Difference between revisions of "Ability Secondary Data: Default Abilities"
Jump to navigation
Jump to search
(Created page with " 0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - 0x40 - 0x20 - Ranged Weapon 0x10 - Vertical Fixed 0x08 - Vertical Tolerence 0x0...") |
m |
||
Line 7: | Line 7: | ||
0x20 - Ranged Weapon | 0x20 - Ranged Weapon | ||
0x10 - Vertical Fixed | 0x10 - Vertical Fixed | ||
− | 0x08 - Vertical Tolerence | + | - fixes Effect tile vertical range based on the standing height of the caster |
+ | - Also locks targeting tiles to 4 straight lines out from the caster | ||
+ | 0x08 - Vertical Tolerence/Threshold | ||
+ | - fixes the targeting tile vertical range based on the standing height of the caster | ||
0x04 - Weapon Strike | 0x04 - Weapon Strike | ||
0x02 - Auto | 0x02 - Auto |
Revision as of 05:47, 8 March 2021
0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - 0x40 - 0x20 - Ranged Weapon 0x10 - Vertical Fixed
- fixes Effect tile vertical range based on the standing height of the caster - Also locks targeting tiles to 4 straight lines out from the caster
0x08 - Vertical Tolerence/Threshold
- fixes the targeting tile vertical range based on the standing height of the caster
0x04 - Weapon Strike 0x02 - Auto 0x01 - Can't Target Self 0x04: Flags 2 0x80 - Can't Hit Enemies 0x40 - Can't Hit Allies 0x20 - Top-down Targeting (hits higher elevation tiles first) 0x10 - Can't Follow Target 0x08 - Random Fire 0x04 - Linear Attack 0x02 - 3 Directions 0x01 - Can't Hit Caster 0x05: Flags 3 0x80 - Reflectable 0x40 - Math Skill 0x20 - Affected By Silence 0x10 - Can't Mimic 0x08 - Normal Attack? 0x04 - Persevere 0x02 - Quote 0x01 - Animate on Miss 0x06: Flags 4 0x80 - Counter Flood 0x40 - Counter Magic 0x20 - Direct 0x10 - Blade Grasp 0x08 - Requires Sword 0x04 - Requires Materia Blade 0x02 - Evadeable 0x01 - No Targeting 0x07 - Element 0x08 - Formula 0x09 - X 0x0a - Y 0x0b - Inflict Status 0x0c - CT 0x0d - MP Cost