Difference between revisions of "Finger Guard"
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− | Finger Guard: | + | No Parameters - Returns Nothing |
− | 001882f8: 3c048019 lui r4,0x8019 | + | |
− | 001882fc: 8c842d98 lw r4,0x2d98(r4) | + | If Unit can react and is using Finger Guard |
− | 00188300: 27bdffe8 addiu r29,r29, | + | - Roll react chances (random from 0 to 100 Vs Target's Brave) |
− | 00188304: afbf0010 sw r31,0x0010(r29) | + | - If Target is reacting:- Set Action hit flag to MISS |
− | 00188308: 0c063248 jal 0x0018c920 | + | - Store 0x1c0 as reaction ID |
− | 0018830c: 00000000 nop | + | - Set Evade type = 0x0b |
− | 00188310: 14400022 bne r2,r0,0x0018839c | + | -------------------------------------------------------------------------------------------- |
− | 00188314: 00000000 nop | + | 001882f8: 3c048019 lui r4,0x8019 | |
− | 00188318: 3c058019 lui r5,0x8019 | + | 001882fc: 8c842d98 lw r4,0x2d98(r4) |{{f/adr|<nowiki>r2 = Target data pointer</nowiki>}} {{f/adr|Load Defender's Stats}} |
− | 0018831c: 8ca52d98 lw r5,0x2d98(r5) | + | 00188300: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 00188320: 00000000 nop | + | 00188304: afbf0010 sw r31,0x0010(r29) | |
− | 00188324: 90a2008e lbu r2,0x008e(r5) | + | 00188308: 0c063248 jal 0x0018c920 |{{f/jal|Check if unit can react 1|Check if unit can react 1}} r2 = 0x00 if unit can react (check status, depth, action state etc..) |
− | 00188328: 00000000 nop | + | 0018830c: 00000000 nop | |
− | 0018832c: 30420020 andi r2,r2,0x0020 | + | 00188310: 14400022 bne r2,r0,0x0018839c {{f/Cond|If Unit can react}} /Else branch to {{f/loc|END}} |
− | 00188330: 1040001a beq r2,r0,0x0018839c | + | 00188314: 00000000 nop | |
− | 00188334: 34020064 ori r2,r0,0x0064 | + | 00188318: 3c058019 lui r5,0x8019 | |
− | 00188338: 90a30024 lbu r3,0x0024(r5) | + | 0018831c: 8ca52d98 lw r5,0x2d98(r5) |{{f/adr|<nowiki>r5 = Target data pointer</nowiki>}} |
− | 0018833c: 3c048019 lui r4,0x8019 | + | 00188320: 00000000 nop | |
− | 00188340: 8c842d90 lw r4,0x2d90(r4) | + | 00188324: 90a2008e lbu r2,0x008e(r5) |{{f/load|<nowiki>r2 = Target Reaction Abilities (4th set)</nowiki>}} |
− | 00188344: 00431023 subu r2,r2,r3 | + | 00188328: 00000000 nop | |
− | 00188348: 1040000a beq r2,r0,0x00188374 | + | 0018832c: 30420020 andi r2,r2,0x0020 |{{f/std|<nowiki>r2 = 0x20 if Target uses Finger Guard</nowiki>}} |
− | 0018834c: a482002a sh r2,0x002a(r4) | + | 00188330: 1040001a beq r2,r0,0x0018839c {{f/Cond|If Target uses Finger Guard}} /Else branch to {{f/loc|END}} |
− | 00188350: 0c0634e1 jal 0x0018d384 | + | 00188334: 34020064 ori r2,r0,0x0064 |{{f/std|<nowiki>r2 = 0x64 (100)</nowiki>}} |
− | 00188354: 00a02021 addu r4,r5,r0 | + | 00188338: 90a30024 lbu r3,0x0024(r5) |{{f/load|<nowiki>r3 = Target Brave</nowiki>}} |
− | 00188358: 14400010 bne r2,r0,0x0018839c | + | 0018833c: 3c048019 lui r4,0x8019 | |
− | 0018835c: 00000000 nop | + | 00188340: 8c842d90 lw r4,0x2d90(r4) |{{f/adr|<nowiki>r4 = Target Current Action (TCA) data pointer</nowiki>}} |
