Difference between revisions of "Monster skill, frog attack ability loading"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
  Monster skill, frog ability loading
 
  Monster skill, frog ability loading
  001822cc: 27bdffc8 addiu r29,r29,0xffc8
+
  001822cc: 27bdffc8 addiu r29,r29,0xffc8 - 0x38
 
  001822d0: afb20020 sw r18,0x0020(r29)
 
  001822d0: afb20020 sw r18,0x0020(r29)
  001822d4: 8fb20048 lw r18,0x0048(r29)
+
  001822d4: 8fb20048 lw r18,0x0048(r29) Raw CT pointer from stack
 
  001822d8: afb1001c sw r17,0x001c(r29)
 
  001822d8: afb1001c sw r17,0x001c(r29)
  001822dc: 00c08821 addu r17,r6,r0
+
  001822dc: 00c08821 addu r17,r6,r0 Ability ID list
 
  001822e0: afb40028 sw r20,0x0028(r29)
 
  001822e0: afb40028 sw r20,0x0028(r29)
  001822e4: 34140003 ori r20,r0,0x0003
+
  001822e4: 34140003 ori r20,r0,0x0003 No. Abilities in skillset (default 3)
 
  001822e8: afb30024 sw r19,0x0024(r29)
 
  001822e8: afb30024 sw r19,0x0024(r29)
 
  001822ec: 00009821 addu r19,r0,r0
 
  001822ec: 00009821 addu r19,r0,r0
 
  001822f0: afb5002c sw r21,0x002c(r29)
 
  001822f0: afb5002c sw r21,0x002c(r29)
  001822f4: 00a0a821 addu r21,r5,r0
+
  001822f4: 00a0a821 addu r21,r5,r0 r21 = skillset ID
 
  001822f8: afbf0030 sw r31,0x0030(r29)
 
  001822f8: afbf0030 sw r31,0x0030(r29)
 
  001822fc: 0c060435 jal 0x 001810d4 get unit data
 
  001822fc: 0c060435 jal 0x 001810d4 get unit data
  00182300: afb0 0018 sw r16,0x 0018(r29)
+
  00182300: afb00018 sw r16,0x 0018(r29)
 
  00182304: 00402021 addu r4,r2,r0
 
  00182304: 00402021 addu r4,r2,r0
  00182308: 1080003f beq r4,r0,0x 00182408
+
  00182308: 1080003f beq r4,r0,0x 00182408 branch if unit is invalid
 
  0018230c: 00001021 addu r2,r0,r0
 
  0018230c: 00001021 addu r2,r0,r0
 
   
 
   
  00182310: 9082005a lbu r2,0x005a(r4)
+
  00182310: 9082005a lbu r2,0x005a(r4) load target statuses
 
  00182314: 00000000 nop
 
  00182314: 00000000 nop
 
  00182318: 30420002 andi r2,r2,0x0002
 
  00182318: 30420002 andi r2,r2,0x0002
 
  0018231c: 10400002 beq r2,r0,0x 00182328 branch if not frog
 
  0018231c: 10400002 beq r2,r0,0x 00182328 branch if not frog
 
  00182320: 32a200ff andi r2,r21,0x00ff
 
  00182320: 32a200ff andi r2,r21,0x00ff
  00182324: 34130001 ori r19,r0,0x0001
+
  00182324: 34130001 ori r19,r0,0x0001 set frog register to true
 
+
 
  00182328: 3c018006 lui r1,0x8006
 
  00182328: 3c018006 lui r1,0x8006
 
  0018232c: 00220821 addu r1,r1,r2
 
  0018232c: 00220821 addu r1,r1,r2
Line 31: Line 31:
 
  00182338: 10620004 beq r3,r2,0x 0018234c branch if not 06 - monster skillset
 
  00182338: 10620004 beq r3,r2,0x 0018234c branch if not 06 - monster skillset
 
  0018233c: 2402ffff addiu r2,r0,0xffff
 
  0018233c: 2402ffff addiu r2,r0,0xffff
  00182340: a6220000 sh r2,0x0000(r17) store 0xff into ??
+
  00182340: a6220000 sh r2,0x0000(r17) store 0xffff into ability ID list (end list if not monster)
 
  00182344: 08060902 j 0x 00182408 jump to end, return r2 = 00
 
  00182344: 08060902 j 0x 00182408 jump to end, return r2 = 00
 
  00182348: 00001021 addu r2,r0,r0
 
  00182348: 00001021 addu r2,r0,r0
 
+
 
  0018234c: 12600003 beq r19,r0,0x 0018235c branch if not frog
 
  0018234c: 12600003 beq r19,r0,0x 0018235c branch if not frog
 
  00182350: 3405016f ori r5,r0,0x016f
 
  00182350: 3405016f ori r5,r0,0x016f
 
  00182354: a6250000 sh r5,0x0000(r17) store ability = 0x16f, frog attack
 
  00182354: a6250000 sh r5,0x0000(r17) store ability = 0x16f, frog attack
  00182358: 26310002 addiu r17,r17,0x0002
+
  00182358: 26310002 addiu r17,r17,0x0002 next ability ID
 
