Difference between revisions of "T1 High Mod Gun"

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(Created page with " ffe2(11) QueueSpriteAnim(01,06) LoadFrameWait(70,04) MoveBackward2() PlayAttackSound(00) #cock gun LoadFrameWait(71,0A) MoveForward2() LoadFrameWait(70,02) LoadFram...")
 
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Line 1: Line 1:
  ffe2(11)
+
  SetlayerPriority(11)
 
  QueueSpriteAnim(01,06)
 
  QueueSpriteAnim(01,06)
 
  LoadFrameWait(70,04)
 
  LoadFrameWait(70,04)
Line 20: Line 20:
 
  PauseAnimation()
 
  PauseAnimation()
  
  ffe2(0B)
+
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,07)
 
  QueueSpriteAnim(01,07)
 
  LoadFrameWait(A1,04)
 
  LoadFrameWait(A1,04)

Latest revision as of 09:03, 6 September 2022

SetlayerPriority(11)
QueueSpriteAnim(01,06)
LoadFrameWait(70,04)
MoveBackward2()
PlayAttackSound(00)			#cock gun
LoadFrameWait(71,0A)
MoveForward2()
LoadFrameWait(70,02)
LoadFrameWait(72,02)
MoveForward2()
LoadFrameWait(73,02)
LoadFrameWait(73,04)
PostGenericAttack()
PlayAttackSound(01)			#pew pew
LoadFrameWait(73,0E)
LoadFrameWait(73,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(75,04)
PauseAnimation()
SetLayerPriority(0B)
QueueSpriteAnim(01,07)
LoadFrameWait(A1,04)
MoveBackward2()
PlayAttackSound(00)			#cock gun noises
LoadFrameWait(A2,0A)
MoveForward2()
LoadFrameWait(A1,02)
LoadFrameWait(A3,02)
MoveForward2()
LoadFrameWait(A4,02)
LoadFrameWait(A4,04)
PostGenericAttack()
PlayAttackSound(01)			#a pew pew
LoadFrameWait(A4,0E)
LoadFrameWait(A4,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(A6,04)
PauseAnimation()