Difference between revisions of "Switch Ability to default Attack"
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m (Link to pre formula set up) |
m (Orkney moved page Double WP if two hands is equipped? to Switch Ability to default Attack) |
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(One intermediate revision by the same user not shown) | |||
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− | + | No Parameters - Returns Nothing | |
− | 0018ad58: 3c038019 lui r3,0x8019 | + | Set Attacker Current Action Skillset to 0x01 (Attack) and used Ability ID to 0x00 (Attack) |
− | 0018ad5c: 8c632d94 lw r3,0x2d94(r3) | + | Call [[Pre_Formula_Setup_(FDC)|<span style="color:blue">Pre Formula Setup</span>]] to perform a Normal Attack |
− | 0018ad60: 27bdffd8 addiu r29,r29, | + | Restore previous Strike counter (0x801938c3), used Skillset and Ability after performing the attack |
− | 0018ad64: afb10014 sw r17,0x0014(r29) | + | Clear 0x801938c8 and 0x801938c6 (This attack will never trigger a reaction ?) |
− | 0018ad68: 3c118019 lui r17,0x8019 | + | ------------------------------------------------------------------------------------------------------ |
− | 0018ad6c: 263138c3 addiu r17,r17,0x38c3 | + | 0018ad58: 3c038019 lui r3,0x8019 | |
− | 0018ad70: afbf0020 sw r31,0x0020(r29) | + | 0018ad5c: 8c632d94 lw r3,0x2d94(r3) |{{f/adr|<nowiki>r3 = Attacker data pointer</nowiki>}} |
− | 0018ad74: afb3001c sw r19,0x001c(r29) | + | 0018ad60: 27bdffd8 addiu r29,r29,-0x0028 | |
− | 0018ad78: afb20018 sw r18,0x0018(r29) | + | 0018ad64: afb10014 sw r17,0x0014(r29) | |
− | 0018ad7c: afb00010 sw r16,0x0010(r29) | + | 0018ad68: 3c118019 lui r17,0x8019 | |
− | 0018ad80: 92320000 lbu r18,0x0000(r17) | + | 0018ad6c: 263138c3 addiu r17,r17,0x38c3 |{{f/std|<nowiki>r17 = Current Ability strike counter </nowiki>}} {{f/std| 0x801938c3 / 801938c3}} |
− | 0018ad84: 9073016f lbu r19,0x016f(r3) | + | 0018ad70: afbf0020 sw r31,0x0020(r29) | |
− | 0018ad88: 34020001 ori r2,r0,0x0001 | + | 0018ad74: afb3001c sw r19,0x001c(r29) | |
− | 0018ad8c: a062016f sb r2,0x016f(r3) | + | 0018ad78: afb20018 sw r18,0x0018(r29) | |
− | 0018ad90: 3c048019 lui r4,0x8019 | + | 0018ad7c: afb00010 sw r16,0x0010(r29) | |
− | 0018ad94: 8c842d94 lw r4,0x2d94(r4) | + | 0018ad80: 92320000 lbu r18,0x0000(r17) |{{f/load|<nowiki>r18 = Strike counter</nowiki>}} |
− | 0018ad98: 94700170 lhu r16,0x0170(r3) | + | 0018ad84: 9073016f lbu r19,0x016f(r3) |{{f/load|<nowiki>r19 = Attacker current action used skillset</nowiki>}} |
− | 0018ad9c: a4800170 sh r0,0x0170(r4) | + | 0018ad88: 34020001 ori r2,r0,0x0001 |{{f/std|<nowiki>r2 = 0x01</nowiki>}} |
− | 0018ada0: 3c058019 lui r5,0x8019 | + | 0018ad8c: a062016f sb r2,0x016f(r3) |{{f/store|Set Attacker used skillset to [Attack] (0x01}} |