+
  0018235c: 0c06090c jal 0x 00182430 monster skill check  
+
  0018235c: 0c06090c jal 0x00182430 monster skill check  
 
  00182360: 00000000 nop
 
  00182360: 00000000 nop
  00182364: 10400002 beq r2,r0,0x 00182370
+
  00182364: 10400002 beq r2,r0,0x00182370 branch if not monster skillset (if not beast-master?)
  00182368: 00008021 addu r16,r0,r0
+
  00182368: 00008021 addu r16,r0,r0 r16 = 0
 
+
  0018236c: 34140004 ori r20,r0,0x0004
+
  0018236c: 34140004 ori r20,r0,0x0004 if monster skillset, 4 abilities available (if beast-master adjacent unit?)
  00182370: 12800025 beq r20,r0,0x 00182408 branch if returned value = 0?
+
  00182370: 12800025 beq r20,r0,0x00182408 end if No. abilities in skillset is 0
  00182374: 32a400ff andi r4,r21,0x00ff
+
  00182374: 32a400ff andi r4,r21,0x00ff r4 = skillset
 
  00182378: 0c01695a jal 0x0005a568 load ability from skillset
 
  00182378: 0c01695a jal 0x0005a568 load ability from skillset
 
  0018237c: 02002821 addu r5,r16,r0
 
  0018237c: 02002821 addu r5,r16,r0
  00182380: 00402021 addu r4,r2,r0
+
  00182380: 00402021 addu r4,r2,r0 r4 = ability
 
  00182384: 12600006 beq r19,r0,0x 001823a0 branch if not frog?
 
  00182384: 12600006 beq r19,r0,0x 001823a0 branch if not frog?
  00182388: 00802821 addu r5,r4,r0
+
  00182388: 00802821 addu r5,r4,r0 r5 = ability
 
+
 
  0018238c: 00041400 sll r2,r4,0x10
 
  0018238c: 00041400 sll r2,r4,0x10
  00182390: 00021403 sra r2,r2,0x10
+
  00182390: 00021403 sra r2,r2,0x10 r2 = ability
 
  00182394: 3403001d ori r3,r0,0x001d
 
  00182394: 3403001d ori r3,r0,0x001d
  00182398: 14430017 bne r2,r3,0x 001823f8 branch if attack is not frog
+
  00182398: 14430017 bne r2,r3,0x001823f8 branch if attack is not frog? (HUH?? c... can frogs use frog????)
 
  0018239c: 00000000 nop
 
  0018239c: 00000000 nop
 
+
 
  001823a0: 00041400 sll r2,r4,0x10
 
  001823a0: 00041400 sll r2,r4,0x10
 
  001823a4: 00021c03 sra r3,r2,0x10
 
  001823a4: 00021c03 sra r3,r2,0x10
  001823a8: 10600013 beq r3,r0,0x 001823f8
+
  001823a8: 10600013 beq r3,r0,0x 001823f8 branch if attack is 0 (attack)
 
  001823ac: 2482ffff addiu r2,r4,0xffff
 
  001823ac: 2482ffff addiu r2,r4,0xffff
 
  001823b0: 3042ffff andi r2,r2,0xffff
 
  001823b0: 3042ffff andi r2,r2,0xffff
 
  001823b4: 2c42016f sltiu r2,r2,0x016f
 
  001823b4: 2c42016f sltiu r2,r2,0x016f
  001823b8: 1040000f beq r2,r0,0x 001823f8
+
  001823b8: 1040000f beq r2,r0,0x001823f8 branch if attack is potion or greater
 
  001823bc: 000310c0 sll r2,r3,0x03
 
  001823bc: 000310c0 sll r2,r3,0x03
 
  001823c0: 00431023 subu r2,r2,r3
 
  001823c0: 00431023 subu r2,r2,r3
  001823c4: 00021040 sll r2,r2,0x01
+
  001823c4: 00021040 sll r2,r2,0x01 ID * 14
 
  001823c8: 3c018006 lui r1,0x8006
 
  001823c8: 3c018006 lui r1,0x8006
 
  001823cc: 00220821 addu r1,r1,r2
 
  001823cc: 00220821 addu r1,r1,r2
  001823d0: 9022fbf5 lbu r2,-0x040b(r1) load ability flags 5
+
  001823d0: 9022fbf5 lbu r2,-0x040b(r1) load ability flags 3
 