− | 00188360: 3c028019 lui r2,0x8019 | + | 00188344: 00431023 subu r2,r2,r3 |{{f/std|<nowiki>r2 = 100 - Target's Brave</nowiki>}} |
− | 00188364: 8c42f5fc lw r2,-0x0a04(r2) | + | 00188348: 1040000a beq r2,r0,0x00188374 {{f/Cond|If Target Brave < 100}} /Else 100% of guarding, branch to Attack fail section |
− | 00188368: 00000000 nop | + | 0018834c: a482002a sh r2,0x002a(r4) |{{f/store|<nowiki>Set TCA Hit% = 100 - Brave</nowiki>}} |
− | 0018836c: 1440000b bne r2,r0,0x0018839c | + | 00188350: 0c0634e1 jal 0x0018d384 |{{f/jal|Chance_to_React|Chance_to_React}} Returns r2 = 0x00 if Target is reacting ( Random (0 to 100) < Target Brave) |
− | 00188370: 00000000 nop | + | 00188354: 00a02021 addu r4,r5,r0 |{{f/std|<nowiki>r4 = Target data pointer</nowiki>}} |
− | 00188374: 3c028019 lui r2,0x8019 | + | 00188358: 14400010 bne r2,r0,0x0018839c {{f/Cond|If Target is reacting}} /Else branch to {{f/loc|END}} |
− | 00188378: 8c422d90 lw r2,0x2d90(r2) | + | 0018835c: 00000000 nop | |
− | 0018837c: 00000000 nop | + | 00188360: 3c028019 lui r2,0x8019 | |
− | 00188380: a0400000 sb r0,0x0000(r2) | + | 00188364: 8c42f5fc lw r2,-0x0a04(r2) |{{f/adr|<nowiki>r2 = Action State</nowiki>}} |
− | 00188384: 3c038019 lui r3,0x8019 | + | 00188368: 00000000 nop | |
− | 00188388: 8c632d90 lw r3,0x2d90(r3) | + | 0018836c: 1440000b bne r2,r0,0x0018839c {{f/Cond|If Action is being executed}} /Else branch to {{f/loc|END}} |
− | 0018838c: 340201c0 ori r2,r0,0x01c0 | + | 00188370: 00000000 nop | |
− | 00188390: a462000e sh r2,0x000e(r3) | + | 00188374: 3c028019 lui r2,0x8019 {{f/Cond|E}} | |
− | 00188394: 3402000b ori r2,r0,0x000b | + | 00188378: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = TCA data pointer</nowiki>}} |
− | 00188398: a0620002 sb r2,0x0002(r3) | + | 0018837c: 00000000 nop | |
− | 0018839c: 8fbf0010 lw r31,0x0010(r29) | + | 00188380: a0400000 sb r0,0x0000(r2) |{{f/store|Set TCA hit flag to MISS}} |
− | 001883a0: 27bd0018 addiu r29,r29,0x0018 | + | 00188384: 3c038019 lui r3,0x8019 | |
− | 001883a4: 03e00008 jr r31 | + | 00188388: 8c632d90 lw r3,0x2d90(r3) |{{f/adr|<nowiki>r3 = TCA data pointer</nowiki>}} |
+ | 0018838c: 340201c0 ori r2,r0,0x01c0 |{{f/std|<nowiki>r2 = 0x1c0 (Finger Guard ID)</nowiki>}} | ||
+ | 00188390: a462000e sh r2,0x000e(r3) |{{f/store|Store Finger Guard ID in TCA Reaction ID}} | ||
+ | 00188394: 3402000b ori r2,r0,0x000b |{{f/std|<nowiki>r2 = 0x0b</nowiki>}} | ||
+ | 00188398: a0620002 sb r2,0x0002(r3) |{{f/store|<nowiki>Store TCA Evade Type = 0x0b (shared with blade grasp)</nowiki>}} | ||
+ | 0018839c: 8fbf0010 lw r31,0x0010(r29) END | ||
+ | 001883a0: 27bd0018 addiu r29,r29,0x0018 | ||
+ | 001883a4: 03e00008 jr r31 | ||
001883a8: 00000000 nop | 001883a8: 00000000 nop | ||
+ | === Return locations === | ||
+ | '''Battle.bin''' | ||
+ | 00189a20: 2A_Hit_(MA%2BX)%25_//_AffectBraveOrFaith(Y) |
Latest revision as of 19:42, 22 April 2022
