Difference between revisions of "WaitForInstruction"
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(Created page with "= WaitForInstruction = Wait for any given instruction type instance to complete before resuming. == Instruction Type : Byte (hex) == *0x01: ShowDialog *0x04: Camera *0x06: {...") |
m (Xifanie moved page Event Instruction E5 to WaitForInstruction) |
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− | = | + | = {E5} {{IE_E5}} = |
− | + | {{IE_E5_ex}} | |
+ | |||
+ | {{IE_E5_desc}} | ||
+ | |||
+ | |||
+ | See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_F1|{F1} {{IE_F1}}]] | ||
== Instruction Type : Byte (hex) == | == Instruction Type : Byte (hex) == | ||
− | *0x01: | + | *0x01: [[Event_Instruction_10|{10} {{IE_10}}]] / [[Event_Instruction_51|{51} {{IE_51}}]] |
− | *0x04: | + | *0x04: [[Event_Instruction_19|{19} {{IE_19}}]] |
− | *0x06: {1A} | + | *0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]] |
− | *0x07: {1B} | + | *0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]] |
− | *0x08: { | + | *0x08: [[Event_Instruction_2B|{2B} {{IE_2B}}]] ? |
− | *0x0B: UnitSprAnim / | + | *0x0B: UnitSprAnim? / [[Event_Instruction_11|{11} {{IE_11}}]] |
− | *0x0C: {3E} | + | *0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]] |
− | *0x34: {58} | + | *0x34: [[Event_Instruction_58|{58} {{IE_58}}]] |
− | *0x36: | + | *0x36: [[Event_Instruction_76|{76} {{IE_76}}]] / [[Event_Instruction_77|{77} {{IE_77}}]] |
− | *0x38: | + | *0x38: [[Event_Instruction_78|{78} {{IE_78}}]] |
− | *0x3D: | + | *0x3D: [[Event_Instruction_7D|{7D} {{IE_7D}}]] |
− | *0x41: | + | *0x41: [[Event_Instruction_18|{18} {{IE_18}}]] |
− | *0x43: | + | *0x43: [[Event_Instruction_92|{92} {{IE_92}}]] |
− | + | {{x00}} | |
− |
Latest revision as of 05:11, 23 February 2021
{E5} WaitForInstruction
WaitForInstruction(xIN,x00)
Wait for any given instruction type instance to complete before resuming.
See Also: {29} WaitWalk ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {F1} Wait
Instruction Type : Byte (hex)
- 0x01: {10} DisplayMessage / {51} ChangeDialog
- 0x04: {19} Camera
- 0x06: {1A} MapDarkness
- 0x07: {1B} MapLight
- 0x08: {2B} BlockEnd ?
- 0x0B: UnitSprAnim? / {11} UnitAnim
- 0x0C: {3E} ColorScreen
- 0x34: {58} LoadEVTCHR
- 0x36: {76} DarkScreen / {77} RemoveDarkScreen
- 0x38: {78} DisplayConditions
- 0x3D: {7D} ShowGraphic
- 0x41: {18} Effect
- 0x43: {92} InflictStatus
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.