Difference between revisions of "0D Heal (Y)% Hit F(MA+X)%"
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80188f50: 0c062200 jal 0x80188800 # result = [[MA + X]] // Calculate (MA + X)*Faith% | 80188f50: 0c062200 jal 0x80188800 # result = [[MA + X]] // Calculate (MA + X)*Faith% | ||
80188f54: 00000000 nop | 80188f54: 00000000 nop | ||
− | 80188f58: 14400009 bne r2,r0,0x80188f80 # if (result | + | 80188f58: 14400009 bne r2,r0,0x80188f80 # if (result != 0) return; |
80188f5c: 00000000 nop | 80188f5c: 00000000 nop | ||
80188f60: 0c062b37 jal 0x8018acdc # result = [[Apply Status and Check Undead]] | 80188f60: 0c062b37 jal 0x8018acdc # result = [[Apply Status and Check Undead]] |
Revision as of 17:44, 10 March 2021
[0d] 80188f38: 27bdffe8 addiu r29,r29,-0x0018 80188f3c: afbf0010 sw r31,0x0010(r29) 80188f40: 0c061760 jal 0x80185d80 # Store MA and X 80188f44: 00000000 nop 80188f48: 0c0617ff jal 0x80185ffc # Elemental Strengthen 80188f4c: 00000000 nop 80188f50: 0c062200 jal 0x80188800 # result = MA + X // Calculate (MA + X)*Faith% 80188f54: 00000000 nop 80188f58: 14400009 bne r2,r0,0x80188f80 # if (result != 0) return; 80188f5c: 00000000 nop 80188f60: 0c062b37 jal 0x8018acdc # result = Apply Status and Check Undead 80188f64: 00000000 nop 80188f68: 10400005 beq r2,r0,0x80188f80 # if (result == 0) return; 80188f6c: 00000000 nop 80188f70: 0c061989 jal 0x80186624 # Calculate HP% damage 80188f74: 00000000 nop 80188f78: 0c061cd4 jal 0x80187350 # Undead Reversal (Heal = Damage) 80188f7c: 00000000 nop 80188f80: 8fbf0010 lw r31,0x0010(r29) 80188f84: 27bd0018 addiu r29,r29,0x0018 80188f88: 03e00008 jr r31 80188f8c: 00000000 nop