Difference between revisions of "Generate Range Around Tile Routine"
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− | + | #REDIRECT[[Calculate_Possible_AoE_Tiles]] | |
<pre> | <pre> |
Latest revision as of 22:10, 5 February 2022
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Generate Range Around Tile r4 = Y Counter r5 = X Counter r11 = 0x00ff (unverified) 0017963c: 3c02800e lui r2,0x800e 00179640: 90424e9c lbu r2,0x4e9c(r2) r2 = Max Map X 00179644: 00000000 nop 00179648: 00820018 mult r4,r2 Y Counter * Max X 0017964c: 00007021 addu r14,r0,r0 r14 = 0 00179650: 00004821 addu r9,r0,r0 r9 = Range Counter 00179654: 00001812 mflo r3 00179658: 00651821 addu r3,r3,r5 Y Counter * Max X + X Counter 0017965c: 00031080 sll r2,r3,0x02 r2 = Tile ID 00179660: 00431021 addu r2,r2,r3 r2 = Tile ID + Tile ID 00179664: 3c018019 lui r1,0x8019 00179668: 00220821 addu r1,r1,r2 0017966c: 902c2dd8 lbu r12,0x2dd8(r1) r12 = AoE @ Current Tile (Original AoE) 00179670: 340f0001 ori r15,r0,0x0001 r15 = True 00179674: 258dffff addiu r13,r12,-0x0001 r13 = AoE - 1 00179678: 112f0011 beq r9,r15,0x001796c0 Branch if r9 = 1 0017967c: 29220002 slti r2,r9,0x0002 If r9 < 2 00179680: 10400005 beq r2,r0,0x00179698 Branch if False 00179684: 00000000 nop 00179688: 1120000a beq r9,r0,0x001796b4 Branch if r9 = 0 0017968c: 00ab4021 addu r8,r5,r11 r8 = X Counter - 1 00179690: 0805e5b9 j 0x001796e4 00179694: 00000000 nop 00179698: 34020002 ori r2,r0,0x0002 0017969c: 1122000b beq r9,r2,0x001796cc Branch if r9 = 2 001796a0: 34020003 ori r2,r0,0x0003 001796a4: 1122000c beq r9,r2,0x001796d8 Branch if r9 = 3 001796a8: 00ab4021 addu r8,r5,r11 r8 = X Counter - 1 001796ac: 0805e5b9 j 0x001796e4 001796b0: 00000000 nop 001796b4: 340b0001 ori r11,r0,0x0001 r11 = 1 001796b8: 0805e5b8 j 0x001796e0 001796bc: 00005021 addu r10,r0,r0 r10 = 0 001796c0: 00005821 addu r11,r0,r0 r11 = 0 001796c4: 0805e5b8 j 0x001796e0 001796c8: 340a0001 ori r10,r0,0x0001 r10 = 1 001796cc: 240bffff addiu r11,r0,-0x0001 r11 = -1 001796d0: 0805e5b8 j 0x001796e0 001796d4: 00005021 addu r10,r0,r0 r10 = 0 001796d8: 00005821 addu r11,r0,r0 r11 = 0 001796dc: 240affff addiu r10,r0,-0x0001 r10 = -1 001796e0: 00ab4021 addu r8,r5,r11 r8 = X Counter +/- 1 001796e4: 0500002d bltz r8,0x0017979c Branch if X Counter is negative 001796e8: 008a3821 addu r7,r4,r10 r7 = Y Counter +/- 1 001796ec: 04e0002b bltz r7,0x0017979c Branch if Y Counter is negative 001796f0: 00000000 nop 001796f4: 3c03800e lui r3,0x800e 001796f8: 90634e9c lbu r3,0x4e9c(r3) r3 = Max Map X 001796fc: 00000000 nop 00179700: 0103102a slt r2,r8,r3 If X Counter+/- < Max X 00179704: 10400025 beq r2,r0,0x0017979c Branch if False 00179708: 00000000 nop 0017970c: 3c02800e lui r2,0x800e 00179710: 90424ea0 lbu r2,0x4ea0(r2) r2 = Max Map Y 00179714: 00000000 nop 00179718: 00e2102a slt r2,r7,r2 If Y Counter+/- < Max Y 0017971c: 1040001f beq r2,r0,0x0017979c Branch if False 00179720: 00e30018 mult r7,r3 Y Counter +/- * Max X 00179724: 00001012 mflo r2 00179728: 00481021 addu r2,r2,r8 r2 = Y Counter +/- * Max X + X Counter +/- 0017972c: 00021880 sll r3,r2,0x02 r3 = Tile ID 00179730: 00621821 addu r3,r3,r2 r3 = Tile ID + Tile ID 00179734: 3c028019 lui r2,0x8019 00179738: 24422dd8 addiu r2,r2,0x2dd8 r2 = Tile Grid Data (0x192dd8) 0017973c: 00623021 addu r6,r3,r2 r6 = Get Tile Data 00179740: 90c20000 lbu r2,0x0000(r6) r2 = Current AoE 00179744: 00000000 nop 00179748: 004c102a slt r2,r2,r12 If Current AoE < Original AoE 0017974c: 10400013 beq r2,r0,0x0017979c Branch if False 00179750: 00000000 nop 00179754: a0cd0000 sb r13,0x0000(r6) Save Original AoE - 1 to Current Tile 00179758: 3c02800e lui r2,0x800e 0017975c: 90424e9c lbu r2,0x4e9c(r2) r2 = Max Map X 00179760: 00000000 nop 00179764: 00e20018 mult r7,r2 Y Counter +/- * Max X 00179768: 25020100 addiu r2,r8,0x0100 r2 = X Counter + (0x100) (High Tile) 0017976c: 00001812 mflo r3 r2 = Y Counter +/- * Max X + X Counter +/- 00179770: 00621821 addu r3,r3,r2 r3 = Tile ID 00179774: 00031080 sll r2,r3,0x02 00179778: 00431021 addu r2,r2,r3 r2 = Tile ID + Tile ID 0017977c: 3c018019 lui r1,0x8019 00179780: 00220821 addu r1,r1,r2 00179784: a02d2dd8 sb r13,0x2dd8(r1) Save Original AoE - 1 to Current Tile (High) 00179788: 29820003 slti r2,r12,0x0003 If Original AoE < 0x03 0017978c: 14400003 bne r2,r0,0x0017979c Branch if True 00179790: 00000000 nop 00179794: a0cf0001 sb r15,0x0001(r6) Current Tile = Targeted 00179798: 340e0001 ori r14,r0,0x0001 r14 = True 0017979c: 25290001 addiu r9,r9,0x0001 Range Counter++ 001797a0: 29220004 slti r2,r9,0x0004 If Range Counter < 4 001797a4: 1440ffb4 bne r2,r0,0x00179678 Branch Back if True 001797a8: 00000000 nop 001797ac: 03e00008 jr r31 001797b0: 01c01021 addu r2,r14,r0 r2 = True