Difference between revisions of "1F Dmg ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)"

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(it is impossible to follow some of these pages, so I filled in some more notes)
m (Notes)
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[1f]
+
  00189464: 27bdffe8 addiu r29,r29,0xffe8        
  00189464: 27bdffe8 addiu r29,r29,0xffe8
+
  00189468: afbf0010 sw r31,0x0010(r29)          
  00189468: afbf0010 sw r31,0x0010(r29)
+
  0018946c: 0c06216e jal 0x001885b8                |-->[[Magical_Evade_Calculation|<span style="color:blue">Magic Evasion</span>]] 
  0018946c: 0c06216e jal 0x 001885b8  Magic Evade
+
  00189470: 00000000 nop                          
  00189470: 00000000 nop
+
  00189474: 1440004f bne r2,r0,0x001895b4          #'''If not evaded''' Else Branch to <span style="color:firebrick">'''End'''</span> if evaded
  00189474: 1440004f bne r2,r0,0x 001895b4 Branch if spell fails
+
  00189478: 00000000 nop                               |
  00189478: 00000000 nop
+
  0018947c: 0c061730 jal 0x00185cc0                    |-->[[Base_XA_and_YA_for_MA_%2B_Y_/_2|<span style="color:blue">Base XA and YA for MA + Y / 2</span>]] 
  0018947c: 0c061730 jal 0x 00185cc0              Set (MA + Y) / 2 as Y
+
  00189480: 00000000 nop                               |
  00189480: 00000000 nop
+
  00189484: 0c0617ff jal 0x00185ffc                    |-->[[Elemental_Strengthen|<span style="color:blue">Elemental_Strengthen</span>]] 
  00189484: 0c0617ff jal 0x 00185ffc              Elemental Boost
+
  00189488: 00000000 nop                               |
  00189488: 00000000 nop
+
  0018948c: 0c0621d1 jal 0x188744                      |-->[[Magical_Support/Status/Compat|<span style="color:blue">Magical Support/Status/Compat</span>]] 
  0018948c: 0c0621d1 jal 0x 00188744      Magic XA Modifications
+
  00189490: 00000000 nop                               |
  00189490: 00000000 nop
+
  00189494: 0c0621df jal 0x0018877c                    |-->[[Elemental_XA_*_YA|<span style="color:blue">Elemental XA*YA</span>]] 
  00189494: 0c0621df jal 0x 0018877c      Magic Damage Calculation
+
  00189498: 00000000 nop                               |
  00189498: 00000000 nop
+
  0018949c: 14400045 bne r2,r0,0x001895b4              #'''If not nullified''' Else branch to <span style="color:firebrick">'''End'''</span> (r2 = 1 si hit = 0 from Elemental XA*YA)
  0018949c: 14400045 bne r2,r0,0x 001895b4 branch if magic damage is 0
+
  001894a0: 00000000 nop                                   |
  001894a0: 00000000 nop
+
  001894a4: 3c028019 lui r2,0x8019                         |
  001894a4: 3c028019 lui r2,0x8019
+
  001894a8: 8c422d94 lw r2,0x2d94(r2)                     |<span style="color:limegreen">r2 = attacker data pointer</span>
  001894a8: 8c422d94 lw r2,0x2d94(r2) load attacker data pointer
+
  001894ac: 00000000 nop                                   |
  001894ac: 00000000 nop
+
  001894b0: 9042005c lbu r2,0x005c(r2)                     |<span style="color:limegreen">r2 = 5th set of attacker current statuses</span>
  001894b0: 9042005c lbu r2,0x005c(r2) Load 5th set of current statuses
+
  001894b4: 00000000 nop                                   |
  001894b4: 00000000 nop
+
  001894b8: 30420080 andi r2,r2,0x0080                     |r2 = 0x80 if attacker has faith/Else 0x00
  001894b8: 30420080 andi r2,r2,0x0080 Should be 40 (checks for faith)
+
  001894bc: 10400003 beq r2,r0,0x001894cc                  #'''If Attacker has faith '''
  001894bc: 10400003 beq r2,r0,0x 001894cc branches if attacker does not have faith
+
  001894c0: 00000000 nop                                       |
  001894c0: 00000000 nop
+
  001894c4: 3c018019 lui r1,0x8019                             |
  001894c4: 3c018019 lui r1,0x8019
+
  001894c8: a02038d3 sb r0,0x38d3(r1)                         |<span style="color:darkviolet">Set attacker effective faith to 0</span>
  001894c8: a02038d3 sb r0,0x38d3(r1)         Faith sets your faith to 0. (Bug)
+
  001894cc: 3c028019 lui r2,0x8019                             |
  001894cc: 3c028019 lui r2,0x8019
+
  001894d0: 8c422d94 lw r2,0x2d94(r2)                     |<span style="color:limegreen">r2 =  attacker data pointer</span>
  001894d0: 8c422d94 lw r2,0x2d94(r2)           load attacker data pointer