  001823d4: 00000000 nop
 
  001823d4: 00000000 nop
  001823d8: 000219c2 srl r3,r2,0x07
+
  001823d8: 000219c2 srl r3,r2,0x07 reflectable in bit 1
 
  001823dc: 30420020 andi r2,r2,0x0020 affected by silence check
 
  001823dc: 30420020 andi r2,r2,0x0020 affected by silence check
  001823e0: 00021102 srl r2,r2,0x04
+
  001823e0: 00021102 srl r2,r2,0x04 silencable in bit 2
 
  001823e4: 00621825 or r3,r3,r2
 
  001823e4: 00621825 or r3,r3,r2
  001823e8: a2430000 sb r3,0x0000(r18)
+
  001823e8: a2430000 sb r3,0x0000(r18) store reflectable/silence (cannot perform monster abilities? weird.)
 
  001823ec: 26520001 addiu r18,r18,0x0001
 
  001823ec: 26520001 addiu r18,r18,0x0001
  001823f0: a6250000 sh r5,0x0000(r17) store ability
+
  001823f0: a6250000 sh r5,0x0000(r17) store ability ID in list
  001823f4: 26310002 addiu r17,r17,0x0002
+
  001823f4: 26310002 addiu r17,r17,0x0002 next ability ID
  001823f8: 26100001 addiu r16,r16,0x0001
+
  001823f8: 26100001 addiu r16,r16,0x0001 increase counter by 1
  001823fc: 0214102a slt r2,r16,r20
+
  001823fc: 0214102a slt r2,r16,r20 set if less than No. abilities in skillset
  00182400: 1440ffdd bne r2,r0,0x 00182378
+
  00182400: 1440ffdd bne r2,r0,0x00182378 loop 3 times (4 if beast-master?)
  00182404: 32a400ff andi r4,r21,0x00ff
+
  00182404: 32a400ff andi r4,r21,0x00ff Skillset
 
+
 
  00182408: 8fbf0030 lw r31,0x0030(r29)
 
  00182408: 8fbf0030 lw r31,0x0030(r29)
 
  0018240c: 8fb5002c lw r21,0x002c(r29)
 
  0018240c: 8fb5002c lw r21,0x002c(r29)
Line 93: Line 93:
 
  00182418: 8fb20020 lw r18,0x0020(r29)
 
  00182418: 8fb20020 lw r18,0x0020(r29)
 
  0018241c: 8fb1001c lw r17,0x001c(r29)
 
  0018241c: 8fb1001c lw r17,0x001c(r29)
  00182420: 8fb0 0018 lw r16,0x 0018(r29)
+
  00182420: 8fb00018 lw r16,0x0018(r29)
 
  00182424: 27bd0038 addiu r29,r29,0x0038
 
  00182424: 27bd0038 addiu r29,r29,0x0038
 
  00182428: 03e00008 jr r31
 
  00182428: 03e00008 jr r31
 
  0018242c: 00000000 nop
 
  0018242c: 00000000 nop

Latest revision as of 01:07, 19 February 2022

Monster skill, frog ability loading
001822cc: 27bdffc8 addiu r29,r29,0xffc8			- 0x38
001822d0: afb20020 sw r18,0x0020(r29)
001822d4: 8fb20048 lw r18,0x0048(r29)				Raw CT pointer from stack
001822d8: afb1001c sw r17,0x001c(r29)
001822dc: 00c08821 addu r17,r6,r0				Ability ID list
001822e0: afb40028 sw r20,0x0028(r29)
001822e4: 34140003 ori r20,r0,0x0003				No. Abilities in skillset (default 3)
001822e8: afb30024 sw r19,0x0024(r29)
001822ec: 00009821 addu r19,r0,r0
001822f0: afb5002c sw r21,0x002c(r29)
001822f4: 00a0a821 addu r21,r5,r0				r21 = skillset ID
001822f8: afbf0030 sw r31,0x0030(r29)
001822fc: 0c060435 jal 0x 001810d4				get unit data
00182300: afb00018 sw r16,0x 0018(r29)
00182304: 00402021 addu r4,r2,r0
00182308: 1080003f beq r4,r0,0x 00182408			branch if unit is invalid
0018230c: 00001021 addu r2,r0,r0

00182310: 9082005a lbu r2,0x005a(r4)			load target statuses
00182314: 00000000 nop
00182318: 30420002 andi r2,r2,0x0002
0018231c: 10400002 beq r2,r0,0x 00182328			branch if not frog
00182320: 32a200ff andi r2,r21,0x00ff
00182324: 34130001 ori r19,r0,0x0001			set frog register to true

