Difference between revisions of "WaitForInstruction"
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m (Xifanie moved page Event Instruction E5 to WaitForInstruction) |
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− | = | + | = {E5} {{IE_E5}} = |
− | + | {{IE_E5_ex}} | |
+ | |||
+ | {{IE_E5_desc}} | ||
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*0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]] | *0x06: [[Event_Instruction_1A|{1A} {{IE_1A}}]] | ||
*0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]] | *0x07: [[Event_Instruction_1B|{1B} {{IE_1B}}]] | ||
− | *0x08: | + | *0x08: [[Event_Instruction_2B|{2B} {{IE_2B}}]] ? |
− | *0x0B: UnitSprAnim? | + | *0x0B: UnitSprAnim? / [[Event_Instruction_11|{11} {{IE_11}}]] |
*0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]] | *0x0C: [[Event_Instruction_3E|{3E} {{IE_3E}}]] | ||
*0x34: [[Event_Instruction_58|{58} {{IE_58}}]] | *0x34: [[Event_Instruction_58|{58} {{IE_58}}]] | ||
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− | + | {{x00}} | |
− |
Latest revision as of 05:11, 23 February 2021
{E5} WaitForInstruction
WaitForInstruction(xIN,x00)
Wait for any given instruction type instance to complete before resuming.
See Also: {29} WaitWalk ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {F1} Wait
Instruction Type : Byte (hex)
- 0x01: {10} DisplayMessage / {51} ChangeDialog
- 0x04: {19} Camera
- 0x06: {1A} MapDarkness
- 0x07: {1B} MapLight
- 0x08: {2B} BlockEnd ?
- 0x0B: UnitSprAnim? / {11} UnitAnim
- 0x0C: {3E} ColorScreen
- 0x34: {58} LoadEVTCHR
- 0x36: {76} DarkScreen / {77} RemoveDarkScreen
- 0x38: {78} DisplayConditions
- 0x3D: {7D} ShowGraphic
- 0x41: {18} Effect
- 0x43: {92} InflictStatus
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.