Difference between revisions of "Battle Stats"
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m (→Stats list) |
m (Added note to x0183.) |
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Line 985: | Line 985: | ||
*0x0183 | *0x0183 | ||
**0x01 = ??? | **0x01 = ??? | ||
+ | **0x80 = Deactivates the unit when saved to formation, as if it had been crystallized or dismissed. | ||
**0xFF = Prevent saving to formation (set during loading screens and ChangeMap) | **0xFF = Prevent saving to formation (set during loading screens and ChangeMap) | ||
*0x0184 Equipped Booleans | *0x0184 Equipped Booleans |
Revision as of 04:57, 14 September 2021
After determining where to load stats depending on the unit's ID in battle, the game loads the information with this list.
Note: If changing a unit's stats manually with event commands, often the unit will need to be Removed and Added back in to finalize the changes.
Units Stats Tables (Battle)
- ENTD slot #1 : 0x801908CC
- ENTD slot #2 : 0x80190A8C
- ENTD slot #3 : 0x80190C4C
- ENTD slot #4 : 0x80190E0C
- ENTD slot #5 : 0x80190FCC
- ENTD slot #6 : 0x8019118C
- ENTD slot #7 : 0x8019134C
- ENTD slot #8 : 0x8019150C
- ENTD slot #9 : 0x801916CC
- ENTD slot #10 : 0x8019188C
- ENTD slot #11 : 0x80191A4C
- ENTD slot #12 : 0x80191C0C
- ENTD slot #13 : 0x80191DCC
- ENTD slot #14 : 0x80191F8C
- ENTD slot #15 : 0x8019214C
- ENTD slot #16 : 0x8019230C
- Player unit #1 : 0x801924CC
- Player unit #2 : 0x8019268C
- Player unit #3 : 0x8019284C
- Player unit #4 : 0x80192A0C
- Player unit #5 : 0x80192BCC
Learn more about Player Unit Order
Stats list
- 0x0000 Character Identity
- 0x80 Generic Male
- 0x81 Generic Female
- 0x82 Monster
- 0xXX Special Character With Base Job XX
- 0x0001 0xFF Unit doesn't exist
- This value needs to match the unit's ENTD slot or else several things won't function properly.
- Normally set properly on AddUnit, but may need to be manually set to get AddUnit to work if something (like their X/Y coordinate) was invalid.
- This value needs to match the unit's ENTD slot or else several things won't function properly.
- 0x0002 Unit index on Formation screen(?)
- 0x0003 Current Job
- 0x0004 Palette
- 0x0 Default
- 0x1 Hokuten
- 0x2 Nanten
- 0x3 Death Corps
- 0x4 Glabados Church
- 0x5 shadows
- 0x0005 (copied by 0x01BA)=
- 0x80 - Always Present
- 0x40 - Randomly Present
- 0x20 - Team Bit 1. 0x20 and 0x10 is Light Blue. 0x20 is Green.
- 0x10 - Team Bit 2. 0x10 is Red. If neither bit, team is Blue.
- 0x08 - Control
- 0x04 - Immortal (also immune to knockback, poach, malboro, etc.)
- 0x02 (if both 01 and 02, then immune to knockback, and Game Over if this unit permanently dies)
- 0x01
- 0x0006=
- 0x80 Male
- 0x40 Female
- 0x20 Monster
- 0x10 Join After Event
- 0x08 Load Formation
- 0x04 ??? Stats
- 0x02
- 0x01 Save Formation
- 0x0007 Death Counter (3 for living units, unit becomes crystal/chest at zero)
- 0x0009=
- 0xF0 =
- 0xE0 =
- 0xD0 =
- 0xC0 = Serpentarius (neutral to all signs)
- 0xB0 = Pisces
- 0xA0 = Aquarius
- 0x90 = Capricorn
- 0x80 = Sagittarius
- 0x70 = Scorpio
- 0x60 = Libra
- 0x50 = Virgo
- 0x40 = Leo
