Difference between revisions of "27 StealGil (CasLVL*SP) Hit (SP+X)%"
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− | 00189828: 27bdffe8 addiu r29,r29, | + | 00189828: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 0018982c: afbf0010 sw r31,0x0010(r29) | + | 0018982c: afbf0010 sw r31,0x0010(r29) | |
− | 00189830: 0c062144 jal | + | 00189830: 0c062144 jal 0x00188510 |{{f/jal|Physical_Evade_Calculation|Physical_Evade_Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 |
− | 00189834: 00000000 nop | + | 00189834: 00000000 nop | |
− | 00189838: 14400009 bne r2,r0,0x00189860 | + | 00189838: 14400009 bne r2,r0,0x00189860 {{f/Cond|If Attack is not evaded}} |
− | 0018983c: 00000000 nop | + | 0018983c: 00000000 nop | |
− | 00189840: 0c06178c jal 0x00185e30 | + | 00189840: 0c06178c jal 0x00185e30 |{{f/jal|Store_Speed_and_X|Store_Speed_and_X}} Ability XA = Attacker's speed and Ability YA = used Ability X |
− | 00189844: 00000000 nop | + | 00189844: 00000000 nop | |
− | 00189848: 0c0622c5 jal | + | 00189848: 0c0622c5 jal 0x00188b14 |{{f/jal|Physical_Routine_for_Hit_%25_abilities|Physical_Routine_for_Hit_%25_abilities}} Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2 |
− | 0018984c: 00000000 nop | + | 0018984c: 00000000 nop | |
− | 00189850: 14400003 bne r2,r0, | + | 00189850: 14400003 bne r2,r0,0x00189860 {{f/Cond|If Attack hits}} |
− | 00189854: 00000000 nop | + | 00189854: 00000000 nop | |
− | 00189858: 0c0619d1 jal | + | 00189858: 0c0619d1 jal 0x00186744 |{{f/jal|Steal_Gil|Steal_Gil}} Calculate Stolen Gil, update Target and Attacker Action data (gain or loss) |
− | 0018985c: 00000000 nop | + | 0018985c: 00000000 nop | |
− | 00189860: 8fbf0010 lw r31,0x0010(r29) | + | 00189860: 8fbf0010 lw r31,0x0010(r29) END |
− | 00189864: | + | 00189864: 27bd0018 addiu r29,r29,0x0018 |
− | 00189868: 03e00008 jr r31 | + | 00189868: 03e00008 jr r31 |
0018986c: 00000000 nop | 0018986c: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 05:35, 22 April 2022
[27] 00189828: 27bdffe8 addiu r29,r29,-0x0018 | 0018982c: afbf0010 sw r31,0x0010(r29) | 00189830: 0c062144 jal 0x00188510 |-->Physical_Evade_Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 00189834: 00000000 nop | 00189838: 14400009 bne r2,r0,0x00189860 #If Attack is not evaded 0018983c: 00000000 nop | 00189840: 0c06178c jal 0x00185e30 |-->Store_Speed_and_X Ability XA = Attacker's speed and Ability YA = used Ability X 00189844: 00000000 nop | 00189848: 0c0622c5 jal 0x00188b14 |-->Physical_Routine_for_Hit_%25_abilities Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2 0018984c: 00000000 nop | 00189850: 14400003 bne r2,r0,0x00189860 #If Attack hits 00189854: 00000000 nop | 00189858: 0c0619d1 jal 0x00186744 |-->Steal_Gil Calculate Stolen Gil, update Target and Attacker Action data (gain or loss) 0018985c: 00000000 nop | 00189860: 8fbf0010 lw r31,0x0010(r29) END 00189864: 27bd0018 addiu r29,r29,0x0018 00189868: 03e00008 jr r31 0018986c: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup