Difference between revisions of "00089748 - 000897d8"

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  division in my unit motion :puke: probably for relative motion?
+
  division in my unit motion :puke: manipulates the unit's height.
 
  if 0x87 = 2
 
  if 0x87 = 2
 
  00089748: 00802821 addu r5,r4,r0 r5 = misc unit data pointer
 
  00089748: 00802821 addu r5,r4,r0 r5 = misc unit data pointer
  0008974c: 8ca6008c lw r6,0x008c(r5) ?
+
  0008974c: 8ca6008c lw r6,0x008c(r5) distortion variable
  00089750: 8ca30088 lw r3,0x0088(r5) Distortion argument
+
  00089750: 8ca30088 lw r3,0x0088(r5) Distortion argument (starts cleared)
 
  00089754: 8ca40090 lw r4,0x0090(r5) altered height mod
 
  00089754: 8ca40090 lw r4,0x0090(r5) altered height mod
 
  00089758: 10600005 beq r3,r0,0x00089770 branch if distortion argument is 0
 
  00089758: 10600005 beq r3,r0,0x00089770 branch if distortion argument is 0
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  00089774: 3463c000 ori r3,r3,0xc000 r3 = 0xfffdc000
 
  00089774: 3463c000 ori r3,r3,0xc000 r3 = 0xfffdc000
 
  00089778: 0066001a div r3,r6
 
  00089778: 0066001a div r3,r6
  0008977c: 00003012 mflo r6 0xfffdc000/*0x8c?
+
  0008977c: 00003012 mflo r6 0xfffdc000/distort. variable (how rapidly the unit should ascend/descend? bears investigation)
 
  00089780: 8ca4001c lw r4,0x001c(r5) height mod of unit * 0x4096
 
  00089780: 8ca4001c lw r4,0x001c(r5) height mod of unit * 0x4096
 
  00089784: 34020001 ori r2,r0,0x0001
 
  00089784: 34020001 ori r2,r0,0x0001
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  00089794: 00000000 nop
 
  00089794: 00000000 nop
 
  00089798: 0083102a slt r2,r4,r3
 
  00089798: 0083102a slt r2,r4,r3
  0008979c: 10400003 beq r2,r0,0x000897ac branch if greater than r4 (either previous height mod (if 0x88 is 1) or 'height - 0x24000')
+
  0008979c: 10400003 beq r2,r0,0x000897ac branch if greater than r4 (either previous height mod (if 0x88 is 1) or 'height - 0x24000') - loops until this is the case
  000897a0: 00c31021 addu r2,r6,r3
+
  000897a0: 00c31021 addu r2,r6,r3 r2 = unit height mod + 0xfffdc000/distort. var
 
  000897a4: 080225ed j 0x000897b4
 
  000897a4: 080225ed j 0x000897b4
  000897a8: aca2001c sw r2,0x001c(r5) store new height mod as old height mod + 0x8c
+
  000897a8: aca2001c sw r2,0x001c(r5) store new height mod
 
   
 
   
 
  000897ac: aca4001c sw r4,0x001c(r5) store r4 as height mod
 
  000897ac: aca4001c sw r4,0x001c(r5) store r4 as height mod
Line 40: Line 40:
 
  000897bc: 04410002 bgez r2,0x000897c8 branch if greater than 0
 
  000897bc: 04410002 bgez r2,0x000897c8 branch if greater than 0
 
  000897c0: 00000000 nop
 
  000897c0: 00000000 nop
  000897c4: 24420fff addiu r2,r2,0x0fff + 0x0fff (not even negative?)
+
  000897c4: 24420fff addiu r2,r2,0x0fff rounds properly if negative (not, necessary?)
  000897c8: 00021303 sra r2,r2,0x0c
+
  000897c8: 00021303 sra r2,r2,0x0c divide by large number and store as height
 
  000897cc: a4a20042 sh r2,0x0042(r5) store in this other height mod
 
  000897cc: a4a20042 sh r2,0x0042(r5) store in this other height mod
  000897d0: aca6008c sw r6,0x008c(r5) store 0x8c back (altered if math was done on it.)
+
  000897d0: aca6008c sw r6,0x008c(r5) store 0xfffdc000/distort variable for next loops
 
  000897d4: 03e00008 jr r31
 
  000897d4: 03e00008 jr r31
 
  000897d8: aca40090 sw r4,0x0090(r5) store height mod here for next argument
 
  000897d8: aca40090 sw r4,0x0090(r5) store height mod here for next argument
 
</font>
 
</font>

Revision as of 09:26, 10 October 2022


division in my unit motion :puke: manipulates the unit's height.
if 0x87 = 2
00089748: 00802821 addu r5,r4,r0			r5 = misc unit data pointer
0008974c: 8ca6008c lw r6,0x008c(r5)			distortion variable
00089750: 8ca30088 lw r3,0x0088(r5)			Distortion argument (starts cleared)
00089754: 8ca40090 lw r4,0x0090(r5)			altered height mod
00089758: 10600005 beq r3,r0,0x00089770		branch if distortion argument is 0
0008975c: 34020001 ori r2,r0,0x0001
00089760: 1062000b beq r3,r2,0x00089790		branch if distortion argument is 1
00089764: 00000000 nop
00089768: 080225f5 j 0x000897d4			do nothing otherwise.
0008976c: aca6008c sw r6,0x008c(r5)			restore 0x8c into itself.

if = 0
00089770: 3c03fffd lui r3,0xfffd
00089774: 3463c000 ori r3,r3,0xc000			r3 = 0xfffdc000
00089778: 0066001a div r3,r6
0008977c: 00003012 mflo r6				0xfffdc000/distort. variable (how rapidly the unit should ascend/descend? bears investigation)
00089780: 8ca4001c lw r4,0x001c(r5)			height mod of unit * 0x4096
00089784: 34020001 ori r2,r0,0x0001
00089788: aca20088 sw r2,0x0088(r5)			store 1 into 0x88
0008978c: 00832021 addu r4,r4,r3			height mod - 0x24000

if = 1 or = 0
00089790: 8ca3001c lw r3,0x001c(r5)			height mod of unit
00089794: 00000000 nop
00089798: 0083102a slt r2,r4,r3
0008979c: 10400003 beq r2,r0,0x000897ac		branch if greater than r4 (either previous height mod (if 0x88 is 1) or 'height - 0x24000') - loops until this is the case
000897a0: 00c31021 addu r2,r6,r3			r2 = unit height mod + 0xfffdc000/distort. var
000897a4: 080225ed j 0x000897b4
000897a8: aca2001c sw r2,0x001c(r5)			store new height mod

000897ac: aca4001c sw r4,0x001c(r5)			store r4 as height mod
000897b0: a0a00087 sb r0,0x0087(r5)			clear anim wait byte
000897b4: 8ca2001c lw r2,0x001c(r5)			load height mod
000897b8: 00000000 nop
000897bc: 04410002 bgez r2,0x000897c8			branch if greater than 0
000897c0: 00000000 nop
000897c4: 24420fff addiu r2,r2,0x0fff			rounds properly if negative (not, necessary?)
000897c8: 00021303 sra r2,r2,0x0c			divide by large number and store as height
000897cc: a4a20042 sh r2,0x0042(r5)			store in this other height mod
000897d0: aca6008c sw r6,0x008c(r5)			store 0xfffdc000/distort variable for next loops
000897d4: 03e00008 jr r31
000897d8: aca40090 sw r4,0x0090(r5)			store height mod here for next argument