Difference between revisions of "W1 Mid Mod Gun"

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(Created page with " 000a6ac0: 0004 LoadFrameWait(00,04) 000a6ac2: 010a LoadFrameWait(01,0a) 000a6ac4: 0202 LoadFrameWait(02,02) 000a6ac6: 0704 LoadFrameWait(07,04) 000a6ac8: 0502 LoadFrameWa...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
  000a6ac0: 0004 LoadFrameWait(00,04)
+
  Front Mid Mod
  000a6ac2: 010a LoadFrameWait(01,0a)
+
LoadFrameWait(00,04)
  000a6ac4: 0202 LoadFrameWait(02,02)
+
  LoadFrameWait(01,0a)
  000a6ac6: 0704 LoadFrameWait(07,04)
+
  LoadFrameWait(02,02)
  000a6ac8: 0502 LoadFrameWait(05,02)
+
  LoadFrameWait(07,04)
  000a6aca: fff20207 QueueSpriteAnim(02,08) #queues effect animation 8
+
  LoadFrameWait(05,02)
  000a6ace: 0602 LoadFrameWait(06,02)
+
  QueueSpriteAnim(02,08) #queues effect animation 8
  000a6ad0: 0c02 LoadFrameWait(0c,02)
+
  LoadFrameWait(06,02)
  000a6ad2: 0d0c LoadFrameWait(0d,0c)
+
  LoadFrameWait(0c,02)
  000a6ad4: 0d02 LoadFrameWait(0d,02)
+
  LoadFrameWait(0d,0c)
  000a6ad6: ffd6fe WeaponSheatheCheck2(-2) #repeats until damage is gone
+
  LoadFrameWait(0d,02)
  000a6ad9: 0702 LoadFrameWait(07,02)
+
  WeaponSheatheCheck2(-2) #repeats until damage is gone
  000a6adb: 0102 LoadFrameWait(01,02)
+
  LoadFrameWait(07,02)
  000a6add: fffe EndAnimation()
+
  LoadFrameWait(01,02)
 +
  EndAnimation()
 +
 
 +
Back Mid Mod
 +
LoadFrameWait(10,04)
 +
LoadFrameWait(11,0a)
 +
LoadFrameWait(16,02)
 +
LoadFrameWait(14,04)
 +
LoadFrameWait(15,02)
 +
QueueSpriteAnim(02,09) #queues effect animation 9
 +
LoadFrameWait(15,02)
 +
LoadFrameWait(1b,02)
 +
LoadFrameWait(1c,0c)
 +
LoadFrameWait(1c,02)
 +
WeaponSheatheCheck2(-2) #repeats until damage is gone
 +
LoadFrameWait(16,02)
 +
LoadFrameWait(11,02)
 +
EndAnimation()

Latest revision as of 04:48, 11 October 2022

Front Mid Mod
LoadFrameWait(00,04)
LoadFrameWait(01,0a)
LoadFrameWait(02,02)
LoadFrameWait(07,04)
LoadFrameWait(05,02)
QueueSpriteAnim(02,08)		#queues effect animation 8
LoadFrameWait(06,02)
LoadFrameWait(0c,02)
LoadFrameWait(0d,0c)
LoadFrameWait(0d,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(07,02)
LoadFrameWait(01,02)
EndAnimation()
Back Mid Mod
LoadFrameWait(10,04)
LoadFrameWait(11,0a)
LoadFrameWait(16,02)
LoadFrameWait(14,04)
LoadFrameWait(15,02)
QueueSpriteAnim(02,09)		#queues effect animation 9
LoadFrameWait(15,02)
LoadFrameWait(1b,02)
LoadFrameWait(1c,0c)
LoadFrameWait(1c,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(16,02)
LoadFrameWait(11,02)
EndAnimation()