Difference between revisions of "4E Dmg (MA*Y)"
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− | 0018a420: 27bdffe8 addiu r29,r29, | + | 0018a420: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 0018a424: afbf0010 sw r31,0x0010(r29) | + | 0018a424: afbf0010 sw r31,0x0010(r29) | |
− | 0018a428: 0c06216e jal | + | 0018a428: 0c06216e jal 0x001885b8 |{{f/jal|Magical Evade Calculation|Magical Evade Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 |
− | 0018a42c: 00000000 nop | + | 0018a42c: 00000000 nop | |
− | 0018a430: 14400005 bne r2,r0, | + | 0018a430: 14400005 bne r2,r0,0x0018a448 {{f/Cond|If Attack is not evaded}} |
− | 0018a434: 00000000 nop | + | 0018a434: 00000000 nop | |
− | 0018a438: 0c061725 jal | + | 0018a438: 0c061725 jal 0x00185c94 |{{f/jal|Store MA and Y|Store MA and Y}} XA = Attacker's MA and YA = used Ability Y |
− | 0018a43c: 00000000 nop | + | 0018a43c: 00000000 nop | |
− | 0018a440: 0c062259 jal | + | 0018a440: 0c062259 jal 0x00188964 |{{f/jal|Truth/Formula 5E-5F Magical damage|Truth/Formula 5E-5F Magical damage}} Modify XA (Element/Support…) set HP damage (XA*YA) process it through elemental resistances, Roll +/- Add status |
− | 0018a444: 00000000 nop | + | 0018a444: 00000000 nop | |
− | 0018a448: 8fbf0010 lw r31,0x0010(r29) | + | 0018a448: 8fbf0010 lw r31,0x0010(r29) END |
− | 0018a44c: 27bd0018 addiu r29,r29, | + | 0018a44c: 27bd0018 addiu r29,r29,0x0018 |
− | 0018a450: 03e00008 jr r31 | + | 0018a450: 03e00008 jr r31 |
0018a454: 00000000 nop | 0018a454: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 19:34, 25 April 2022
[4e] 0018a420: 27bdffe8 addiu r29,r29,-0x0018 | 0018a424: afbf0010 sw r31,0x0010(r29) | 0018a428: 0c06216e jal 0x001885b8 |-->Magical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 0018a42c: 00000000 nop | 0018a430: 14400005 bne r2,r0,0x0018a448 #If Attack is not evaded 0018a434: 00000000 nop | 0018a438: 0c061725 jal 0x00185c94 |-->Store MA and Y XA = Attacker's MA and YA = used Ability Y 0018a43c: 00000000 nop | 0018a440: 0c062259 jal 0x00188964 |-->Truth/Formula 5E-5F Magical damage Modify XA (Element/Support…) set HP damage (XA*YA) process it through elemental resistances, Roll +/- Add status 0018a444: 00000000 nop | 0018a448: 8fbf0010 lw r31,0x0010(r29) END 0018a44c: 27bd0018 addiu r29,r29,0x0018 0018a450: 03e00008 jr r31 0018a454: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup