Difference between revisions of "63 Dmg (SP*WP)"
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0018abf8: 0c0622b7 jal 0x00188adc |{{f/jal|Cluster of Physical Routines|Cluster of Physical Routines}} Modify XA (Attacker status, Target Status/Support, Compatibility) | 0018abf8: 0c0622b7 jal 0x00188adc |{{f/jal|Cluster of Physical Routines|Cluster of Physical Routines}} Modify XA (Attacker status, Target Status/Support, Compatibility) | ||
0018abfc: 00000000 nop | | 0018abfc: 00000000 nop | | ||
− | 0018ac00: 0c06195a jal 0x00186568 |{{f/jal| | + | 0018ac00: 0c06195a jal 0x00186568 |{{f/jal|XA_*_YA_Calculation|XA * YA Calculation (No elemental checks)}} Store XA*YA as Target Current Action HP damage (TCA 0x04) and Set TCA Attack type to 0x80 (HP damage) |
0018ac04: 00000000 nop | | 0018ac04: 00000000 nop | | ||
0018ac08: 0c061bf4 jal 0x00186fd0 |{{f/jal|Elemental Damage Modification (Prep)|Elemental Damage Modification (Prep)}} ancel Action // Enable Absorption flags and/or Modify HP damage | 0018ac08: 0c061bf4 jal 0x00186fd0 |{{f/jal|Elemental Damage Modification (Prep)|Elemental Damage Modification (Prep)}} ancel Action // Enable Absorption flags and/or Modify HP damage |
Latest revision as of 11:14, 30 April 2022
[63] Throw 0018ab98: 27bdffe8 addiu r29,r29,-0x0018 | 0018ab9c: afbf0010 sw r31,0x0010(r29) | 0018aba0: 0c0620eb jal 0x001883ac |-->Catch Forces Attack to miss is Target can use Catch (Brave%) 0018aba4: 00000000 nop | 0018aba8: 3c028019 lui r2,0x8019 | 0018abac: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018abb0: 00000000 nop | 0018abb4: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 0018abb8: 00000000 nop | 0018abbc: 1040001d beq r2,r0,0x0018ac34 #If Target don't uses Catch /Else branch to END 0018abc0: 00000000 nop | 0018abc4: 0c062144 jal 0x00188510 |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2 0018abc8: 00000000 nop | 0018abcc: 14400019 bne r2,r0,0x0018ac34 #If Attack is not evaded 0018abd0: 00000000 nop | 0018abd4: 3c028019 lui r2,0x8019 | 0018abd8: 8c422d94 lw r2,0x2d94(r2) |r2 = Attacker data pointer 0018abdc: 3c038019 lui r3,0x8019 | 0018abe0: 90633902 lbu r3,0x3902(r3) |r3 = Current Ability used Weapon Power (WP) 0018abe4: 90420038 lbu r2,0x0038(r2) |r2 = Attacker's speed 0018abe8: 3c018019 lui r1,0x8019 | 0018abec: a42338d0 sh r3,0x38d0(r1) |Store WP as Ability YA 0018abf0: 3c018019 lui r1,0x8019 | 0018abf4: a42238ce sh r2,0x38ce(r1) |Store Attacker's Speed as Ability XA 0018abf8: 0c0622b7 jal 0x00188adc |-->Cluster of Physical Routines Modify XA (Attacker status, Target Status/Support, Compatibility) 0018abfc: 00000000 nop | 0018ac00: 0c06195a jal 0x00186568 |-->XA * YA Calculation (No elemental checks) Store XA*YA as Target Current Action HP damage (TCA 0x04) and Set TCA Attack type to 0x80 (HP damage) 0018ac04: 00000000 nop | 0018ac08: 0c061bf4 jal 0x00186fd0 |-->Elemental Damage Modification (Prep) ancel Action // Enable Absorption flags and/or Modify HP damage 0018ac0c: 00000000 nop | 0018ac10: 3c028019 lui r2,0x8019 | 0018ac14: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018ac18: 00000000 nop | 0018ac1c: 90420000 lbu r2,0x0000(r2) |r2 = TCA hit flag 0018ac20: 00000000 nop | 0018ac24: 10400003 beq r2,r0,0x0018ac34 #If Attack is not canceld by elements 0018ac28: 00000000 nop | 0018ac2c: 0c061c3f jal 0x001870fc |-->Elemental Absorption HP damage becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery) 0018ac30: 00000000 nop | 0018ac34: 8fbf0010 lw r31,0x0010(r29) END 0018ac38: 27bd0018 addiu r29,r29,0x0018 0018ac3c: 03e00008 jr r31 0018ac40: 00000000 nop
Return location
Battle.bin 0018b97c : Pre Formula Setup