Difference between revisions of "T1 Read Book"
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(Created page with " Front SetLayerPriority(12) QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08)...") |
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Line 1: | Line 1: | ||
Front | Front | ||
− | SetLayerPriority(12) | + | SetLayerPriority(12) #usually 11. how curious, important? |
QueueSpriteAnim(01,14) | QueueSpriteAnim(01,14) | ||
− | + | PlaySound(2D) #plays book opening/page turning sound | |
LoadFrameWait(7D,06) | LoadFrameWait(7D,06) | ||
LoadFrameWait(7E,06) | LoadFrameWait(7E,06) | ||
Line 26: | Line 26: | ||
SetLayerPriority(0B) | SetLayerPriority(0B) | ||
QueueSpriteAnim(01,15) | QueueSpriteAnim(01,15) | ||
− | + | PlaySound(2D) | |
LoadFrameWait(AE,06) | LoadFrameWait(AE,06) | ||
LoadFrameWait(AF,06) | LoadFrameWait(AF,06) |
Latest revision as of 02:57, 10 October 2022
Front SetLayerPriority(12) #usually 11. how curious, important? QueueSpriteAnim(01,14) PlaySound(2D) #plays book opening/page turning sound LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08) #absolutely ridiculously, loops opening and closing the unit's mouth. LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) LoadFrameWait(80,08) LoadFrameWait(81,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(80,0E) LoadFrameWait(80,02) WeaponSheatheCheck2(FE) PauseAnimation()
Back SetLayerPriority(0B) QueueSpriteAnim(01,15) PlaySound(2D) LoadFrameWait(AE,06) LoadFrameWait(AF,06) LoadFrameWait(B0,06) LoadFrameWait(B1,08) LoadFrameWait(B2,08) #even more ridiculously, loops the same thing but you can't see the unit's mouth. LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) LoadFrameWait(B1,08) LoadFrameWait(B2,08) PostGenericAttack() PlayAttackSound(01) LoadFrameWait(B1,0E) LoadFrameWait(B1,02) WeaponSheatheCheck2(FE) PauseAnimation()