- 0x30 = Cancer
- 0x20 = Gemini
- 0x10 = Taurus
- 0x00 = Aries
- 0x000A Innate Ability #1
- 0x000C Innate Ability #2
- 0x000E Innate Ability #3
- 0x0010 Innate Ability #4
- 0x0012 Primary Skillset
- 0x0013 Secondary Skillset
- 0x0014 Reaction Ability
- 0x0016 Support Ability
- 0x0018 Movement Abilty
- 0x001A Head
- 0x001B Body
- 0x001C Accessory
- 0x001D Right Hand Weapon
- 0x001E Right Hand Shield
- 0x001F Left Hand Weapon
- 0x0020 Left Hand Shield
- 0x0021 Experience
- 0x0022 Level
- 0x0023 Original Brave
- 0x0024 Brave
- 0x0025 Original Faith
- 0x0026 Faith
- 0x0027 CT
- 0x0028 HP
- At the start of a battle, this value is overwritten by the corresponding value stored from 0x8019FD7A-0x8019FDA3
- 0x002A Max HP
- 0x002C MP
- 0x002E Max MP
- 0x0030 Original PA (will recalculate from this level after something like a level up, does not persist after battle)
- 0x0031 Original MA (^^)
- 0x0032 Original SP (^^)
- 0x0033 PA bonus from equipment
- 0x0034 MA bonus from equipment
- 0x0035 SP bonus from equipment
- 0x0036 Current PA (temporary, reverts upon something like a level up)
- 0x0037 Current MA (^^)
- 0x0038 Current SP (^^)
- 0x0039 CT
- 0x003A Move
- 0x003B Jump
- 0x003C Displayed Right-Hand WP
- 0x003D Displayed Left-Hand WP
- 0x003E Displayed Right-Hand W-EV
- 0x003F Displayed Left-Hand W-EV
- 0x0040 A-EV (physical)
- 0x0041 LH S-EV (physical)
- 0x0042 RH S-EV (physical)
- 0x0043 C-EV
- 0x0044 A-EV (magical)
- 0x0045 LH S-EV (magical)
- 0x0046 RH S-EV (magical)
- 0x0047 X Coordinate
- 0x0048 Y Coordinate
- 0x0049
- 0x80 Higher Elevation
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x03 Facing East
- 0x02 Facing North
- 0x01 Facing West
- 0x00 Facing South
- 0x0049
- Equip Bytes (?)
- 0x004A
- 0x80 (nothing)
- 0x40 Dagger
- 0x20 Ninja Sword
- 0x10 Sword
- 0x08 Knight Sword
- 0x04 Katana
- 0x02 Axe
- 0x01 Rod
- 0x004B
- 0x80 Staff
- 0x40 Flail
- 0x20 Gun
- 0x10 Crossbow
- 0x08 Longbow
- 0x04 Harp
- 0x02 Book
- 0x01 Spear
- 0x004C
- 0x80 Stick
- 0x40 Bag
- 0x20 Carpet
- 0x10 Shield
- 0x08 Helmet
- 0x04 Hat
- 0x02 Ribbon
- 0x01 Armor
- 0x004D
- 0x80 Clothes
- 0x40 Robe
- 0x20 Shoes
- 0x10 Armguard
- 0x08 Ring
- 0x04 Armlet
- 0x02 Cloak
- 0x01 Perfume
- 0x004A
- Auto-Status(as the normal statuses below)
- 0x004E
- 0x004F
- 0x0050
- 0x0051
- 0x0052
- Status Immunity (as the normal statuses below)
- 0x0053
- 0x0054
- 0x0055
- 0x0056
- 0x0057
- Statuses (If editing status effects manually, make sure the changes match at 0x01BB-0x01BE).
- 0x0058
- 0x80
- 0x40 Crystal
- 0x20 Dead
- 0x10 Undead
- 0x08 Charging
- 0x04 Jump
- 0x02 Defending
- 0x01 Performing
- 0x0059
- 0x80 Petrify
- 0x40 Invite
- 0x20 Darkness
- 0x10 Confusion
- 0x08 Silence
- 0x04 Blood Suck
- 0x02 Cursed
- 0x01 Treasure
- 0x005A
- 0x80 Oil
- 0x40 Float
- 0x20 Reraise
- 0x10 Transparent
- 0x08 Berserk
- 0x04 Chicken
- 0x02 Frog
- 0x01 Critical
- 0x005B
- 0x80 Poison
- 0x40 Regen
- 0x20 Protect
- 0x10 Shell
- 0x08 Haste
- 0x04 Slow
- 0x02 Stop
- 0x01 Wall
- 0x005C
- 0x80 Faith
- 0x40 Innocent
- 0x20 Charm
- 0x10 Sleep
- 0x08 Don't Move
- 0x04 Don't Act
- 0x02 Reflect
- 0x01 Death Sentence
- 0x005D Poison CT
