Difference between revisions of "EarthquakeStart"
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(Created page with "= {41} {{IE_41}} = Cause a seism with given parameters, but it does not control any sound related to it. See Also: {6B} {{IE_6B}} == Magnitude : ...") |
m (Xifanie moved page Event Instruction 41 to EarthquakeStart) |
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Line 1: | Line 1: | ||
= {41} {{IE_41}} = | = {41} {{IE_41}} = | ||
− | + | {{IE_41_ex}} | |
+ | {{IE_41_desc}} | ||
− | See Also: [[Event_Instruction_6B|{6B} {{IE_6B}}]] | + | |
+ | See Also: [[Event_Instruction_42|{42} {{IE_42}}]] ― [[Event_Instruction_6B|{6B} {{IE_6B}}]] | ||
Line 14: | Line 16: | ||
*005: Great | *005: Great | ||
*006+: Epic | *006+: Epic | ||
− | Any higher value | + | Any higher value would look too weird as there are only two main frames. |
− | == Mercalli | + | == Mercalli Intensity Scale : Byte (unsigned) == |
Here is an approximate list of the scale: | Here is an approximate list of the scale: | ||
*000: None | *000: None | ||
Line 46: | Line 48: | ||
== Secondary Shock Delay : Byte (unsigned) == | == Secondary Shock Delay : Byte (unsigned) == | ||
− | Time interval between each secondary shock in 1/60th | + | Time interval between each secondary shock in frames (1/60th seconds). |
*060 = 1 second | *060 = 1 second | ||
*120 = 2 seconds | *120 = 2 seconds | ||
*180 = 3 seconds | *180 = 3 seconds | ||
*240 = 4 seconds | *240 = 4 seconds |
Latest revision as of 14:31, 22 February 2021
Contents
{41} EarthquakeStart
EarthquakeStart(MAG,MER,SMG,SSD)
Cause a seism with given parameters, but it does not control any sound related to it.
Not battle-friendly.
See Also: {42} EarthquakeEnd ― {6B} BGSound
Magnitude : Byte (unsigned)
Strength of the seism.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Any higher value would look too weird as there are only two main frames.
Mercalli Intensity Scale : Byte (unsigned)
Here is an approximate list of the scale:
- 000: None
- 001: None
- 002: Catastrophic
- 003: Very Disastrous
- 004: Disastrous
- 005: Ruinous
- 006: Destructive
- 007: Very Strong
- 008: Strong
- 010: Rather Strong
- 012: Moderate
- 016: Slight
- 032: Feeble
- 064+: Instrumental
Secondary Shock Magnitude : Byte (unsigned)
Strength of delayed shocks.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Secondary Shock Delay : Byte (unsigned)
Time interval between each secondary shock in frames (1/60th seconds).
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 240 = 4 seconds