− | 0018ada4: 90a538c1 lbu r5,0x38c1(r5) | + | 0018ad90: 3c048019 lui r4,0x8019 | |
− | 0018ada8: 0c062cd3 jal 0x0018b34c | + | 0018ad94: 8c842d94 lw r4,0x2d94(r4) |{{f/adr|<nowiki>r4 = Attacker data pointer</nowiki>}} |
− | 0018adac: 2484016e addiu r4,r4,0x016e | + | 0018ad98: 94700170 lhu r16,0x0170(r3) |{{f/load|<nowiki>r16 = Attacker current action used Ability</nowiki>}} |
− | 0018adb0: 3c028019 lui r2,0x8019 | + | 0018ad9c: a4800170 sh r0,0x0170(r4) |{{f/store|<nowiki>Store used ability = attack</nowiki>}} |
− | 0018adb4: 8c422d94 lw r2,0x2d94(r2) | + | 0018ada0: 3c058019 lui r5,0x8019 | |
− | 0018adb8: a2320000 sb r18,0x0000(r17) | + | 0018ada4: 90a538c1 lbu r5,0x38c1(r5) |{{f/load|<nowiki>r5 = Current Ability Target ID</nowiki>}} {{f/std| 0x801938c1 / 801938c1}} |
− | 0018adbc: a4500170 sh r16,0x0170(r2) | + | 0018ada8: 0c062cd3 jal 0x0018b34c |{{f/jal|Pre_Formula_Setup_(FDC)|Pre_Formula_Setup_(FDC)}} Reload Pre formula set up to play a normal attack |
− | 0018adc0: a053016f sb r19,0x016f(r2) | + | 0018adac: 2484016e addiu r4,r4,0x016e |{{f/adr|<nowiki>r4 = Attacker current action data pointer</nowiki>}} |
− | 0018adc4: 3c018019 lui r1,0x8019 | + | 0018adb0: 3c028019 lui r2,0x8019 | |
− | 0018adc8: a42038c8 sh r0,0x38c8(r1) | + | 0018adb4: 8c422d94 lw r2,0x2d94(r2) |{{f/adr|<nowiki>r2 = Attacker data pointer</nowiki>}} |
− | 0018adcc: 3c018019 lui r1,0x8019 | + | 0018adb8: a2320000 sb r18,0x0000(r17) |{{f/store|Restore strike counter}} |
− | 0018add0: a42038c6 sh r0,0x38c6(r1) | + | 0018adbc: a4500170 sh r16,0x0170(r2) |{{f/store|Restore used Ability ID}} |
− | 0018add4: 8fbf0020 lw r31,0x0020(r29) | + | 0018adc0: a053016f sb r19,0x016f(r2) |{{f/store|Restore used Skillset}} |
− | 0018add8: 8fb3001c lw r19,0x001c(r29) | + | 0018adc4: 3c018019 lui r1,0x8019 | |
− | 0018addc: 8fb20018 lw r18,0x0018(r29) | + | 0018adc8: a42038c8 sh r0,0x38c8(r1) |{{f/store|Clear post-action byte}} {{f/std| 0x801938c8 / 801938c8}} |
− | 0018ade0: 8fb10014 lw r17,0x0014(r29) | + | 0018adcc: 3c018019 lui r1,0x8019 | |
− | 0018ade4: 8fb00010 lw r16,0x0010(r29) | + | 0018add0: a42038c6 sh r0,0x38c6(r1) |{{f/store|Clear reaction ID}} {{f/std| 0x801938c6 / 801938c6}} |
− | 0018ade8: 27bd0028 addiu r29,r29,0x0028 | + | 0018add4: 8fbf0020 lw r31,0x0020(r29) |
− | 0018adec: 03e00008 jr r31 | + | 0018add8: 8fb3001c lw r19,0x001c(r29) |
− | 0018adf0: 00000000 nop | + | 0018addc: 8fb20018 lw r18,0x0018(r29) |
− | + | 0018ade0: 8fb10014 lw r17,0x0014(r29) | |
+ | 0018ade4: 8fb00010 lw r16,0x0010(r29) | ||
+ | 0018ade8: 27bd0028 addiu r29,r29,0x0028 | ||
+ | 0018adec: 03e00008 jr r31 | ||
+ | 0018adf0: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 00189714: [[25_Equipped:_Break_Hit_(PA%2BWP%2BX)%25]] |