- 0x005E Regen CT
- 0x005F Protect CT
- 0x0060 Shell CT
- 0x0061 Haste CT
- 0x0062 Slow CT
- 0x0063 Stop CT
- 0x0064 Wall CT
- 0x0065 Faith CT
- 0x0066 Innocent CT
- 0x0067 Charm CT
- 0x0068 Sleep CT
- 0x0069 Don't Move CT
- 0x006A Don't Act CT
- 0x006B Reflect CT
- 0x006C Death Sentence CT
- 0x0058
- 0x006D Elemental Absorb
- 0x006E Elemental Cancel
- 0x006F Elemental Half
- 0x0070 Elemental Weak
- 0x0071 Elemental Strengthen
- 0x0072 Raw HP
- 0x0075 Raw MP
- 0x0078 Raw SP (no in battle effect, raises stats after battle)
- 0x007B Raw PA (^^)
- 0x007E Raw MA (^^)
- 0x0081 HPC
- 0x0082 HPM
- 0x0083 MPC
- 0x0084 MPM
- 0x0085 SPC
- 0x0086 SPM
- 0x0087 PAC
- 0x0088 PAM
- 0x0089 MAC
- 0x008A MAM
- Reaction abilities
- 0x008B:
- 0x80 = A Save
- 0x40 = MA Save
- 0x20 = Speed Save
- 0x10 = Sunken State
- 0x08 = Caution
- 0x04 = Dragon Spirit
- 0x02 = Regenerator
- 0x01 = Brave Up
- 0x008C:
- 0x80 = Face Up
- 0x40 = HP Restore
- 0x20 = MP Restore
- 0x10 = Critical Quick
- 0x08 = Meatbone Slash
- 0x04 = Counter Magic
- 0x02 = Counter Tackle
- 0x01 = Counter Flood
- 0x008D:
- 0x80 = Absorb Used MP
- 0x40 = Gilgame Heart
- 0x20 = Reflect
- 0x10 = Auto Potion
- 0x08 = Counter
- 0x04 =
- 0x02 = Distribute
- 0x01 = MP Switch
- 0x008E:
- 0x80 = Damage Split
- 0x40 = Weapon Guard
- 0x20 = Finger Guard
- 0x10 = Abandon
- 0x08 = Catch
- 0x04 = Blade Grasp
- 0x02 = Arrow Guard
- 0x01 = Hamedo
- 0x008B:
- Support abilities
- 0x008F:
- 0x80 = Equip Armor
- 0x40 = Equip Shield
- 0x20 = Equip Sword
- 0x10 = Equip Katana
- 0x08 = Equip Crossbow
- 0x04 = Equip Spear
- 0x02 = Equip Axe
- 0x01 = Equip Gun
- 0x0090:
- 0x80 = Half of MP
- 0x40 = Gained JP-UP
- 0x20 = Gained EXP-UP
- 0x10 = Attack Up
- 0x08 = Defense Up
- 0x04 = Magic Attack Up
- 0x02 = Magic Defense Up
- 0x01 = Concentrate
- 0x0091:
- 0x80 = Train
- 0x40 = Secret Hunt
- 0x20 = Martial Arts
- 0x10 = Monster Talk
- 0x08 = Throw Item
- 0x04 = Maintenance
- 0x02 = Two Hands
- 0x01 = Two Swords
- 0x0092:
- 0x80 = Monster Skill
- 0x40 = Defend
- 0x20 = Equip Change
- 0x10 =
- 0x08 = Short Charge
- 0x04 = Non-charge
- 0x02 =
- 0x01 =
- 0x008F:
- Movement abilities
- 0x0093:
- 0x80 = Move +1
- 0x40 = Move +2
- 0x20 = Move +3
- 0x10 = Jump +1
- 0x08 = Jump +2
- 0x04 = Jump +3
- 0x02 = Ignore Height
- 0x01 = Move-HP Up
- 0x0094:
- 0x80 = Move-MP Up
- 0x40 = Move-Get Exp
- 0x20 = Move-Get Jp
- 0x10 = Cannot enter water
- 0x08 = Teleport
- 0x04 = Teleport 2
- 0x02 = Any Weather
- 0x01 = Any Ground
- 0x0095:
- 0x80 = Move in Water (yes, this should be named Walk on Water)
- 0x40 = Walk on Water (yes, this should be named Move in Water)
- 0x20 = Move on Lava
- 0x10 = Move Underwater
- 0x08 = Float
- 0x04 = Fly
- 0x02 = Silent Walk
- 0x01 = Move-Find Item
- 0x0093:
- 0x0096 Unlocked Jobs 1-8
- 0x0097 Unlocked Jobs 9-16
- 0x0098 Unlocked Jobs 17-20
- Learned abilities
- 0x0099 Base Action Abilities 1-8
- 0x80 Accumulate / Stasis Sword
- 0x40 Dash / Split Punch
- 0x20 Throw Stone / Crus Punch
- 0x10 Heal / Lightning Stab
- 0x08 Yell / Holy Explosion
- 0x04 Wish
- 0x02 Cheer Up
- 0x01 Scream
- 0x009A Base Action Abilities 7-16
- 0x80 Ultima
