Difference between revisions of "User:Pride"
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Line 2: | Line 2: | ||
8006c3dc - [[Bar Menu Idle Routine|Menu Controller]] | 8006c3dc - [[Bar Menu Idle Routine|Menu Controller]] | ||
+ | 80092208 - [[00092208 - 00092408|Display Fact Name Outer]] | ||
80092434 - [[00092434 - 00092614|Fact Menu Idle (x2E)]] | 80092434 - [[00092434 - 00092614|Fact Menu Idle (x2E)]] | ||
80092618 - [[00092618 - 000928a8|Display Fact Description]] | 80092618 - [[00092618 - 000928a8|Display Fact Description]] | ||
− | 800928ac - [[000928ac - 00092b00|Display Fact Name | + | 800928ac - [[000928ac - 00092b00|Display Fact Name Inner (x2F)]] |
==Comments== | ==Comments== |
Revision as of 22:54, 23 March 2021
Important Fact Routines
8006c3dc - Menu Controller 80092208 - Display Fact Name Outer 80092434 - Fact Menu Idle (x2E) 80092618 - Display Fact Description 800928ac - Display Fact Name Inner (x2F)
Comments
8009e690 is the location of the pointer table for the Menu Controller routine, Facts are called with the routines x2E (80092434 - Fact Menu Idle) and x2F (800928ac - Display Fact Name?). It appears pointers x3A - x3C are empty and available for custom functions if needed.
The way the game processes the next menu is that at the end of the routine a value (ranging from x00 to at least x3c) is stored at 800d4580 + Menu "Depth" * 4. The Menu Controller then uses this value to load the offset from the pointer table.
Data Locations
800d4580 - Next Menu Routine (This pointer is updated by 4 and is loaded as a word, I've seen many routines use 800d4584 as the base offset to store this data.)