 = Guest ID 00059c00: 2c420004 sltiu r2,r2,0x0004 00059c04: 1040000d beq r2,r0,0x00059c3c Branch if Unit isn't a Guest 00059c08: 2e020015 sltiu r2,r16,0x0015 (Guest joining as actual party member?) 00059c0c: 0c0167f8 jal 0x00059fe0 Remove Unit from Party 00059c10: 00000000 nop 00059c14: 00002021 addu r4,r0,r0 r4 = 0 (Normal Party) 00059c18: 0c016757 jal 0x00059d5c Find Free Party Slot 00059c1c: 27a50010 addiu r5,r29,0x0010 r5 = Stack Pointer + 0x10 00059c20: 00402021 addu r4,r2,r0 r4 = Free Party Slot 00059c24: 2402ffff addiu r2,r0,0xffff 00059c28: 10820045 beq r4,r2,0x00059d40 Branch if No slots are free 00059c2c: 00808821 addu r17,r4,r0 r17 = Free Party Slot 00059c30: 08016716 j 0x00059c58 00059c34: 00000000 nop 00059c38: 2e020015 sltiu r2,r16,0x0015 00059c3c: 14400003 bne r2,r0,0x00059c4c Branch if Unit is a Party Member 00059c40: 00002021 addu r4,r0,r0 r4 = 0 (Normal Party) 00059c44: 08016706 j 0x00059c18 (Adding new unit to party) 00059c48: 00602021 addu r4,r3,r0 r4 = Save Formation Flag (Normal if 0, Guest if 1) 00059c4c: 0c016757 jal 0x00059d5c Find Free Party Slot (just to set stack value = 0?) 00059c50: 27a50010 addiu r5,r29,0x0010 r5 = Stack Pointer 00059c54: 02008821 addu r17,r16,r0 r17 = Party ID 00059c58: 0c0166bc jal 0x00059af0 Get Party Data Pointer 00059c5c: 02202021 addu r4,r17,r0 r4 = Unit's Party ID 00059c60: 92430000 lbu r3,0x0000(r18) Load Unit's Sprite Set 00059c64: 00408021 addu r16,r2,r0 r16 = Unit's Party Data Pointer 00059c68: a2110001 sb r17,0x0001(r16) Store Unit's Party ID 00059c6c: a2030000 sb r3,0x0000(r16) Store Unit's Sprite Set 00059c70: 92420003 lbu r2,0x0003(r18) Load Unit's Job ID 00059c74: 00000000 nop 00059c78: a2020002 sb r2,0x0002(r16) Store Unit's Job ID 00059c7c: 2a220010 slti r2,r17,0x0010 00059c80: 14400007 bne r2,r0,0x00059ca0 Branch if Unit is a Normal Party Member 00059c84: 00000000 nop 00059c88: 92420004 lbu r2,0x0004(r18) Load Unit's Palette 00059c8c: 00000000 nop 00059c90: a2020003 sb r2,0x0003(r16) Store Unit's Palette 00059c94: 92420006 lbu r2,0x0006(r18) Load Unit's Gender Byte 00059c98: 0801672e j 0x00059cb8 00059c9c: 304200fb andi r2,r2,0x00fb Disable ??? stats 00059ca0: 93a20010 lbu r2,0x0010(r29) Load Stack Value (0) 00059ca4: 00000000 nop 00059ca8: a2020003 sb r2,0x0003(r16) Store Unit's Palette 00059cac: 92420006 lbu r2,0x0006(r18) Load Unit's Gender Byte 00059cb0: 00000000 nop 00059cb4: 304200fa andi r2,r2,0x00fa Disable ??? Stats and Save Formation 00059cb8: a2020004 sb r2,0x0004(r16) Store Unit's Gender Byte 00059cbc: 26440013 addiu r4,r18,0x0013 r4 = Unit's Secondary Skillset Pointer 00059cc0: 26050007 addiu r5,r16,0x0007 r5 = Party Secondary Skillset Pointer 00059cc4: 34060010 ori r6,r0,0x0010 Limit = 0x10 00059cc8: 96430008 lhu r3,0x0008(r18) Load Unit's Birthday + Zodiac 00059ccc: 96420008 lhu r2,0x0008(r18) " (Derp) 00059cd0: 306301ff andi r3,r3,0x01ff r3 = Birthday 00059cd4: 3042f000 andi r2,r2,0xf000 r2 = Zodiac 00059cd8: 00621825 or r3,r3,r2 ... 00059cdc: 00031202 srl r2,r3,0x08 Zodiac / 256 00059ce0: a2030005 sb r3,0x0005(r16) Store Party Birthda y 00059ce4: 0c017895 jal 0x0005e254 Store X Byte into Y (Secondary/R /S/M/Equips/Exp/Level) 00059ce8: a2020006 sb r2,0x0006(r16) Store Party Zodiac 00059cec: 26440072 addiu r4,r18,0x0072 r4 = Unit's Raw HP Pointer 00059cf0: 92420023 lbu r2,0x0023(r18) Load Unit's Original Brave 00059cf4: 26050019 addiu r5,r16,0x0019 r5 = Party Raw HP Pointer 00059cf8: a2020017 sb r2,0x0017(r16) Store Party Brave 00059cfc: 92420025 lbu r2,0x0025(r18) Load Unit's Original Faith 00059d00: 3406000f ori r6,r0,0x000f Limit = 0xF 00059d04: 0c017895 jal 0x0005e254 Store X Byte into Y (Raw Stats) 00059d08: a2020018 sb r2,0x0018(r16) Store Party Faith 00059d0c: 26440096 addiu r4,r18,0x0096 r4 = Unit's Unlocked Jobs Pointer 00059d10: 26050028 addiu r5,r16,0x0028 r5 = Party Unlocked Jobs Pointer 00059d14: 0c017895 jal 0x0005e254 Store X Byte into Y (Job Data) 00059d18: 340600a6 ori r6,r0,0x00a6 Limit = 0xa6 00059d1c: 9242016c lbu r2,0x016c(r18) Load Unit's Name ID 00059d20: 00000000 nop 00059d24: a20200ce sb r2,0x00ce(r16) Store Party Name ID 00059d28: 9643016c lhu r3,0x016c(r18) Load Unit's Name ID 00059d2c: 00001021 addu r2,r0,r0 r2 = 0 00059d30: a20000d0 sb r0,0x00d0(r16) Store ? = 0 00059d34: a20000d2 sb r0,0x00d2(r16) Store ? = 0 00059d38: 00031a02 srl r3,r3,0x08 00059d3c: a20300cf sb r3,0x00cf(r16) Store Party Name ID High bit 00059d40: 8fbf0024 lw r31,0x0024(r29) 00059d44: 8fb20020 lw r18,0x0020(r29) 00059d48: 8fb1001c lw r17,0x001c(r29) 00059d4c: 8fb00018 lw r16,0x0018(r29) 00059d50: 27bd0028 addiu r29,r29,0x0028 00059d54: 03e00008 jr r31 00059d58: 00000000 nop
Return Locations
00059b84: Unit Initialization 001341f8: 00134180 001c48d0: Post battle equipment/??? storing 001c49f8: Post battle equipment/??? storing 001c7014: 001c6988