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x009B Base R/S/M 1-6
- 0x80 Counter Tackle
- 0x40 Equip Axe
- 0x20 Monster Skill
- 0x10 Defend
- 0x08 Gained JP UP
- 0x04 Move +1
- 0x02
- 0x01
- 0x009C Chemist Action Abilities 1-8
- 0x80 Potion
- 0x40 Hi-Potion
- 0x20 X-Potion
- 0x10 Ether
- 0x08 Hi-Ether
- 0x04 Elixier
- 0x02 Antidote
- 0x01 Eye Drop
- 0x009D Chemist Action Abilities 7-16
- 0x80 Echo Grass
- 0x40 Maiden's Kiss
- 0x20 Soft
- 0x10 Holy Water
- 0x08 Remedy
- 0x04 Phoenix Down
- 0x02
- 0x01
- 0x009E Chemist R/S/M 1-6
- 0x80 Auto Potion
- 0x40 Throw Item
- 0x20 Maintenance
- 0x10 Equip Change
- 0x08 Move-Find Item
- 0x04
- 0x02
- 0x01
- 0x009F Knight Action Abilities 1-8
- 0x80 Head Break
- 0x40 Armor Break
- 0x20 Shield Break
- 0x10 Weapon Break
- 0x08 Magic Break
- 0x04 Speed Break
- 0x02 Power Break
- 0x01 Mind Break
- 0x00A0 Knight Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00A1 Knight R/S/M 1-6
- 0x80 Weapon Guard
- 0x40 Equip Armor
- 0x20 Equip Shield
- 0x10 Equip Sword
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00A2 Archer Action Abilities 1-8
- 0x80 Charge +1
- 0x40 Charge +2
- 0x20 Charge +3
- 0x10 Charge +4
- 0x08 Charge +5
- 0x04 Charge +7
- 0x02 Charge +10
- 0x01 Charge +20
- 0x00A3 Archer Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00A4 Archer R/S/M 1-6
- 0x80 Speed Save
- 0x40 Arrow Guard
- 0x20 Equip Crossbow
- 0x10 Concentrate
- 0x08 Jump +1
- 0x04
- 0x02
- 0x01
- 0x00A5 Monk Action Abilities 1-8
- 0x80 Spin Fist
- 0x40 Repeating Fist
- 0x20 Wave Fist
- 0x10 Earth Slash
- 0x08 Secret Fist
- 0x04 Stigma Magic
- 0x02 Chakra
- 0x01 Revive
- 0x00A6 Monk Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00A7 Monk R/S/M 1-6
- 0x80 HP Restore
- 0x40 Counter
- 0x20 Hamedo
- 0x10 Martial Arts
- 0x08 Move-HP Up
- 0x04
- 0x02
- 0x01
- 0x00A8 Priest Action Abilities 1-8
- 0x80 Cure
- 0x40 Cure 2
- 0x20 Cure 3
- 0x10 Cure 4
- 0x08 Raise
- 0x04 Raise 2
- 0x02 Reraise
- 0x01 Regen
- 0x00A9 Priest Action Abilities 7-16
- 0x80 Protect
- 0x40 Protect 2
- 0x20 Shell
- 0x10 Shell 2
- 0x08 Wall
- 0x04 Esuna
- 0x02 Holy
- 0x01
- 0x00AA Priest R/S/M 1-6
- 0x80
- 0x40 Regenerator
- 0x20 Magic DefendUP
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00AB Wizard Action Abilities 1-8
- 0x80 Fire
- 0x40 Fire 2
- 0x20 Fire 3
- 0x10 Fire 4
- 0x08 Bolt
- 0x04 Bolt 2
- 0x02 Bolt 3
- 0x01 Bolt 4
- 0x00AC Wizard Action Abilities 7-16
- 0x80 Ice
- 0x40 Ice 2
- 0x20 Ice 3
- 0x10 Ice 4
- 0x08 Poison
- 0x04 Frog
- 0x02 Death
- 0x01 Flare
- 0x00AD Wizard R/S/M 1-6
- 0x80 Counter Magic
- 0x40 Magic AttackUP
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00AE Time Mage Action Abilities 1-8
- 0x80 Haste
- 0x40 Haste 2
- 0x20 Slow
- 0x10 Slow 2
- 0x08 Stop
- 0x04 Don't Move
- 0x02 Float
- 0x01 Reflect
- 0x00AF Time Mage Action Abilities 7-16
- 0x80 Quick
- 0x40 Demi
- 0x20 Demi 2
- 0x10 Meteor
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00B0 Time Mage R/S/M 1-6
- 0x80 Critical Quick
- 0x40 MP Switch
- 0x20 Short Charge
- 0x10 Teleport
- 0x08 Float
- 0x04
- 0x02
- 0x01
- 0x00B1 Summoner Action Abilities 1-8
- 0x80 Moogle
