Difference between revisions of "ResetUnitCalculations"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with [[Event_Instruction_18|{18} {{IE_18}}]].
 
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with [[Event_Instruction_18|{18} {{IE_18}}]].
  
Note: Currently bugged. Will cause all enemies to become allies if used.
+
Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones.
 
 
This should be fixable by adding the following commands after {{IE_15}}:
 
 
 
*LUI(x0001,x8019)
 
*ADD(x0001,x08CC)
 
*LUI(x0018,x8019)
 
*ADD(x0018,x2BCC)
 
 
 
*BackTarget(x01)
 
 
 
*LoadAddress(x00,x0005,x01,001)
 
*SaveAddress(x00,x01BA,x01,001)
 
 
 
*SETVar(x0000,x0018)
 
*NEQ()
 
*If()
 
*  ADD(x0001,x01C0)
 
*  JumpBack(x01)
 
*EndIf()
 
 
 
This will also cause a unit charging an ability to have the ability wiped clean - leaving the unit Charging but with no result, no way to finish the Charge. I honestly have no idea at this time which temporary stat causes that issue.
 
  
 
See also: [[Event_Instruction_18|{18} {{IE_18}}]]
 
See also: [[Event_Instruction_18|{18} {{IE_18}}]]

Revision as of 21:44, 24 April 2022

{15} ResetUnitCalculations

ResetUnitCalculations()

Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.

Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones.

See also: {18} Effect