Difference between revisions of "T1 Swing Shield Recoil"
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(Created page with " Front? SetLayerPriority(11) QueueSpriteAnim(01,34) PlayAttackSound(01) #play hit sound preemptive to animation? LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(F...") |
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Line 1: | Line 1: | ||
− | Front | + | Front shield recoil (high) |
SetLayerPriority(11) | SetLayerPriority(11) | ||
QueueSpriteAnim(01,34) | QueueSpriteAnim(01,34) | ||
− | PlayAttackSound(01) #play hit sound | + | PlayAttackSound(01) #play shield hit sound |
LoadFrameWait(57,02) | LoadFrameWait(57,02) | ||
LoadFrameWait(56,04) | LoadFrameWait(56,04) | ||
− | MoveUnitFB(FD) # | + | MoveUnitFB(FD) #recoil movement |
LoadFrameWait(54,04) | LoadFrameWait(54,04) | ||
MoveBackward1() #then another 1 | MoveBackward1() #then another 1 | ||
Line 12: | Line 12: | ||
LoadFrameWait(54,0A) | LoadFrameWait(54,0A) | ||
MoveUnitFB(03) #forward 3 | MoveUnitFB(03) #forward 3 | ||
− | LoadFrameWait(56,06) | + | LoadFrameWait(56,06) |
PauseAnimation() | PauseAnimation() | ||
− | Back | + | Back shield recoil (high) |
SetLayerPriority(0B) | SetLayerPriority(0B) | ||
QueueSpriteAnim(01,35) | QueueSpriteAnim(01,35) | ||
Line 31: | Line 31: | ||
PauseAnimation() | PauseAnimation() | ||
− | Front | + | Front shield recoil (low) |
SetLayerPriority(11) | SetLayerPriority(11) | ||
QueueSpriteAnim(01,36) | QueueSpriteAnim(01,36) | ||
Line 47: | Line 47: | ||
PauseAnimation() | PauseAnimation() | ||
− | Back | + | Back shield recoil (low) |
SetLayerPriority(0B) | SetLayerPriority(0B) | ||
QueueSpriteAnim(01,37) | QueueSpriteAnim(01,37) |
Revision as of 12:50, 4 October 2022
Front shield recoil (high) SetLayerPriority(11) QueueSpriteAnim(01,34) PlayAttackSound(01) #play shield hit sound LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(FD) #recoil movement LoadFrameWait(54,04) MoveBackward1() #then another 1 LoadFrameWait(55,08) MoveForward1() #and forward again 1 LoadFrameWait(54,0A) MoveUnitFB(03) #forward 3 LoadFrameWait(56,06) PauseAnimation()
Back shield recoil (high) SetLayerPriority(0B) QueueSpriteAnim(01,35) PlayAttackSound(01) LoadFrameWait(88,02) LoadFrameWait(87,04) MoveUnitFB(FD) LoadFrameWait(85,04) MoveBackward1() LoadFrameWait(86,08) MoveForward1() LoadFrameWait(85,0A) MoveUnitFB(03) LoadFrameWait(87,06) PauseAnimation()
Front shield recoil (low) SetLayerPriority(11) QueueSpriteAnim(01,36) PlayAttackSound(01) LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(FD) LoadFrameWait(54,04) MoveBackward1() LoadFrameWait(55,08) MoveForward1() LoadFrameWait(54,0A) MoveUnitFB(03) LoadFrameWait(56,06) PauseAnimation()
Back shield recoil (low) SetLayerPriority(0B) QueueSpriteAnim(01,37) PlayAttackSound(01) LoadFrameWait(88,02) LoadFrameWait(87,04) MoveUnitFB(FD) LoadFrameWait(85,04) LoadFrameWait(86,08) MoveForward1() LoadFrameWait(85,0A) MoveUnitFB(03) LoadFrameWait(87,06) PauseAnimation()