- 0x40 Shiva
- 0x20 Ramuh
- 0x10 Ifrit
- 0x08 Titan
- 0x04 Golem
- 0x02 Carbunkle
- 0x01 Bahamut
- 0x00B2 Summoner Action Abilities 7-16
- 0x80 Odin
- 0x40 Leviathan
- 0x20 Salamander
- 0x10 Silf
- 0x08 Fairy
- 0x04 Lich
- 0x02 Cyclops
- 0x01 Zodiac
- 0x00B3 Summoner R/S/M 1-6
- 0x80 MP Restore
- 0x40 Half of MP
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00B4 Thief Action Abilities 1-8
- 0x80 Gil Taking
- 0x40 Steal Heart
- 0x20 Steal Helmet
- 0x10 Steal Armor
- 0x08 Steal Shield
- 0x04 Steal Weapon
- 0x02 Steal Accessry
- 0x01 Steal Exp
- 0x00B5 Thief Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00B6 Thief R/S/M 1-6
- 0x80 Caution
- 0x40 Gilgame Heart
- 0x20 Catch
- 0x10 Secret Hunt
- 0x08 Move +2
- 0x04 Jump +2
- 0x02
- 0x01
- 0x00B7 Mediator Action Abilities 1-8
- 0x80 Invitation
- 0x40 Persuade
- 0x20 Praise
- 0x10 Threaten
- 0x08 Preach
- 0x04 Solution
- 0x02 Death Sentence
- 0x01 Negotiate
- 0x00B8 Mediator Action Abilities 7-16
- 0x80 Insult
- 0x40 Mimic Daravon
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00B9 Mediator R/S/M 1-6
- 0x80 Finger Guard
- 0x40 Equip Gun
- 0x20 Train
- 0x10 Monster Talk
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00BA Oracle Action Abilities 1-8
- 0x80 Blind
- 0x40 Spell Absorb
- 0x20 Life Drain
- 0x10 Pray Faith
- 0x08 Doubt Faith
- 0x04 Zombie
- 0x02 Silence Song
- 0x01 Blind Rage
- 0x00BB Oracle Action Abilities 7-16
- 0x80 Foxbird
- 0x40 Confusion Song
- 0x20 Dispel Magic
- 0x10 Paralyze
- 0x08 Sleep
- 0x04 Petrify
- 0x02
- 0x01
- 0x00BC Oracle R/S/M 1-6
- 0x80 Absorb Used MP
- 0x40 Defence UP
- 0x20 Any Weather
- 0x10 Move-MP UP
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00BD Geomancer Action Abilities 1-8
- 0x80 Pitfall
- 0x40 Water Ball
- 0x20 Hell Ivy
- 0x10 Carve Model
- 0x08 Local Quake
- 0x04 Kamaitachi
- 0x02 Demon Fire
- 0x01 Quicksand
- 0x00BE Geomancer Action Abilities 7-16
- 0x80 Sand Storm
- 0x40 Blizzard
- 0x20 Gusty Wind
- 0x10 Lava Ball
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00BF Geomancer R/S/M 1-6
- 0x80 Counter Flood
- 0x40 Attack UP
- 0x20 Any Ground
- 0x10 Move on Lava
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C0 Lancer Action Abilities 1-8
- 0x80 Level Jump2
- 0x40 Level Jump3
- 0x20 Level Jump4
- 0x10 Level Jump5
- 0x08 Level Jump8
- 0x04 Vertical Jump2
- 0x02 Vertical Jump3
- 0x01 Vertical Jump4
- 0x00C1 Lancer Action Abilities 7-16
- 0x80 Vertical Jump5
- 0x40 Vertical Jump6
- 0x20 Vertical Jump7
- 0x10 Vertical Jump8
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C2 Lancer R/S/M 1-6
- 0x80 Dragon Spirit
- 0x40 Equip Spear
- 0x20 Ignore Height
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C3 Samurai Action Abilities 1-8
- 0x80 Asura Knife
- 0x40 Koutetsu
- 0x20 Bizen Boat
- 0x10 Murasame
- 0x08 Heaven's Cloud
- 0x04 Kiyomori
- 0x02 Muramasa
- 0x01 Kikuichimoji
- 0x00C4 Samurai Action Abilities 7-16
- 0x80 Masamune
- 0x40 Chirijiraden
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C5 Samurai R/S/M 1-6
- 0x80 Meatbone Slash
- 0x40 Blade Grasp
- 0x20 Equip Knife
- 0x10 Two Hands
- 0x08 Walk on Water
- 0x04
- 0x02
