Difference between revisions of "Blade Grasp Usability"
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(Created page with " Blade Grasp Usability: 0018d050: 3c028019 lui r2,0x8019 0018d054: 904238f6 lbu r2,0x38f6(r2) Load Ability Flags 4 0018d058: 27bdffe8 addiu r29,r29,0xffe8 0018d05c: 3...") |
m (Notes Formatting, return location) |
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Blade Grasp Usability: | Blade Grasp Usability: | ||
− | 0018d050: 3c028019 lui r2,0x8019 | + | 0018d050: 3c028019 lui r2,0x8019 | |
− | 0018d054: 904238f6 lbu r2,0x38f6(r2) | + | 0018d054: 904238f6 lbu r2,0x38f6(r2) |{{f/load|<nowiki>r2 = Current ability flag 4</nowiki>}} |
− | 0018d058: 27bdffe8 addiu r29,r29,0xffe8 | + | 0018d058: 27bdffe8 addiu r29,r29,0xffe8 | |
− | 0018d05c: 30420010 andi r2,r2,0x0010 | + | 0018d05c: 30420010 andi r2,r2,0x0010 |{{f/std|<nowiki>r2 = 0x10 (blade grasp flag)</nowiki>}} |
− | 0018d060: 1040001d beq r2,r0,0x0018d0d8 | + | 0018d060: 1040001d beq r2,r0,0x0018d0d8 {{f/Cond|<nowiki>If Ability has countergrasp checked</nowiki>}} /Else branch to {{f/loc|<nowiki>End</nowiki>}} |
− | 0018d064: afbf0010 sw r31,0x0010(r29) | + | 0018d064: afbf0010 sw r31,0x0010(r29) |{{f/store|<nowiki> </nowiki>}} |
− | 0018d068: 3c048019 lui r4,0x8019 | + | 0018d068: 3c048019 lui r4,0x8019 |{{f/std|<nowiki> </nowiki>}} |
− | 0018d06c: 8c842d98 lw r4,0x2d98(r4) | + | 0018d06c: 8c842d98 lw r4,0x2d98(r4) |{{f/adr|<nowiki>r4 = Target data pointer</nowiki>}} |
− | 0018d070: 34020064 ori r2,r0,0x0064 | + | 0018d070: 34020064 ori r2,r0,0x0064 |{{f/std|<nowiki>r2 = 0x64 (100)</nowiki>}} |
− | 0018d074: 90830024 lbu r3,0x0024(r4) | + | 0018d074: 90830024 lbu r3,0x0024(r4) |{{f/load|<nowiki>r3 = Target current brave</nowiki>}} |
− | 0018d078: 3c058019 lui r5,0x8019 | + | 0018d078: 3c058019 lui r5,0x8019 | |
− | 0018d07c: 8ca52d90 lw r5,0x2d90(r5) | + | 0018d07c: 8ca52d90 lw r5,0x2d90(r5) |{{f/adr|<nowiki>r5 = Target current action data pointer</nowiki>}} |
− | 0018d080: 00431023 subu r2,r2,r3 | + | 0018d080: 00431023 subu r2,r2,r3 |{{f/std|<nowiki>r2 = 100 - Target brave</nowiki>}} |
− | 0018d084: 0c0634e1 jal 0x0018d384 | + | 0018d084: 0c0634e1 jal 0x0018d384 |{{f/jal|Chance to React|<nowiki>Chance to React</nowiki>}} 0 to 100 Random number against Target brave - returns r2 = 0x00 if reaction occurs |
− | 0018d088: a4a2002a sh r2,0x002a(r5) | + | 0018d088: a4a2002a sh r2,0x002a(r5) |{{f/store|<nowiki>Store 100 target current action hit% as 100 - Brave </nowiki>}} {{f/std|<nowiki>(for displaying hit% ?)</nowiki>}} |
− | 0018d08c: 14400012 bne r2,r0,0x0018d0d8 | + | 0018d08c: 14400012 bne r2,r0,0x0018d0d8 {{f/Cond|<nowiki>If target is reacting</nowiki>}} /Else branch to {{f/loc|<nowiki>end</nowiki>}} |
− | 0018d090: 00000000 nop | + | 0018d090: 00000000 nop |{{f/std|<nowiki> </nowiki>}} |
− | 0018d094: 3c028019 lui r2,0x8019 | + | 0018d094: 3c028019 lui r2,0x8019 |{{f/std|<nowiki> </nowiki>}} |
− | 0018d098: 8c42f5fc lw r2,-0x0a04(r2) | + | 0018d098: 8c42f5fc lw r2,-0x0a04(r2) |{{f/load|<nowiki>r2 = Action state</nowiki>}} |
− | 0018d09c: 00000000 nop | + | 0018d09c: 00000000 nop | |
− | 0018d0a0: 1440000d bne r2,r0,0x0018d0d8 | + | 0018d0a0: 1440000d bne r2,r0,0x0018d0d8 {{f/Cond|<nowiki>If action is being executed</nowiki>}} /Else branch to {{f/loc|<nowiki>end</nowiki>}} |
− | 0018d0a4: 00000000 nop | + | 0018d0a4: 00000000 nop | |
− | 0018d0a8: 3c028019 lui r2,0x8019 | + | 0018d0a8: 3c028019 lui r2,0x8019 | |
− | 0018d0ac: 8c422d90 lw r2,0x2d90(r2) | + | 0018d0ac: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = Target current action data pointer</nowiki>}} |
− | 0018d0b0: 00000000 nop | + | 0018d0b0: 00000000 nop | |