+
  001894d4: 00000000 nop                                   |
  001894d4: 00000000 nop
+
  001894d8: 9042005c lbu r2,0x005c(r2)                     |<span style="color:limegreen">r2 =  5th set of attacker current statuses</span>
  001894d8: 9042005c lbu r2,0x005c(r2) load 5th set of current statuses
+
  001894dc: 00000000 nop                                   |
  001894dc: 00000000 nop
+
  001894e0: 30420040 andi r2,r2,0x0040                     |r2 = 0x40 if attacker has innocent
  001894e0: 30420040 andi r2,r2,0x0040 Should be 80 (checks for innocent)
+
  001894e4: 10400003 beq r2,r0,0x001894f4                  #'''If attacker has innoncent'''
  001894e4: 10400003 beq r2,r0,0x 001894f4 branches if attacker doesn't have innocent
+
  001894e8: 34020064 ori r2,r0,0x0064                         |r2 = 100
  001894e8: 34020064 ori r2,r0,0x0064 r2 = 100
+
  001894ec: 3c018019 lui r1,0x8019                             |
  001894ec: 3c018019 lui r1,0x8019
+
  001894f0: a02238d3 sb r2,0x38d3(r1)                         |<span style="color:darkviolet">Set attacker effective faith to 100</span>
  001894f0: a02238d3 sb r2,0x38d3(r1)         Innocent sets attacker's faith to 100. (Bug)
+
  001894f4: 3c028019 lui r2,0x8019                             |
  001894f4: 3c028019 lui r2,0x8019
+
  001894f8: 8c422d98 lw r2,0x2d98(r2)                     |<span style="color:limegreen">r2 =  target data pointer</span>
  001894f8: 8c422d98 lw r2,0x2d98(r2) load target data pointer
+
  001894fc: 00000000 nop                                   |
  001894fc: 00000000 nop
+
  00189500: 9042005c lbu r2,0x005c(r2)                     |<span style="color:limegreen">r2 =  target 5th set of current statuses</span>
  00189500: 9042005c lbu r2,0x005c(r2) load 5th set of current statuses
+
  00189504: 00000000 nop                                   |
  00189504: 00000000 nop
+
  00189508: 30420080 andi r2,r2,0x0080                     |r2 = 0x80 if target has faith
  00189508: 30420080 andi r2,r2,0x0080 Should be 40 (checks for faith)
+
  0018950c: 10400003 beq r2,r0,0x0018951c                  #'''If target has faith'''
  0018950c: 10400003 beq r2,r0,0x 0018951c branches if target doesn't have faith
+
  00189510: 00000000 nop                                       |
  00189510: 00000000 nop
+
  00189514: 3c018019 lui r1,0x8019                             |
  00189514: 3c018019 lui r1,0x8019
+
  00189518: a02038d2 sb r0,0x38d2(r1)                         |<span style="color:darkviolet">Store target effective faith = 0</span>
  00189518: a02038d2 sb r0,0x38d2(r1)         Faith sets enemy faith to 0. (Bug)
+
  0018951c: 3c028019 lui r2,0x8019                             |
  0018951c: 3c028019 lui r2,0x8019
+
  00189520: 8c422d98 lw r2,0x2d98(r2)                     |<span style="color:limegreen">r2 = target data pointer</span>
  00189520: 8c422d98 lw r2,0x2d98(r2) target data
+
  00189524: 00000000 nop                                   |
  00189524: 00000000 nop
+
  00189528: 9042005c lbu r2,0x005c(r2)                     |<span style="color:limegreen">r2 = target 5th set of current statuses</span>
  00189528: 9042005c lbu r2,0x005c(r2) 5th statuses
+
  0018952c: 00000000 nop                                   |
  0018952c: 00000000 nop
+
  00189530: 30420040 andi r2,r2,0x0040                     |r2 = 0x40 if target has innocent
  00189530: 30420040 andi r2,r2,0x0040 Should be 80 (innocent)
+
  00189534: 10400004 beq r2,r0,0x189548                    #'''If target has innoncent'''
  00189534: 10400004 beq r2,r0,0x 00189548 branch if not innocent
+
  00189538: 34030064 ori r3,r0,0x0064                     |r3 = 100
  00189538: 34030064 ori r3,r0,0x0064 r3 = 100
+
  0018953c: 34020064 ori r2,r0,0x0064                         |r2 = 100
  0018953c: 34020064 ori r2,r0,0x0064 r2 = 100
+
  00189540: 3c018019 lui r1,0x8019                             |
  00189540: 3c018019 lui r1,0x8019
+
  00189544: a02238d2 sb r2,0x38d2(r1)                         |<span style="color:darkviolet">Store target effective faith = 100</span>
  00189544: a02238d2 sb r2,0x38d2(r1)         Innocent sets enemy faith to 100.  (Bug)
+
  00189548: 3c058019 lui r5,0x8019                             |
  00189548: 3c058019 lui r5,0x8019               If no one has status...begin here.