- 0x01
- 0x00C6 Ninja Action Abilities 1-8
- 0x80 Shuriken
- 0x40 Ball
- 0x20 Knife
- 0x10 Sword
- 0x08 Hammer
- 0x04 Katana
- 0x02 Ninja Sword
- 0x01 Axe
- 0x00C7 Ninja Action Abilities 7-16
- 0x80 Spear
- 0x40 Stick
- 0x20 Knight Sword
- 0x10 Dictionary
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C8 Ninja R/S/M 1-6
- 0x80 Sunken State
- 0x40 Abandon
- 0x20 Two Swords
- 0x10 Move in Water
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00C9 Calculator Action Abilities 1-8
- 0x80 CT
- 0x40 Level
- 0x20 Exp
- 0x10 Height
- 0x08 Prime Number
- 0x04 5
- 0x02 4
- 0x01 3
- 0x00CA Calculator Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00CB Calculator R/S/M 1-6
- 0x80 Distribute
- 0x40 Damage Split
- 0x20 Gained Exp UP
- 0x10 Move-Get Exp
- 0x08 Move-Get JP
- 0x04
- 0x02
- 0x01
- 0x00CC Bard Action Abilities 1-8
- 0x80 Angel Song
- 0x40 Life Song
- 0x20 Cheer Song
- 0x10 Battle Song
- 0x08 Magic Song
- 0x04 Nameless Song
- 0x02 Last Song
- 0x01
- 0x00CD Bard Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00CE Bard R/S/M 1-6
- 0x80 MA Save
- 0x40 Face Up
- 0x20 Move +3
- 0x10 Fly
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00CF Dancer Action Abilities 1-8
- 0x80 Witch Hunt
- 0x40 Wiznaibus
- 0x20 Slow Dance
- 0x10 Polka Polka
- 0x08 Disillusion
- 0x04 Nameless Dance
- 0x02 Last Dance
- 0x01
- 0x00D0 Dancer Action Abilities 7-16
- 0x80
- 0x40
- 0x20
- 0x10
- 0x08
- 0x04
- 0x02
- 0x01
- 0x00D1 Dancer R/S/M 1-6
- 0x80 A Save
- 0x40 Brave Up
- 0x20 Jump +3
- 0x10 Fly
- 0x08
- 0x04
- 0x02
- 0x01
- 0x0099 Base Action Abilities 1-8
- 0x00D2 Base/Chemist Job Level
- 0x00D3 Knight/Archer Job Level
- 0x00D4 Monk/Priest Job Level
- 0x00D5 Wizard/Time Mage Job Level
- 0x00D6 Summoner/Thief Job Level
- 0x00D7 Mediator/Oracle Job Level
- 0x00D8 Geomancer/Lancer Job Level
- 0x00D9 Samurai/Ninja Job Level
- 0x00DA Calculator/Bard Job Level
- 0x00DB Dancer/Mime Job Level
- 0x00DC Base Job JP
- 0x00DE Chemist Job JP
- 0x00E0 Knight Job JP
- 0x00E2 Archer Job JP
- 0x00E4 Monk Job JP
- 0x00E6 Priest Job JP
- 0x00E8 Wizard Job JP
- 0x00EA Time Mage Job JP
- 0x00EC Summoner Job JP
- 0x00EE Thief Job JP
- 0x00F0 Mediator Job JP
- 0x00F2 Oracle Job JP
- 0x00F4 Geomancer Job JP
- 0x00F6 Lancer Job JP
- 0x00F8 Samurai Job JP
- 0x00FA Ninja Job JP
- 0x00FC Calculator Job JP
- 0x00FE Bard Job JP
- 0x0100 Dancer Job JP
- 0x0102 Mime Job JP
- 0x0104 Total Base Job JP
- 0x0106 Total Chemist Job JP
- 0x0108 Total Knight Job JP
- 0x010A Total Archer Job JP
- 0x010C Total Monk Job JP
- 0x010E Total Priest Job JP
- 0x0110 Total Wizard Job JP
- 0x0112 Total Time Mage Job JP
- 0x0114 Total Summoner Job JP
- 0x0116 Total Thief Job JP
- 0x0118 Total Mediator Job JP
- 0x011A Total Oracle Job JP
- 0x011C Total Geomancer Job JP
- 0x011E Total Lancer Job JP
- 0x0120 Total Samurai Job JP
- 0x0122 Total Ninja Job JP
- 0x0124 Total Calculator Job JP
- 0x0126 Total Bard Job JP
- 0x0128 Total Dancer Job JP
- 0x012A Total Mime Job JP
- 0x012C-0x013B Unit Name
- 0x013C-0x0149 Job Name
- 0x015F Spritesheet ID (RemoveUnit and AddUnit to change their sprite for the duration of the event.)