− | 0018d0b4: a0400000 sb r0,0x0000(r2) | + | 0018d0b4: a0400000 sb r0,0x0000(r2) |{{f/store|<nowiki>Store Target current action hit flag as miss</nowiki>}} |
− | 0018d0b8: 3c038019 lui r3,0x8019 | + | 0018d0b8: 3c038019 lui r3,0x8019 | |
− | 0018d0bc: 8c632d90 lw r3,0x2d90(r3) | + | 0018d0bc: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}} |
− | 0018d0c0: 3402000b ori r2,r0,0x000b | + | 0018d0c0: 3402000b ori r2,r0,0x000b |{{f/std|<nowiki>r2 = 0x0b</nowiki>}} |
− | 0018d0c4: a0620002 sb r2,0x0002(r3) | + | 0018d0c4: a0620002 sb r2,0x0002(r3) |{{f/store|<nowiki>Store Evade type as 0x0b (blade grasp)</nowiki>}} |
− | 0018d0c8: 3c038019 lui r3,0x8019 | + | 0018d0c8: 3c038019 lui r3,0x8019 | |
− | 0018d0cc: 8c632d90 lw r3,0x2d90(r3) | + | 0018d0cc: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}} |
− | 0018d0d0: 340201c3 ori r2,r0,0x01c3 | + | 0018d0d0: 340201c3 ori r2,r0,0x01c3 |{{f/std|<nowiki>r2 = 0x1c3 (Blade grasp Ability ID)</nowiki>}} |
− | 0018d0d4: a462000e sh r2,0x000e(r3) | + | 0018d0d4: a462000e sh r2,0x000e(r3) |{{f/store|<nowiki>Store Target Reaction ID as blade grasp</nowiki>}} |
− | 0018d0d8: 8fbf0010 lw r31,0x0010(r29) | + | 0018d0d8: 8fbf0010 lw r31,0x0010(r29) |
− | 0018d0dc: 27bd0018 addiu r29,r29,0x0018 | + | 0018d0dc: 27bd0018 addiu r29,r29,0x0018 |
− | 0018d0e0: 03e00008 jr r31 | + | 0018d0e0: 03e00008 jr r31 |
0018d0e4: 00000000 nop | 0018d0e4: 00000000 nop | ||
+ | |||
+ | ==Return locations== | ||
+ | 0018b940: [[Pre_Formula_Setup_(FDC)]] |
Latest revision as of 21:22, 27 November 2021
Blade Grasp Usability: 0018d050: 3c028019 lui r2,0x8019 | 0018d054: 904238f6 lbu r2,0x38f6(r2) |r2 = Current ability flag 4 0018d058: 27bdffe8 addiu r29,r29,0xffe8 | 0018d05c: 30420010 andi r2,r2,0x0010 |r2 = 0x10 (blade grasp flag) 0018d060: 1040001d beq r2,r0,0x0018d0d8 #If Ability has countergrasp checked /Else branch to End 0018d064: afbf0010 sw r31,0x0010(r29) | 0018d068: 3c048019 lui r4,0x8019 | 0018d06c: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018d070: 34020064 ori r2,r0,0x0064 |r2 = 0x64 (100) 0018d074: 90830024 lbu r3,0x0024(r4) |r3 = Target current brave 0018d078: 3c058019 lui r5,0x8019 | 0018d07c: 8ca52d90 lw r5,0x2d90(r5) |r5 = Target current action data pointer 0018d080: 00431023 subu r2,r2,r3 |r2 = 100 - Target brave 0018d084: 0c0634e1 jal 0x0018d384 |-->Chance to React 0 to 100 Random number against Target brave - returns r2 = 0x00 if reaction occurs 0018d088: a4a2002a sh r2,0x002a(r5) |Store 100 target current action hit% as 100 - Brave (for displaying hit% ?) 0018d08c: 14400012 bne r2,r0,0x0018d0d8 #If target is reacting /Else branch to end 0018d090: 00000000 nop | 0018d094: 3c028019 lui r2,0x8019 | 0018d098: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action state 0018d09c: 00000000 nop | 0018d0a0: 1440000d bne r2,r0,0x0018d0d8 #If action is being executed /Else branch to end 0018d0a4: 00000000 nop | 0018d0a8: 3c028019 lui r2,0x8019 | 0018d0ac: 8c422d90 lw r2,0x2d90(r2) |r2 = Target current action data pointer 0018d0b0: 00000000 nop | 0018d0b4: a0400000 sb r0,0x0000(r2) |Store Target current action hit flag as miss 0018d0b8: 3c038019 lui r3,0x8019 | 0018d0bc: 8c632d90 lw r3,0x2d90(r3) |r3 = Target current action data pointer 0018d0c0: 3402000b ori r2,r0,0x000b |r2 = 0x0b 0018d0c4: a0620002 sb r2,0x0002(r3) |Store Evade type as 0x0b (blade grasp) 0018d0c8: 3c038019 lui r3,0x8019 | 0018d0cc: 8c632d90 lw r3,0x2d90(r3) |r3 = Target current action data pointer 0018d0d0: 340201c3 ori r2,r0,0x01c3 |r2 = 0x1c3 (Blade grasp Ability ID) 0018d0d4: a462000e sh r2,0x000e(r3) |Store Target Reaction ID as blade grasp 0018d0d8: 8fbf0010 lw r31,0x0010(r29) 0018d0dc: 27bd0018 addiu r29,r29,0x0018 0018d0e0: 03e00008 jr r31 0018d0e4: 00000000 nop
Return locations
0018b940: Pre_Formula_Setup_(FDC)