+
  0018954c: 8ca52d90 lw r5,0x2d90(r5)                     |<span style="color:limegreen">r5 = Target current action data pointer</span>
  0018954c: 8ca52d90 lw r5,0x2d90(r5) loads Target current action
+
  00189550: 3c028019 lui r2,0x8019                         |
  00189550: 3c028019 lui r2,0x8019
+
  00189554: 904238d2 lbu r2,0x38d2(r2)                     |<span style="color:limegreen">r2 = Target effective faith</span>
  00189554: 904238d2 lbu r2,0x38d2(r2) loads effective target faith
+
  00189558: 84a40004 lh r4,0x0004(r5)                     |<span style="color:limegreen">r4 = TCA HP Dmg</span>
  00189558: 84a40004 lh r4,0x0004(r5) loads Y
+
  0018955c: 00621023 subu r2,r3,r2                         |r2 = 100 - Target faith
  0018955c: 00621023 subu r2,r3,r2 r2 = 100 - TarF
+
  00189560: 00820018 mult r4,r2                           |TCA HP Dmg * (100 - Target Faith)
  00189560: 0082 0018 mult r4,r2 Y = (100-TarF)*(MA+Y)*MA/2
+
  00189564: 3c028019 lui r2,0x8019                         |
  00189564: 3c028019 lui r2,0x8019
+
  00189568: 904238d3 lbu r2,0x38d3(r2)                     |<span style="color:limegreen">r2 = Effective attacker faith</span>
  00189568: 904238d3 lbu r2,0x38d3(r2) loads effective attacker faith
+
  0018956c: 00002012 mflo r4                               |r4 = TCA HP Dmg * (100 - Target Faith)
  0018956c: 00002012 mflo r4 r4 = Y
+
  00189570: 00621823 subu r3,r3,r2                         |r3 = 100 - Att. Faith
  00189570: 00621823 subu r3,r3,r2 r3 = 100 - CasF
+
  00189574: 00000000 nop                                   |
  00189574: 00000000 nop
+
  00189578: 00830018 mult r4,r3                           |
  00189578: 0083 0018 mult r4,r3         Y = ((100-CasF)*(100-TarF)*(MA+Y)*MA/2)
+
0018957c: 00001812 mflo r3                              |r3 = HP Dmg * (100 - Tar Faith) * (100 - Att faith)
0018957c: 00 001812 mflo r3            r3 = Y
+
  00189580: 3c0268db lui r2,0x68db                         |
  00189580: 3c0268db lui r2,0x68db
+
  00189584: 34428bad ori r2,r2,0x8bad                     |r2 = 0,4096*2^32
  00189584: 34428bad ori r2,r2,0x8bad r2 = 4096/10000
+
  00189588: 00620018 mult r3,r2                           |
  00189588: 0062 0018 mult r3,r2
+
  0018958c: 00031fc3 sra r3,r3,0x1f                       |r3 = r3/2^31
  0018958c: 00031fc3 sra r3,r3,0x1f -
+
  00189590: 00001010 mfhi r2                               |r2 = HP Dmg * (100 - Tar Faith) * (100 - Att faith) *4096/10000
  00189590: 00001010 mfhi r2 r2 = Y = 4096Y/10000
+
  00189594: 00021303 sra r2,r2,0x0c                       |r2 = r2/4096 ( = HP Dmg * (100 - Tar Faith) * (100 - Att faith)/10000
  00189594: 00021303 sra r2,r2,0x0c Y = (4096Y/10000)/4096 = Y/10000 (100^2 = 10000, so this makes sure the damage isn't too high from the faith multiplier)
+
  00189598: 00431023 subu r2,r2,r3                         |rounding stuff
  00189598: 00431023 subu r2,r2,r3 -
+
  0018959c: 0c0621c7 jal 0x0018871c                        |-->[[Elemental_Absorb_and_status_roll|<span style="color:blue">Elemental Absorb and status roll</span>]]
  0018959c: 0c0621c7 jal 0x 0018871c          [[Elemental Absorb and status roll]]
+
  001895a0: a4a20004 sh r2,0x0004(r5)                     |<span style="color:darkviolet">Store Target current action HP Dmg</span>
  001895a0: a4a20004 sh r2,0x0004(r5)       Final Damage
+
  001895a4: 14400003 bne r2,r0,0x001895b4                  #'''If Proc succeed'''
  001895a4: 14400003 bne r2,r0,0x 001895b4 Branches if [[Conditional Status Proc Roll (19%)]] succeeds
+
  001895a8: 00000000 nop                                       |
  001895a8: 00000000 nop
+