- 0x0160 Job Palette
- 0x0161 Unit ID
- 0x0162 Special/Base Job Skillset (0x00 for generics)
- 0x0163 War Trophy
- 0x0164 Bonus Money Mod (* 100 = Gil)
- 0x0165 AI X Target
- 0x0166 AI Y Target
- 0x0167 AI/Autobattle setting
- 0x40 - Focus on target?
- 0x20 - Stay near X/Y? (+0x08 = never move once there)
- 0x10 - more aggressive?
- 0x08 - Coward-like?
- 0x04 -
- 0x02 -
- 0x01 -
- 0x0168 Prioritized Target
- 0x0169 ENTD "Unknown"
- 0x016A
- 0x04 - Save CT? (don't move unless needed?)
- 0x016B ENTD "Unknown"
- 0x016C Unit Quote/Name ID
- 0x016F Skillset of last attack used
- 0x0170 Currently Charging/Performing Action
- 0x017A
- 0x10 = Stepping Stone
- 0x01 = Walkable
- 0x0182 0x80 = Unit ID of ridden Unit
- 0x0183
- 0x01 = ???
- 0x80 = Deactivates the unit when saved to formation, as if it had been crystallized or dismissed.
- 0xFF = Prevent saving to formation (set during loading screens and ChangeMap)
- 0x0184 Equipped Booleans
- 0x08 - Sword Equipped
- 0x04 - Materia Blade Equipped
- 0x0186 0x01 = Currently Units Turn
- 0x0187 0x01 = Movement Taken
- 0x0188 0x01 = Action Taken
- 0x018C Temporary Battle Offsets
The game writes and reads to these addresses while inflicting status, etc. This data is usually read from the "Current Action pointers".
- 0x18C/0x00 - Hit/Miss
- 0x01 - Hit
- 0x00 - Miss
- 0x18D/0x01 - Critical Hit
- 0x01 - Crit
- 0x00 - Regular
- 0x18E/0x02 - Miss Type
- 0x07 - Catch
- 0x06 - Miss
- 0x05 - Nullified
- 0x02 - Guarded [some other kind]
- 0x01 - Guarded (accessory)
- 0x00 - Hit
- 0x18F/0x03 - Item Lost--Potions/Break/Steal/Draw Out
- 0x190/0x04 - HP Damage Halfword
- 0x192/0x06 - HP Healing Halfword
- 0x194/0x08 - MP Damage Halfword
- 0x196/0x0a - MP Healing Halfword
- 0x198/0x0c - Gil Stolen/Lost Signed Halfword
- 0x19A/0x0e - Reaction ID Halfword
- 0x19C/0x010 - Special Effect Halfword
- 0x80 - +1 Level
- 0x40 - Switch Team
- 0x20 - Poached
- 0x10 - Steal Item
- 0x08 -
- 0x04 - Break Item
- 0x02 - Malboro (moldball virus)
- 0x01 - Golem
- 0x019D/0x11 - Special Flags 2
- 0x80 -
- 0x40 - Knockback?
- 0x20 -
- 0x10 -
- 0x08 - Weakness?
- 0x04 - Absorption?
- 0x02 - Nullification? (Disabled by nullification)
- 0x01 - -1 Level
- 0x19E/0x12 - (SP Change Byte)
- 0x19F/0x13 - (CT Change Byte)
- 0x1A0/0x14 - (PA Change Byte)
- 0x1A1/0x15 - (MA Change Byte)
- 0x1A2/0x16 - (Br Change Byte)
- 0x1A3/0x17 - (Fa Change Byte)
- 0x1A4/0x18 - (Status Change?)
- 0x1A5/0x19 - Equipment Destroyed Slot--FE means triggers weapon attack by default
- 0x80 - Remove Helmet
- 0x40 - Remove Armor
- 0x20 - Remove Accessory
- 0x10 - Remove Right Hand Weapon
- 0x08 - Remove Right Hand Shield
- 0x04 - Remove Left Hand Weapon
- 0x02 - Remove Left Hand Shield
- 0x01 -
- 0x1A6/0x1a - Stolen Item ID (Used for inventory increment?)
