Difference between revisions of "T1 Read Book"

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(Created page with " Front SetLayerPriority(12) QueueSpriteAnim(01,14) fff6(2D) LoadFrameWait(7D,06) LoadFrameWait(7E,06) LoadFrameWait(7F,06) LoadFrameWait(80,08) LoadFrameWait(81,08)...")
 
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(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
  Front
 
  Front
  SetLayerPriority(12)
+
  SetLayerPriority(12) #usually 11. how curious, important?
 
  QueueSpriteAnim(01,14)
 
  QueueSpriteAnim(01,14)
  fff6(2D)
+
  PlaySound(2D) #plays book opening/page turning sound
 
  LoadFrameWait(7D,06)
 
  LoadFrameWait(7D,06)
 
  LoadFrameWait(7E,06)
 
  LoadFrameWait(7E,06)
Line 26: Line 26:
 
  SetLayerPriority(0B)
 
  SetLayerPriority(0B)
 
  QueueSpriteAnim(01,15)
 
  QueueSpriteAnim(01,15)
  fff6(2D)
+
  PlaySound(2D)
 
  LoadFrameWait(AE,06)
 
  LoadFrameWait(AE,06)
 
  LoadFrameWait(AF,06)
 
  LoadFrameWait(AF,06)

Latest revision as of 02:57, 10 October 2022

Front
SetLayerPriority(12)			#usually 11. how curious, important?
QueueSpriteAnim(01,14)
PlaySound(2D)				#plays book opening/page turning sound
LoadFrameWait(7D,06)
LoadFrameWait(7E,06)
LoadFrameWait(7F,06)
LoadFrameWait(80,08)
LoadFrameWait(81,08)			#absolutely ridiculously, loops opening and closing the unit's mouth.
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
LoadFrameWait(80,08)
LoadFrameWait(81,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(80,0E)
LoadFrameWait(80,02)
WeaponSheatheCheck2(FE)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,15)
PlaySound(2D)
LoadFrameWait(AE,06)
LoadFrameWait(AF,06)
LoadFrameWait(B0,06)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)			#even more ridiculously, loops the same thing but you can't see the unit's mouth.
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
LoadFrameWait(B1,08)
LoadFrameWait(B2,08)
PostGenericAttack()
PlayAttackSound(01)
LoadFrameWait(B1,0E)
LoadFrameWait(B1,02)
WeaponSheatheCheck2(FE)
PauseAnimation()