Difference between revisions of "T1 High Mod Poke"
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(Created page with " 9a: front poke ffe2(11) QueueSpriteAnim(01,16) #queue weapon to poek LoadFrameWait(67,04) MoveBackward2() LoadFrameWait(68,08) PlayAttackSound(00) LoadFrameWait(67,...") |
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Line 1: | Line 1: | ||
9a: front poke | 9a: front poke | ||
− | + | SetLayerPriority(11) | |
QueueSpriteAnim(01,16) #queue weapon to poek | QueueSpriteAnim(01,16) #queue weapon to poek | ||
LoadFrameWait(67,04) | LoadFrameWait(67,04) | ||
Line 20: | Line 20: | ||
9b: back poke | 9b: back poke | ||
− | + | SetLayerPriority(0B) | |
QueueSpriteAnim(01,17) | QueueSpriteAnim(01,17) | ||
LoadFrameWait(98,04) | LoadFrameWait(98,04) |
Latest revision as of 09:02, 6 September 2022
9a: front poke SetLayerPriority(11) QueueSpriteAnim(01,16) #queue weapon to poek LoadFrameWait(67,04) MoveBackward2() LoadFrameWait(68,08) PlayAttackSound(00) LoadFrameWait(67,02) LoadFrameWait(69,02) MoveForward2() LoadFrameWait(69,02) #poek PostGenericAttack() PlayAttackSound(01) #poek noise LoadFrameWait(6A,0E) LoadFrameWait(6A,02) WeaponSheatheCheck2(FE) LoadFrameWait(69,04) PauseAnimation() 9b: back poke SetLayerPriority(0B) QueueSpriteAnim(01,17) LoadFrameWait(98,04) MoveBackward2() LoadFrameWait(99,08) PlayAttackSound(00) LoadFrameWait(98,02) LoadFrameWait(9A,02) MoveForward2() LoadFrameWait(9A,02) PostGenericAttack() PlayAttackSound(01) #(poke) LoadFrameWait(9B,0E) LoadFrameWait(9B,02) WeaponSheatheCheck2(FE) LoadFrameWait(9A,04) PauseAnimation()