- 0x01A7/0x1b - Attack's Status Infliction 1
- 0x80 -
- 0x40 - Crystal
- 0x20 - Dead
- 0x10 - Undead
- 0x08 - Charging
- 0x04 - Jump
- 0x02 - Defending
- 0x01 - Performing
- 0x01a8/0x1c - Attack's Status Infliction 2
- 0x80 - Petrify
- 0x40 - Invite
- 0x20 - Darkness
- 0x10 - Confusion
- 0x08 - Silence
- 0x04 - Blood Suck
- 0x02 - Cursed
- 0x01 - Treasure
- 0x01a9/0x1d - Attack's Status Infliction 3
- 0x80 - Oil
- 0x40 - Float
- 0x20 - Reraise
- 0x10 - Transparent
- 0x08 - Berserk
- 0x04 - Chicken
- 0x02 - Frog
- 0x01 - Critical
- 0x01aa/0x1e - Attack's Status Infliction 4
- 0x80 - Poison
- 0x40 - Regen
- 0x20 - Protect
- 0x10 - Shell
- 0x08 - Haste
- 0x04 - Slow
- 0x02 - Stop
- 0x01 - Wall
- 0x01ab/0x1f - Attack's Status Infliction 5
- 0x80 - Faith
- 0x40 - Innocent
- 0x20 - Charm
- 0x10 - Sleep
- 0x08 - Don't Move
- 0x04 - Don't Act
- 0x02 - Reflect
- 0x01 - Death Sentence
- 0x01ac/0x20 - Attack's Status Removal 1
- 0x80 -
- 0x40 - Crystal
- 0x20 - Dead
- 0x10 - Undead
- 0x08 - Charging
- 0x04 - Jump
- 0x02 - Defending
- 0x01 - Performing
- 0x01ad/0x21 - Attack's Status Removal 2
- 0x80 - Petrify
- 0x40 - Invite
- 0x20 - Darkness
- 0x10 - Confusion
- 0x08 - Silence
- 0x04 - Blood Suck
- 0x02 - Cursed
- 0x01 - Treasure
- 0x01ae/0x22 - Attack's Status Removal 3
- 0x80 - Oil
- 0x40 - Float
- 0x20 - Reraise
- 0x10 - Transparent
- 0x08 - Berserk
- 0x04 - Chicken
- 0x02 - Frog
- 0x01 - Critical
- 0x01af/0x23 - Attack's Status Removal 4
- 0x80 - Poison
- 0x40 - Regen
- 0x20 - Protect
- 0x10 - Shell
- 0x08 - Haste
- 0x04 - Slow
- 0x02 - Stop
- 0x01 - Wall
- 0x01b0/0x24 - Attack's Status Removal 5
- 0x80 - Faith
- 0x40 - Innocent
- 0x20 - Charm
- 0x10 - Sleep
- 0x08 - Don't Move
- 0x04 - Don't Act
- 0x02 - Reflect
- 0x01 - Death Sentence
- 0x1B1/0x04 (Attack Type--HP/MP Damage/Healing or Status/Stats and Pseudo-Status)
- 0x80 - HP Damage
- 0x40 - HP Recovery
- 0x20 - MP Damage
- 0x10 - MP Recovery
- 0x08 - Status Change?
- 0x04 - ?
- 0x02 - ?
- 0x01 - Pseudo-Status change?
- 0x1B2/0x04 (Last Received Attack [for Counter Magic] or weapon [for Catch] Halfword)
- 0x1B4/0x04 (EXP Change from Steal EXP)
- 0x1B5/0x04 (???)
- 0x1B6/0x04 (Attack Accuracy)
- 0x1B7/0x04 (???)
- 0x1B8/0x04 (???)
- 0x1B9/0x04 (Main Target ID?)
- 0x1BA/0x04 (Copy of 0x0005--used in invite)
- 0x80 - Always Present
- 0x40 - Randomly Present
- 0x20 - Team Bit 1. 0x20 and 0x10 is Light Blue. 0x20 is Green.
- 0x10 - Team Bit 2. 0x10 is Red. If neither bit, team is Blue.
- 0x08 - Control
- 0x04 - Immortal
- 0x02 (if both 01 and 02, then immune to knockback)
- 0x01
- 0x1BB/0x04 (Inflicted Statii--factors in Random/Separate/All or Nothing/Immunities/Accuracy)
- (If editing status effects manually, make sure the changes match at 0x0058-0x005C).
- 0x1BF/0x04 Last byte of unit's data
- 0x1C0 First byte of next unit's data