  001895ac: 0c061fad jal 0x00187eb4                            |-->[[Apply_status_(to_action)_-_(Preserve_hit_status,_evade_type,_hit_%25)|<span style="color:blue">Apply status (to action)</span>]] 
  001895ac: 0c061fad jal 0x 00187eb4            Status Calculation
+
  001895b0: 00000000 nop                                       |
  001895b0: 00000000 nop
+
  001895b4: 8fbf0010 lw r31,0x0010(r29)          
  001895b4: 8fbf0010 lw r31,0x0010(r29)
+
  001895b8: 27bd0018 addiu r29,r29,0x0018         
  001895b8: 27bd 0018 addiu r29,r29,0x 0018
+
  001895bc: 03e00008 jr r31                      
  001895bc: 03e00008 jr r31
 
 
  001895c0: 00000000 nop
 
  001895c0: 00000000 nop

Revision as of 21:02, 24 August 2021

00189464: 27bdffe8 addiu r29,r29,0xffe8          
00189468: afbf0010 sw r31,0x0010(r29)            
0018946c: 0c06216e jal 0x001885b8                |-->Magic Evasion  
00189470: 00000000 nop                           
00189474: 1440004f bne r2,r0,0x001895b4          #If not evaded Else Branch to End if evaded
00189478: 00000000 nop                               |
0018947c: 0c061730 jal 0x00185cc0                    |-->Base XA and YA for MA + Y / 2  
00189480: 00000000 nop                               |
00189484: 0c0617ff jal 0x00185ffc                    |-->Elemental_Strengthen  
00189488: 00000000 nop                               |
0018948c: 0c0621d1 jal 0x188744                      |-->Magical Support/Status/Compat  
00189490: 00000000 nop                               |
00189494: 0c0621df jal 0x0018877c                    |-->Elemental XA*YA  
00189498: 00000000 nop                               |
0018949c: 14400045 bne r2,r0,0x001895b4              #If not nullified Else branch to End (r2 = 1 si hit = 0 from Elemental XA*YA)
001894a0: 00000000 nop                                   |
001894a4: 3c028019 lui r2,0x8019                         |
001894a8: 8c422d94 lw r2,0x2d94(r2)                      |r2 = attacker data pointer
001894ac: 00000000 nop                                   |
001894b0: 9042005c lbu r2,0x005c(r2)                     |r2 = 5th set of attacker current statuses
001894b4: 00000000 nop                                   |
001894b8: 30420080 andi r2,r2,0x0080                     |r2 = 0x80 if attacker has faith/Else 0x00
001894bc: 10400003 beq r2,r0,0x001894cc                  #If Attacker has faith 
001894c0: 00000000 nop                                       |
001894c4: 3c018019 lui r1,0x8019                             |
001894c8: a02038d3 sb r0,0x38d3(r1)                          |Set attacker effective faith to 0
001894cc: 3c028019 lui r2,0x8019                             |
001894d0: 8c422d94 lw r2,0x2d94(r2)                      |r2 =  attacker data pointer
001894d4: 00000000 nop                                   |
001894d8: 9042005c lbu r2,0x005c(r2)                     |r2 =  5th set of attacker current statuses
001894dc: 00000000 nop                                   |
001894e0: 30420040 andi r2,r2,0x0040                     |r2 = 0x40 if attacker has innocent
001894e4: 10400003 beq r2,r0,0x001894f4                  #If attacker has innoncent
001894e8: 34020064 ori r2,r0,0x0064                          |r2 = 100
001894ec: 3c018019 lui r1,0x8019                             |
001894f0: a02238d3 sb r2,0x38d3(r1)                          |Set attacker effective faith to 100
001894f4: 3c028019 lui r2,0x8019                             |
001894f8: 8c422d98 lw r2,0x2d98(r2)                      |r2 =  target data pointer
001894fc: 00000000 nop                                   |
00189500: 9042005c lbu r2,0x005c(r2)                     |r2 =  target 5th set of current statuses