00182328: 3c018006 lui r1,0x8006
0018232c: 00220821 addu r1,r1,r2
00182330: 90235cb4 lbu r3,0x5cb4(r1)			load action menu byte
00182334: 34020006 ori r2,r0,0x0006
00182338: 10620004 beq r3,r2,0x 0018234c			branch if not 06 - monster skillset
0018233c: 2402ffff addiu r2,r0,0xffff
00182340: a6220000 sh r2,0x0000(r17)			store 0xffff into ability ID list (end list if not monster)
00182344: 08060902 j 0x 00182408					jump to end, return r2 = 00
00182348: 00001021 addu r2,r0,r0

0018234c: 12600003 beq r19,r0,0x 0018235c		branch if not frog
00182350: 3405016f ori r5,r0,0x016f
00182354: a6250000 sh r5,0x0000(r17)			store ability = 0x16f, frog attack
00182358: 26310002 addiu r17,r17,0x0002		next ability ID

0018235c: 0c06090c jal 0x00182430			monster skill check 
00182360: 00000000 nop
00182364: 10400002 beq r2,r0,0x00182370		branch if not monster skillset (if not beast-master?)
00182368: 00008021 addu r16,r0,r0			r16 = 0

0018236c: 34140004 ori r20,r0,0x0004			if monster skillset, 4 abilities available (if beast-master adjacent unit?)
00182370: 12800025 beq r20,r0,0x00182408		end if No. abilities in skillset is 0
00182374: 32a400ff andi r4,r21,0x00ff			r4 = skillset
00182378: 0c01695a jal 0x0005a568				load ability from skillset
0018237c: 02002821 addu r5,r16,r0
00182380: 00402021 addu r4,r2,r0			r4 = ability
00182384: 12600006 beq r19,r0,0x 001823a0		branch if not frog?
00182388: 00802821 addu r5,r4,r0			r5 = ability

0018238c: 00041400 sll r2,r4,0x10
00182390: 00021403 sra r2,r2,0x10			r2 = ability
00182394: 3403001d ori r3,r0,0x001d
00182398: 14430017 bne r2,r3,0x001823f8			branch if attack is not frog? (HUH?? c... can frogs use frog????)
0018239c: 00000000 nop

001823a0: 00041400 sll r2,r4,0x10
001823a4: 00021c03 sra r3,r2,0x10
001823a8: 10600013 beq r3,r0,0x 001823f8			branch if attack is 0 (attack)
001823ac: 2482ffff addiu r2,r4,0xffff
001823b0: 3042ffff andi r2,r2,0xffff
001823b4: 2c42016f sltiu r2,r2,0x016f
001823b8: 1040000f beq r2,r0,0x001823f8			branch if attack is potion or greater
001823bc: 000310c0 sll r2,r3,0x03
001823c0: 00431023 subu r2,r2,r3
001823c4: 00021040 sll r2,r2,0x01			ID * 14
001823c8: 3c018006 lui r1,0x8006
001823cc: 00220821 addu r1,r1,r2
001823d0: 9022fbf5 lbu r2,-0x040b(r1)			load ability flags 3
001823d4: 00000000 nop
001823d8: 000219c2 srl r3,r2,0x07			reflectable in bit 1
001823dc: 30420020 andi r2,r2,0x0020			affected by silence check
001823e0: 00021102 srl r2,r2,0x04			silencable in bit 2
001823e4: 00621825 or r3,r3,r2
001823e8: a2430000 sb r3,0x0000(r18)			store reflectable/silence (cannot perform monster abilities? weird.)
001823ec: 26520001 addiu r18,r18,0x0001
001823f0: a6250000 sh r5,0x0000(r17)			store ability ID in list
001823f4: 26310002 addiu r17,r17,0x0002		next ability ID
001823f8: 26100001 addiu r16,r16,0x0001		increase counter by 1
001823fc: 0214102a slt r2,r16,r20			set if less than No. abilities in skillset
00182400: 1440ffdd bne r2,r0,0x00182378		loop 3 times (4 if beast-master?)
00182404: 32a400ff andi r4,r21,0x00ff			Skillset

00182408: 8fbf0030 lw r31,0x0030(r29)
0018240c: 8fb5002c lw r21,0x002c(r29)
00182410: 8fb40028 lw r20,0x0028(r29)
00182414: 8fb30024 lw r19,0x0024(r29)
00182418: 8fb20020 lw r18,0x0020(r29)
0018241c: 8fb1001c lw r17,0x001c(r29)
00182420: 8fb00018 lw r16,0x0018(r29)
00182424: 27bd0038 addiu r29,r29,0x0038
00182428: 03e00008 jr r31
0018242c: 00000000 nop