Latest revision as of 19:24, 20 April 2022
No Parameters - Returns Nothing Set Attacker Current Action Skillset to 0x01 (Attack) and used Ability ID to 0x00 (Attack) Call Pre Formula Setup to perform a Normal Attack Restore previous Strike counter (0x801938c3), used Skillset and Ability after performing the attack Clear 0x801938c8 and 0x801938c6 (This attack will never trigger a reaction ?) ------------------------------------------------------------------------------------------------------ 0018ad58: 3c038019 lui r3,0x8019 | 0018ad5c: 8c632d94 lw r3,0x2d94(r3) |r3 = Attacker data pointer 0018ad60: 27bdffd8 addiu r29,r29,-0x0028 | 0018ad64: afb10014 sw r17,0x0014(r29) | 0018ad68: 3c118019 lui r17,0x8019 | 0018ad6c: 263138c3 addiu r17,r17,0x38c3 |r17 = Current Ability strike counter 0x801938c3 / 801938c3 0018ad70: afbf0020 sw r31,0x0020(r29) | 0018ad74: afb3001c sw r19,0x001c(r29) | 0018ad78: afb20018 sw r18,0x0018(r29) | 0018ad7c: afb00010 sw r16,0x0010(r29) | 0018ad80: 92320000 lbu r18,0x0000(r17) |r18 = Strike counter 0018ad84: 9073016f lbu r19,0x016f(r3) |r19 = Attacker current action used skillset 0018ad88: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018ad8c: a062016f sb r2,0x016f(r3) |Set Attacker used skillset to [Attack] (0x01 0018ad90: 3c048019 lui r4,0x8019 | 0018ad94: 8c842d94 lw r4,0x2d94(r4) |r4 = Attacker data pointer 0018ad98: 94700170 lhu r16,0x0170(r3) |r16 = Attacker current action used Ability 0018ad9c: a4800170 sh r0,0x0170(r4) |Store used ability = attack 0018ada0: 3c058019 lui r5,0x8019 | 0018ada4: 90a538c1 lbu r5,0x38c1(r5) |r5 = Current Ability Target ID 0x801938c1 / 801938c1 0018ada8: 0c062cd3 jal 0x0018b34c |-->Pre_Formula_Setup_(FDC) Reload Pre formula set up to play a normal attack 0018adac: 2484016e addiu r4,r4,0x016e |r4 = Attacker current action data pointer 0018adb0: 3c028019 lui r2,0x8019 | 0018adb4: 8c422d94 lw r2,0x2d94(r2) |r2 = Attacker data pointer 0018adb8: a2320000 sb r18,0x0000(r17) |Restore strike counter 0018adbc: a4500170 sh r16,0x0170(r2) |Restore used Ability ID 0018adc0: a053016f sb r19,0x016f(r2) |Restore used Skillset 0018adc4: 3c018019 lui r1,0x8019 | 0018adc8: a42038c8 sh r0,0x38c8(r1) |Clear post-action byte 0x801938c8 / 801938c8 0018adcc: 3c018019 lui r1,0x8019 | 0018add0: a42038c6 sh r0,0x38c6(r1) |Clear reaction ID 0x801938c6 / 801938c6 0018add4: 8fbf0020 lw r31,0x0020(r29) 0018add8: 8fb3001c lw r19,0x001c(r29) 0018addc: 8fb20018 lw r18,0x0018(r29) 0018ade0: 8fb10014 lw r17,0x0014(r29) 0018ade4: 8fb00010 lw r16,0x0010(r29) 0018ade8: 27bd0028 addiu r29,r29,0x0028 0018adec: 03e00008 jr r31 0018adf0: 00000000 nop
Return location
Battle.bin 00189714: 25_Equipped:_Break_Hit_(PA+WP+X)%