Difference between revisions of "59 –Lvl(1) Hit (MA+X)%"
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(Created page with " [59] 0018a908: 27bdffe8 addiu r29,r29,0xffe8 0018a90c: afbf0010 sw r31,0x0010(r29) 0018a910: 0c06216e jal 0x 001885b8 Magic Evade 0018a914: 00000000 nop 0...") |
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− | 0018a908: 27bdffe8 addiu r29,r29, | + | 0018a908: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 0018a90c: afbf0010 sw r31,0x0010(r29) | + | 0018a90c: afbf0010 sw r31,0x0010(r29) | |
− | 0018a910: 0c06216e jal | + | 0018a910: 0c06216e jal 0x001885b8 |{{f/jal|Magical_Evade_Calculation|Magical_Evade_Calculation}} If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 |
− | 0018a914: 00000000 nop | + | 0018a914: 00000000 nop | |
− | 0018a918: 14400015 bne r2,r0, | + | 0018a918: 14400015 bne r2,r0,0x0018a970 {{f/Cond|If Attack is not evaded}} |
− | 0018a91c: 00000000 nop | + | 0018a91c: 00000000 nop | |
− | 0018a920: 0c0622a1 jal | + | 0018a920: 0c0622a1 jal 0x00188a84 |{{f/jal|MA_%2B_X_without_faith|MA + X without faith}} Set XA ans YA, applies magical modifier (no faith) and compat, uses XA+YA as Hit% - returns r2 |
− | 0018a924: 00000000 nop | + | 0018a924: 00000000 nop | |
− | 0018a928: 14400011 bne r2,r0, | + | 0018a928: 14400011 bne r2,r0,0x0018a970 {{f/Cond|If Attack hits}} |
− | 0018a92c: 00000000 nop | + | 0018a92c: 00000000 nop | |
− | 0018a930: 3c028019 lui r2,0x8019 | + | 0018a930: 3c028019 lui r2,0x8019 | |
− | 0018a934: 8c422d98 lw r2,0x2d98(r2) | + | 0018a934: 8c422d98 lw r2,0x2d98(r2) |{{f/adr|<nowiki>r2 = Target data pointer</nowiki>}} |
− | 0018a938: 00000000 nop | + | 0018a938: 00000000 nop | |
− | 0018a93c: 90420022 lbu r2,0x0022(r2) | + | 0018a93c: 90420022 lbu r2,0x0022(r2) |{{f/load|<nowiki>r2 = Target's Lv</nowiki>}} |
− | 0018a940: 00000000 nop | + | 0018a940: 00000000 nop | |
− | 0018a944: 2c420002 sltiu r2,r2,0x0002 | + | 0018a944: 2c420002 sltiu r2,r2,0x0002 |{{f/std|<nowiki>r2 = 0x01 if Target Lv is 1</nowiki>}} |
− | 0018a948: 10400003 beq r2,r0, | + | 0018a948: 10400003 beq r2,r0,0x0018a958 {{f/Cond|If Target Lv is 1}} |
− | 0018a94c: 00000000 nop | + | 0018a94c: 00000000 nop | |
− | 0018a950: 0c0610c3 jal | + | 0018a950: 0c0610c3 jal 0x0018430c |{{f/jal|Force_Attack_Miss|Force_Attack_Miss}} {{f/std|<nowiki>Hit Flag = Miss Hit% = 0 - Evade type = 0x07</nowiki>}} |
− | 0018a954: 00000000 nop | + | 0018a954: 00000000 nop | |
− | 0018a958: 3c028019 lui r2,0x8019 | + | 0018a958: 3c028019 lui r2,0x8019 | |
− | 0018a95c: 8c422d90 lw r2,0x2d90(r2) | + | 0018a95c: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = Target Current Action (TCA) data pointer</nowiki>}} |
− | 0018a960: 34030100 ori r3,r0,0x0100 | + | 0018a960: 34030100 ori r3,r0,0x0100 |{{f/std|<nowiki>r3 = 0x0100</nowiki>}} |
− | 0018a964: a4430010 sh r3,0x0010(r2) | + | 0018a964: a4430010 sh r3,0x0010(r2) |{{f/store|Enable TCA special flag 2 0x01 (-1 Lv)}} |
− | 0018a968: 34030001 ori r3,r0,0x0001 | + | 0018a968: 34030001 ori r3,r0,0x0001 |{{f/std|<nowiki>r3 = 0x01</nowiki>}} |
− | 0018a96c: a0430025 sb r3,0x0025(r2) | + | 0018a96c: a0430025 sb r3,0x0025(r2) |{{f/store|Set TCA Attack type as pseudostatus}} |
− | 0018a970: 8fbf0010 lw r31,0x0010(r29) | + | 0018a970: 8fbf0010 lw r31,0x0010(r29) END |
− | 0018a974: | + | 0018a974: 27bd0018 addiu r29,r29,0x0018 |
− | 0018a978: 03e00008 jr r31 | + | 0018a978: 03e00008 jr r31 |
0018a97c: 00000000 nop | 0018a97c: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c : [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 18:48, 27 April 2022
[59] 0018a908: 27bdffe8 addiu r29,r29,-0x0018 | 0018a90c: afbf0010 sw r31,0x0010(r29) | 0018a910: 0c06216e jal 0x001885b8 |-->Magical_Evade_Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit / Returns r2 0018a914: 00000000 nop | 0018a918: 14400015 bne r2,r0,0x0018a970 #If Attack is not evaded 0018a91c: 00000000 nop | 0018a920: 0c0622a1 jal 0x00188a84 |-->MA + X without faith Set XA ans YA, applies magical modifier (no faith) and compat, uses XA+YA as Hit% - returns r2 0018a924: 00000000 nop | 0018a928: 14400011 bne r2,r0,0x0018a970 #If Attack hits 0018a92c: 00000000 nop | 0018a930: 3c028019 lui r2,0x8019 | 0018a934: 8c422d98 lw r2,0x2d98(r2) |r2 = Target data pointer 0018a938: 00000000 nop | 0018a93c: 90420022 lbu r2,0x0022(r2) |r2 = Target's Lv 0018a940: 00000000 nop | 0018a944: 2c420002 sltiu r2,r2,0x0002 |r2 = 0x01 if Target Lv is 1 0018a948: 10400003 beq r2,r0,0x0018a958 #If Target Lv is 1 0018a94c: 00000000 nop | 0018a950: 0c0610c3 jal 0x0018430c |-->Force_Attack_Miss Hit Flag = Miss Hit% = 0 - Evade type = 0x07 0018a954: 00000000 nop | 0018a958: 3c028019 lui r2,0x8019 | 0018a95c: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018a960: 34030100 ori r3,r0,0x0100 |r3 = 0x0100 0018a964: a4430010 sh r3,0x0010(r2) |Enable TCA special flag 2 0x01 (-1 Lv) 0018a968: 34030001 ori r3,r0,0x0001 |r3 = 0x01 0018a96c: a0430025 sb r3,0x0025(r2) |Set TCA Attack type as pseudostatus 0018a970: 8fbf0010 lw r31,0x0010(r29) END 0018a974: 27bd0018 addiu r29,r29,0x0018 0018a978: 03e00008 jr r31 0018a97c: 00000000 nop
Return location
Battle.bin 0018b97c : Pre Formula Setup