Difference between revisions of "24 Dmg ((PA+Y)/2*MA)"
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(Created page with " [24] 001896b4: 27bdffe8 addiu r29,r29,0xffe8 001896b8: afbf0010 sw r31,0x0010(r29) 001896bc: 0c06216e jal 0x 001885b8 Magic Evade 001896c0: 00000000 nop 0...") |
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− | + | 001896b4: 27bdffe8 addiu r29,r29,0xffe8 | | |
− | 001896b4: 27bdffe8 addiu r29,r29,0xffe8 | + | 001896b8: afbf0010 sw r31,0x0010(r29) | |
− | 001896b8: afbf0010 sw r31,0x0010(r29) | + | 001896bc: 0c06216e jal 0x001885b8 |{{f/jal|Magical Evade Calculation|Magical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 |
− | 001896bc: 0c06216e jal | + | 001896c0: 00000000 nop | |
− | 001896c0: 00000000 nop | + | 001896c4: 14400005 bne r2,r0,0x001896dc {{f/Cond|If Attack is not evaded}} |
− | 001896c4: 14400005 bne r2,r0, | + | 001896c8: 00000000 nop | |
− | 001896c8: 00000000 nop | + | 001896cc: 0c061750 jal 0x00185d40 |{{f/jal|Store MA and PA + Y / 2|Store MA and PA + Y / 2}} Set XA = MA and YA = (PA + Y)/2 |
− | 001896cc: 0c061750 jal | + | 001896d0: 00000000 nop | |
− | 001896d0: 00000000 nop | + | 001896d4: 0c062259 jal 0x00188964 |{{f/jal|Truth/Formula 5E-5F Magical damage|Truth/Formula 5E-5F Magical damage}} Modify XA (Element/Support…) set HP damage (XA*YA) process it through elemental resistances, Roll +/- Add status |
− | 001896d4: 0c062259 jal | + | 001896d8: 00000000 nop | |
− | 001896d8: 00000000 nop | + | 001896dc: 8fbf0010 lw r31,0x0010(r29) END |
− | 001896dc: 8fbf0010 lw r31,0x0010(r29) | + | 001896e0: 27bd0018 addiu r29,r29,0x0018 |
− | 001896e0: | + | 001896e4: 03e00008 jr r31 |
− | 001896e4: 03e00008 jr r31 | + | 001896e8: 00000000 nop |
− | 001896e8: 00000000 nop | + | === Return location === |
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 18:53, 19 April 2022
001896b4: 27bdffe8 addiu r29,r29,0xffe8 | 001896b8: afbf0010 sw r31,0x0010(r29) | 001896bc: 0c06216e jal 0x001885b8 |-->Magical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 001896c0: 00000000 nop | 001896c4: 14400005 bne r2,r0,0x001896dc #If Attack is not evaded 001896c8: 00000000 nop | 001896cc: 0c061750 jal 0x00185d40 |-->Store MA and PA + Y / 2 Set XA = MA and YA = (PA + Y)/2 001896d0: 00000000 nop | 001896d4: 0c062259 jal 0x00188964 |-->Truth/Formula 5E-5F Magical damage Modify XA (Element/Support…) set HP damage (XA*YA) process it through elemental resistances, Roll +/- Add status 001896d8: 00000000 nop | 001896dc: 8fbf0010 lw r31,0x0010(r29) END 001896e0: 27bd0018 addiu r29,r29,0x0018 001896e4: 03e00008 jr r31 001896e8: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup