Difference between revisions of "EarthquakeStart"

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m (Xifanie moved page Event Instruction 41 to EarthquakeStart)
 
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= {41} {{IE_41}} =
 
= {41} {{IE_41}} =
Cause a seism with given parameters, but it does not control any sound related to it.
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{{IE_41_ex}}
  
 +
{{IE_41_desc}}
  
See Also: [[Event_Instruction_6B|{6B} {{IE_6B}}]]  
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See Also: [[Event_Instruction_42|{42} {{IE_42}}]] ― [[Event_Instruction_6B|{6B} {{IE_6B}}]]  
  
  
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*005: Great
 
*005: Great
 
*006+: Epic
 
*006+: Epic
Any higher value woud look too weird as there are only two main frames.
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Any higher value would look too weird as there are only two main frames.
  
  
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*032: Feeble
 
*032: Feeble
 
*064+: Instrumental
 
*064+: Instrumental
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== Secondary Shock Magnitude : Byte (unsigned) ==
 
== Secondary Shock Magnitude : Byte (unsigned) ==
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== Secondary Shock Delay : Byte (unsigned) ==
 
== Secondary Shock Delay : Byte (unsigned) ==
Time interval between each secondary shock in 1/60th of seconds.
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Time interval between each secondary shock in frames (1/60th seconds).
 
*060 = 1 second
 
*060 = 1 second
 
*120 = 2 seconds
 
*120 = 2 seconds
 
*180 = 3 seconds
 
*180 = 3 seconds
 
*240 = 4 seconds
 
*240 = 4 seconds

Latest revision as of 14:31, 22 February 2021

{41} EarthquakeStart

EarthquakeStart(MAG,MER,SMG,SSD)

Cause a seism with given parameters, but it does not control any sound related to it.

Not battle-friendly.


See Also: {42} EarthquakeEnd{6B} BGSound


Magnitude : Byte (unsigned)

Strength of the seism.

  • 001: Light
  • 002: Moderate
  • 003: Strong
  • 004: Major
  • 005: Great
  • 006+: Epic

Any higher value would look too weird as there are only two main frames.


Mercalli Intensity Scale : Byte (unsigned)

Here is an approximate list of the scale:

  • 000: None
  • 001: None
  • 002: Catastrophic
  • 003: Very Disastrous
  • 004: Disastrous
  • 005: Ruinous
  • 006: Destructive
  • 007: Very Strong
  • 008: Strong
  • 010: Rather Strong
  • 012: Moderate
  • 016: Slight
  • 032: Feeble
  • 064+: Instrumental


Secondary Shock Magnitude : Byte (unsigned)

Strength of delayed shocks.

  • 001: Light
  • 002: Moderate
  • 003: Strong
  • 004: Major
  • 005: Great
  • 006+: Epic


Secondary Shock Delay : Byte (unsigned)

Time interval between each secondary shock in frames (1/60th seconds).

  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 240 = 4 seconds