Difference between revisions of "Abandon Calculation"
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== Return Locations == | == Return Locations == | ||
− | + | '''Battle.bin''' | |
− | + | 00188538: [[Physical Evade Calculation]] | |
− | + | 00188590: [[Physical Evade Calculation(Charge)]] (Seems to never be called) | |
− | + | 001885d8: [[Magical Evade Calculation]] | |
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Revision as of 20:11, 22 March 2022
Abandon Calculation 0018537c: 3c048019 lui r4,0x8019 00185380: 8c842d98 lw r4,0x2d98(r4) Load Target's Data Pointer 00185384: 27bdffe8 addiu r29,r29,0xffe8 00185388: afbf0010 sw r31,0x0010(r29) 0018538c: 0c0604c3 jal 0x0018130c Weapon Guard Usability 00185390: 00000000 nop 00185394: 14400013 bne r2,r0,0x001853e4 Branch if Target can't use Weapon Guard 00185398: 00000000 nop 0018539c: 3c028019 lui r2,0x8019 001853a0: 8c422d98 lw r2,0x2d98(r2) Load Target's Data Pointer 001853a4: 00000000 nop 001853a8: 9042008e lbu r2,0x008e(r2) Load Target's 4th set of Reactions 001853ac: 00000000 nop 001853b0: 30420010 andi r2,r2,0x0010 001853b4: 1040000b beq r2,r0,0x001853e4 Branch if Target doesn't have Abandon 001853b8: 00000000 nop 001853bc: 3c038019 lui r3,0x8019 001853c0: 246338dc addiu r3,r3,0x38dc 001853c4: 90620000 lbu r2,0x0000(r3) Load Base Hit 001853c8: 00000000 nop 001853cc: 00021042 srl r2,r2,0x01 Base Hit / 2 001853d0: a0620000 sb r2,0x0000(r3) Store new Hit% 001853d4: 3c038019 lui r3,0x8019 001853d8: 8c632d90 lw r3,0x2d90(r3) Current Action Data Pointer 001853dc: 340201c1 ori r2,r0,0x01c1 001853e0: a462000e sh r2,0x000e(r3) Store Reaction = Abandon 001853e4: 8fbf0010 lw r31,0x0010(r29) 001853e8: 27bd0018 addiu r29,r29,0x0018 001853ec: 03e00008 jr r31 001853f0: 00000000 nop
Return Locations
Battle.bin 00188538: Physical Evade Calculation 00188590: Physical Evade Calculation(Charge) (Seems to never be called) 001885d8: Magical Evade Calculation