Difference between revisions of "LoadEVTCHRClear"

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{{IE_5B_desc}}
 
{{IE_5B_desc}}
  
Must be used before [[Event_Instruction_58|{58} {{IE_58}}]]!
+
To replace an EVTCHR, this must be used before [[Event_Instruction_58|{58} {{IE_58}}]]!
  
 +
If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put {{IE_5B_ex}} followed by {{IE_5A_ex}} for the corresponding block you would like to clear out.
  
 
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5A|{5A} {{IE_5A}}]]
 
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5A|{5A} {{IE_5A}}]]

Revision as of 04:07, 4 May 2020

{5B} LoadEVTCHRClear

LoadEVTCHRClear(xBL,x00)

Allows to load an EVTCHR slot once more in the given memory block.

To replace an EVTCHR, this must be used before {58} LoadEVTCHR!

If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put LoadEVTCHRClear(xBL,x00) followed by SaveEVTCHRClear(xBL,x00) for the corresponding block you would like to clear out.

See also: {58} LoadEVTCHR{59} SaveEVTCHR{5A} SaveEVTCHRClear


Memory Block : Byte (hex)

  • x00 = Block 1
  • x01 = Block 2