No Parameters - Returns Nothing If Unit can react and is using Finger Guard - Roll react chances (random from 0 to 100 Vs Target's Brave) - If Target is reacting:- Set Action hit flag to MISS - Store 0x1c0 as reaction ID - Set Evade type = 0x0b -------------------------------------------------------------------------------------------- 001882f8: 3c048019 lui r4,0x8019 | 001882fc: 8c842d98 lw r4,0x2d98(r4) |r2 = Target data pointer Load Defender's Stats 00188300: 27bdffe8 addiu r29,r29,-0x0018 | 00188304: afbf0010 sw r31,0x0010(r29) | 00188308: 0c063248 jal 0x0018c920 |-->Check if unit can react 1 r2 = 0x00 if unit can react (check status, depth, action state etc..) 0018830c: 00000000 nop | 00188310: 14400022 bne r2,r0,0x0018839c #If Unit can react /Else branch to END 00188314: 00000000 nop | 00188318: 3c058019 lui r5,0x8019 | 0018831c: 8ca52d98 lw r5,0x2d98(r5) |r5 = Target data pointer 00188320: 00000000 nop | 00188324: 90a2008e lbu r2,0x008e(r5) |r2 = Target Reaction Abilities (4th set) 00188328: 00000000 nop | 0018832c: 30420020 andi r2,r2,0x0020 |r2 = 0x20 if Target uses Finger Guard 00188330: 1040001a beq r2,r0,0x0018839c #If Target uses Finger Guard /Else branch to END 00188334: 34020064 ori r2,r0,0x0064 |r2 = 0x64 (100) 00188338: 90a30024 lbu r3,0x0024(r5) |r3 = Target Brave 0018833c: 3c048019 lui r4,0x8019 | 00188340: 8c842d90 lw r4,0x2d90(r4) |r4 = Target Current Action (TCA) data pointer 00188344: 00431023 subu r2,r2,r3 |r2 = 100 - Target's Brave 00188348: 1040000a beq r2,r0,0x00188374 #If Target Brave < 100 /Else 100% of guarding, branch to Attack fail section 0018834c: a482002a sh r2,0x002a(r4) |Set TCA Hit% = 100 - Brave 00188350: 0c0634e1 jal 0x0018d384 |-->Chance_to_React Returns r2 = 0x00 if Target is reacting ( Random (0 to 100) < Target Brave) 00188354: 00a02021 addu r4,r5,r0 |r4 = Target data pointer 00188358: 14400010 bne r2,r0,0x0018839c #If Target is reacting /Else branch to END 0018835c: 00000000 nop | 00188360: 3c028019 lui r2,0x8019 | 00188364: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action State 00188368: 00000000 nop | 0018836c: 1440000b bne r2,r0,0x0018839c #If Action is being executed /Else branch to END 00188370: 00000000 nop | 00188374: 3c028019 lui r2,0x8019 #E | 00188378: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018837c: 00000000 nop | 00188380: a0400000 sb r0,0x0000(r2) |Set TCA hit flag to MISS 00188384: 3c038019 lui r3,0x8019 | 00188388: 8c632d90 lw r3,0x2d90(r3) |r3 = TCA data pointer 0018838c: 340201c0 ori r2,r0,0x01c0 |r2 = 0x1c0 (Finger Guard ID) 00188390: a462000e sh r2,0x000e(r3) |Store Finger Guard ID in TCA Reaction ID 00188394: 3402000b ori r2,r0,0x000b |r2 = 0x0b 00188398: a0620002 sb r2,0x0002(r3) |Store TCA Evade Type = 0x0b (shared with blade grasp) 0018839c: 8fbf0010 lw r31,0x0010(r29) END 001883a0: 27bd0018 addiu r29,r29,0x0018 001883a4: 03e00008 jr r31 001883a8: 00000000 nop
Return locations
Battle.bin 00189a20: 2A_Hit_(MA%2BX)%25_//_AffectBraveOrFaith(Y)