Difference between revisions of "ResetUnitCalculations"

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*EndIf()
 
*EndIf()
  
 +
This will also cause a unit charging an ability to have the ability wiped clean - leaving the unit Charging but with no result, no way to finish the Charge. I honestly have no idea at this time which temporary stat causes that issue.
  
 
See also: [[Event_Instruction_18|{18} {{IE_18}}]]
 
See also: [[Event_Instruction_18|{18} {{IE_18}}]]

Revision as of 06:45, 9 March 2022

{15} ResetUnitCalculations

ResetUnitCalculations()

Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.

Note: Currently bugged. Will cause all enemies to become allies if used.

This should be fixable by adding the following commands after ResetUnitCalculations:

  • LUI(x0001,x8019)
  • ADD(x0001,x08CC)
  • LUI(x0018,x8019)
  • ADD(x0018,x2BCC)
  • BackTarget(x01)
  • LoadAddress(x00,x0005,x01,001)
  • SaveAddress(x00,x01BA,x01,001)
  • SETVar(x0000,x0018)
  • NEQ()
  • If()
  • ADD(x0001,x01C0)
  • JumpBack(x01)
  • EndIf()

This will also cause a unit charging an ability to have the ability wiped clean - leaving the unit Charging but with no result, no way to finish the Charge. I honestly have no idea at this time which temporary stat causes that issue.

See also: {18} Effect