00189504: 00000000 nop                                   |
00189508: 30420080 andi r2,r2,0x0080                     |r2 = 0x80 if target has faith
0018950c: 10400003 beq r2,r0,0x0018951c                  #If target has faith
00189510: 00000000 nop                                       |
00189514: 3c018019 lui r1,0x8019                             |
00189518: a02038d2 sb r0,0x38d2(r1)                          |Store target effective faith = 0
0018951c: 3c028019 lui r2,0x8019                             |
00189520: 8c422d98 lw r2,0x2d98(r2)                      |r2 = target data pointer
00189524: 00000000 nop                                   |
00189528: 9042005c lbu r2,0x005c(r2)                     |r2 = target 5th set of current statuses
0018952c: 00000000 nop                                   |
00189530: 30420040 andi r2,r2,0x0040                     |r2 = 0x40 if target has innocent
00189534: 10400004 beq r2,r0,0x189548                    #If target has innoncent
00189538: 34030064 ori r3,r0,0x0064                      |r3 = 100
0018953c: 34020064 ori r2,r0,0x0064                          |r2 = 100
00189540: 3c018019 lui r1,0x8019                             |
00189544: a02238d2 sb r2,0x38d2(r1)                          |Store target effective faith = 100
00189548: 3c058019 lui r5,0x8019                             |
0018954c: 8ca52d90 lw r5,0x2d90(r5)                      |r5 = Target current action data pointer
00189550: 3c028019 lui r2,0x8019                         |
00189554: 904238d2 lbu r2,0x38d2(r2)                     |r2 = Target effective faith
00189558: 84a40004 lh r4,0x0004(r5)                      |r4 = TCA HP Dmg
0018955c: 00621023 subu r2,r3,r2                         |r2 = 100 - Target faith
00189560: 00820018 mult  r4,r2                           |TCA HP Dmg * (100 - Target Faith)
00189564: 3c028019 lui r2,0x8019                         |
00189568: 904238d3 lbu r2,0x38d3(r2)                     |r2 = Effective attacker faith
0018956c: 00002012 mflo r4                               |r4 =  TCA HP Dmg * (100 - Target Faith)
00189570: 00621823 subu r3,r3,r2                         |r3 = 100 - Att. Faith
00189574: 00000000 nop                                   |
00189578: 00830018 mult r4,r3                            |
0018957c: 00001812 mflo r3                               |r3 = HP Dmg * (100 - Tar Faith) * (100 - Att faith)
00189580: 3c0268db lui r2,0x68db                         |
00189584: 34428bad ori r2,r2,0x8bad                      |r2 = 0,4096*2^32
00189588: 00620018 mult r3,r2                            |
0018958c: 00031fc3 sra r3,r3,0x1f                        |r3 = r3/2^31 
00189590: 00001010 mfhi r2                               |r2 = HP Dmg * (100 - Tar Faith) * (100 - Att faith) *4096/10000
00189594: 00021303 sra r2,r2,0x0c                        |r2 = r2/4096  ( = HP Dmg * (100 - Tar Faith) * (100 - Att faith)/10000
00189598: 00431023 subu r2,r2,r3                         |rounding stuff
0018959c: 0c0621c7 jal 0x0018871c                        |-->Elemental Absorb and status roll  
001895a0: a4a20004 sh r2,0x0004(r5)                      |Store Target current action HP Dmg
001895a4: 14400003 bne r2,r0,0x001895b4                  #If Proc succeed
001895a8: 00000000 nop                                       |
001895ac: 0c061fad jal 0x00187eb4                            |-->Apply status (to action)  
001895b0: 00000000 nop                                       |
001895b4: 8fbf0010 lw r31,0x0010(r29)            
001895b8: 27bd0018 addiu r29,r29,0x0018          
001895bc: 03e00008 jr r31                        
001895c0: 00000000 nop