Difference between revisions of "Over the spritesheet limit"
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(Created page with "Category:Modding Bugs Category:Graphical Bugs Category:FFTPatcher Bugs File:Over_the_spritesheet_limit_B.png Occurs when the game tries to load or display mor...") |
m (Xifanie moved page Bugs/Over the spritesheet limit to Over the spritesheet limit without leaving a redirect) |
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[[Category:FFTPatcher Bugs]] | [[Category:FFTPatcher Bugs]] | ||
− | [[File:Over_the_spritesheet_limit_B.png]] | + | [[File:Over_the_spritesheet_limit_A.png]] [[File:Over_the_spritesheet_limit_B.png]] |
Occurs when the game tries to load or display more than 9 spritesheets on PSX. For example, if the player is allowed to select 5 different units for a fight, the modder should assume that there are only 4 remaining for the ENTD specified units. | Occurs when the game tries to load or display more than 9 spritesheets on PSX. For example, if the player is allowed to select 5 different units for a fight, the modder should assume that there are only 4 remaining for the ENTD specified units. |
Latest revision as of 19:15, 26 January 2022
Occurs when the game tries to load or display more than 9 spritesheets on PSX. For example, if the player is allowed to select 5 different units for a fight, the modder should assume that there are only 4 remaining for the ENTD specified units.
Different palettes do not count as different spritesheets.
Different genders of the same job (ex: Male Knight and Female Knight) do count as different spritesheet.